Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold IV
 
Terra
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
HoPe Killz
Thanatos
Gold IV
Level 154
God Stats
8W - 4L
1,494 SR
Queue Stats
249W - 255L
1,449 MMR
Solo
Rama
Rama
Gold I
Twist3d
Rama
Gold I
Level 87
God Stats
9W - 10L
1,511 SR
Queue Stats
543W - 533L
1,444 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
l Deiti l
Baron Samedi
Silver III
Level 154
God Stats
2W - 0L
1,548 SR
Queue Stats
4W - 4L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,510 SR
1,469 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,582 SR
1,449 MMR
Ravana
Ravana
Gold III
BIGLUKE3243
Ravana
Gold III
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 253L
1,451 MMR
Solo
Kukulkan
Kukulkan
Gold III
Da Prodigal Rat
Kukulkan
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 154L
1,441 MMR
Solo
Charybdis
Charybdis
Gold V
Icyblaade
Charybdis
Gold V
Level 115
God Stats
0W - 1L
1,912 SR
Queue Stats
30W - 33L
1,458 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
NinjaSaurio04
Cu Chulainn
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,439 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
aaroff25
Cthulhu
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 0 / 4
10,560
704
11,712
14,145
12,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Terra
 
Terra
13
3 / 0 / 7
8,748
583
6,675
12,529
10,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
HoPe Killz
Thanatos
15
5 / 0 / 2
9,064
604
6,774
11,754
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Twist3d
Rama
16
6 / 1 / 4
10,014
668
12,525
9,644
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
l Deiti l
Baron Samedi
15
3 / 0 / 4
9,050
603
4,659
6,078
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MartichorasThorGebKali

VS

Bans
JormungandrBakasuraKuzenboHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
0 / 4 / 1
6,380
425
5,207
9,826
6,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
11
0 / 3 / 0
6,879
459
2,801
5,331
1,978
Charybdis
Icyblaade
Charybdis
12
1 / 4 / 0
7,169
478
5,243
12,081
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
NinjaSaurio04
Cu Chulainn
11
0 / 5 / 0
6,466
431
8,603
16,991
12,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
aaroff25
Cthulhu
10
0 / 4 / 1
6,442
429
4,743
13,063
9,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
20
Kills
1
1
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
4
5
W
Terra
 
Terra
3
0
7
6.5
L
Ravana
0
4
1
0.13
L
Kukulkan
0
3
0
0
W
Thanatos
HoPe Killz
Thanatos
5
0
2
6
L
Charybdis
Icyblaade
Charybdis
1
4
0
0.25
L
Cu Chulainn
NinjaSaurio04
Cu Chulainn
0
5
0
0
W
Rama
Twist3d
Rama
6
1
4
8
L
Cthulhu
aaroff25
Cthulhu
0
4
1
0.13
W
Baron Samedi
l Deiti l
Baron Samedi
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,345
Damage
26,597
54,150
Taken
57,292
35,446
Mitigated
34,820
30,228
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,712
3,464
0
5,645
14,145
12,351
680
801
13,344
0
87,344
W
Terra
 
Terra
6,675
578
956
3,226
12,529
10,144
176
3,405
9,124
25,757
0
L
Ravana
5,207
1,297
0
662
9,826
6,705
0
2,182
7,527
1,008
40,537
L
Kukulkan
2,801
202
0
270
5,331
1,978
0
1,836
3,362
49,331
0
W
Thanatos
HoPe Killz
Thanatos
6,774
1,330
0
10,910
11,754
5,462
246
902
10,852
0
78,798
L
Charybdis
Icyblaade
Charybdis
5,243
3,313
0
4,171
12,081
4,037
137
2,033
10,048
0
62,897
L
Cu Chulainn
NinjaSaurio04
Cu Chulainn
8,603
1,470
0
1,953
16,991
12,531
0
1,420
15,463
0
47,242
W
Rama
Twist3d
Rama
12,525
9,818
0
6,297
9,644
3,992
2,214
1,854
7,790
0
91,225
L
Cthulhu
aaroff25
Cthulhu
4,743
518
1,728
1,663
13,063
9,569
0
3,472
9,392
18,009
0
W
Baron Samedi
l Deiti l
Baron Samedi
4,659
441
984
2,210
6,078
3,497
664
2,387
3,691
63,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,436
Gold Earned
33,336
558
Minions Killed
365
0
Camps Cleared
0
1,599,150
Distance Traveled
1,410,664
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,560
704
145
10
0
307,264
2
W
Terra
8,748
583
40
3
0
341,179
3
L
Ravana
6,380
425
55
4
0
316,362
0
L
Kukulkan
6,879
459
105
7
0
209,104
2
W
Thanatos
9,064
604
98
7
0
357,228
0
L
Charybdis
7,169
478
127
8
0
268,407
3
L
Cu Chulainn
6,466
431
66
4
0
304,531
0
W
Rama
10,014
668
144
10
0
303,976
0
L
Cthulhu
6,442
429
12
1
0
312,260
2
W
Baron Samedi
9,050
603
131
9
0
289,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role