Player Matchup

Nemesis
Nemesis
CatherineZJ
Nemesis
Level 38
God Stats
4W - 5L
1,165 SR
Queue Stats
59W - 55L
1,111 Elo+
Party 4
Ymir
Ymir
F4f6879
Ymir
Level 60
God Stats
3W - 2L
1,329 SR
Queue Stats
13W - 18L
1,330 Elo+
Party 1
Chaac
Chaac
Krutslolpro
Chaac
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 94L
1,111 Elo+
Party 4
Cernunnos
Cernunnos
WDOdin
Cernunnos
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 43L
1,365 Elo+
Party 1
Chang'e
Chang'e
jcb582
Chang'e
Level 49
God Stats
7W - 4L
1,657 SR
Queue Stats
99W - 114L
1,386 Elo+
Solo
Team Averages
Level 56
1,430 SR
1,260 Elo+

VS

Team Averages
Level 73
1,517 SR
1,492 Elo+
Thanatos
Thanatos
FoReVer_yung1144
Thanatos
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 7L
1,867 Elo+
Party 3
Thoth
Thoth
Pinilla5
Thoth
Level 66
God Stats
2W - 8L
1,408 SR
Queue Stats
121W - 150L
1,407 Elo+
Party 2
Osiris
Osiris
jd1927
Osiris
Level 109
God Stats
7W - 8L
1,536 SR
Queue Stats
148W - 137L
1,404 Elo+
Solo
Skadi
Skadi
sensati0na1
Skadi
Level 68
God Stats
5W - 8L
1,739 SR
Queue Stats
145W - 145L
1,409 Elo+
Party 3
Geb
Geb
tobalparra4
Geb
Level 80
God Stats
13W - 21L
1,400 SR
Queue Stats
73W - 106L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CatherineZJ
Nemesis
16
3 / 0 / 5
9,093
568
6,067
14,435
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
F4f6879
Ymir
11
1 / 2 / 3
7,292
456
2,999
13,028
11,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 0 / 7
8,407
525
10,298
16,726
12,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
WDOdin
Cernunnos
14
5 / 1 / 2
8,497
531
9,151
7,886
3,246
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
jcb582
Chang'e
13
5 / 2 / 5
8,097
506
8,428
11,863
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,582
411
3,808
11,775
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Pinilla5
Thoth
12
2 / 4 / 1
7,472
467
11,104
8,889
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
jd1927
Osiris
14
0 / 3 / 1
8,124
508
6,278
16,913
19,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 0
6,833
427
4,461
8,092
2,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 1
7,221
451
5,571
15,512
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
5
5
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CatherineZJ
Nemesis
3
0
5
5.5
W
Ymir
F4f6879
Ymir
1
2
3
1.25
L
1
6
1
0.25
W
4
0
7
7.5
L
Thoth
Pinilla5
Thoth
2
4
1
0.63
W
Cernunnos
WDOdin
Cernunnos
5
1
2
6
W
Chang'e
jcb582
Chang'e
5
2
5
3.75
L
Osiris
jd1927
Osiris
0
3
1
0.17
L
1
2
0
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,943
Damage
31,222
63,938
Taken
61,181
38,450
Mitigated
44,108
19,861
Healing
18,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CatherineZJ
Nemesis
6,067
2,816
0
4,316
14,435
6,218
0
2,198
12,051
0
89,502
W
Ymir
F4f6879
Ymir
2,999
811
187
2,117
13,028
11,922
0
4,140
8,888
17,103
0
L
3,808
1,221
176
5,707
11,775
5,196
17
2,659
9,116
0
28,973
W
10,298
2,524
0
4,108
16,726
12,909
30
2,591
14,135
0
51,621
L
Thoth
Pinilla5
Thoth
11,104
1,105
0
486
8,889
3,607
0
3,984
4,905
56,667
0
W
Cernunnos
WDOdin
Cernunnos
9,151
4,429
0
4,508
7,886
3,246
871
1,217
6,669
0
69,269
W
Chang'e
jcb582
Chang'e
8,428
921
1,332
3,293
11,863
4,155
181
7,360
4,411
46,141
0
L
Osiris
jd1927
Osiris
6,278
2,727
0
5,647
16,913
19,867
759
1,500
15,413
230
62,763
L
4,461
1,235
0
2,252
8,092
2,678
0
210
7,882
0
46,307
L
5,571
457
0
3,900
15,512
12,760
0
3,218
12,294
20,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
36,232
380
Minions Killed
311
0
Camps Cleared
0
1,512,330
Distance Traveled
1,340,419
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,093
568
118
7
0
354,585
2
W
Ymir
7,292
456
21
1
0
266,721
4
L
Thanatos
6,582
411
44
3
0
293,602
0
W
Chaac
8,407
525
80
5
0
299,466
0
L
Thoth
7,472
467
78
5
0
293,520
0
W
Cernunnos
8,497
531
82
5
0
271,538
0
W
Chang'e
8,097
506
79
5
0
320,020
3
L
Osiris
8,124
508
88
6
0
246,210
0
L
Skadi
6,833
427
77
5
0
225,930
4
L
Geb
7,221
451
24
2
0
281,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role