Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
DJ-REDRUMM
Aphrodite
Level 109
God Stats
7W - 7L
1,521 SR
Queue Stats
170W - 152L
1,505 Elo+
Party 3
Ishtar
Ishtar
Jagwhyr
Ishtar
Level 107
God Stats
5W - 5L
1,526 SR
Queue Stats
137W - 136L
1,496 Elo+
Party 3
Nu Wa
Nu Wa
Prime-_-Zero2
Nu Wa
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
150W - 140L
1,541 Elo+
Party 2
Fenrir
Fenrir
dragonblazer105
Fenrir
Level 128
God Stats
1W - 3L
1,456 SR
Queue Stats
130W - 115L
1,545 Elo+
Party 2
Team Averages
Level 102
1,501 SR
1,517 Elo+

VS

Team Averages
Level 91
1,526 SR
1,490 Elo+
Ao Kuang
Ao Kuang
Atlchevy678404
Ao Kuang
Level 158
God Stats
26W - 13L
1,711 SR
Queue Stats
362W - 329L
1,517 Elo+
Solo
Ishtar
Ishtar
Basilisk4904
Ishtar
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 55L
1,480 Elo+
Party 1
Ra
Ra
Burkenator95
Ra
Level 40
God Stats
13W - 15L
1,543 SR
Queue Stats
128W - 137L
1,358 Elo+
Solo
Horus
Horus
FearForHydra
Horus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,579 Elo+
Party 1
Thanatos
Thanatos
foolish657
Thanatos
Level 143
God Stats
5W - 6L
1,378 SR
Queue Stats
337W - 330L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 3 / 3
6,783
485
4,740
12,095
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
DJ-REDRUMM
Aphrodite
9
0 / 2 / 1
6,113
437
2,638
9,568
5,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Jagwhyr
Ishtar
11
3 / 5 / 0
6,995
500
6,361
12,966
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 4
7,952
568
9,095
7,577
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 2
7,208
515
5,354
12,943
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
3 / 0 / 1
9,097
650
11,259
11,190
4,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
14
3 / 3 / 3
8,654
618
7,768
10,450
4,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 1
8,407
601
3,922
5,846
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 2 / 4
6,932
495
3,574
12,250
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
foolish657
Thanatos
15
5 / 2 / 3
9,017
644
12,035
13,164
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
15
15
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
3
1.17
W
Ao Kuang
3
0
1
3.5
W
Ishtar
3
3
3
1.5
W
2
2
1
1.25
L
Aphrodite
DJ-REDRUMM
Aphrodite
0
2
1
0.25
W
2
2
4
2
L
Ishtar
Jagwhyr
Ishtar
3
5
0
0.6
L
2
0
4
4
L
2
5
2
0.6
W
Thanatos
foolish657
Thanatos
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,188
Damage
38,558
55,149
Taken
52,900
24,256
Mitigated
24,634
15,983
Healing
29,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,740
2,204
240
2,550
12,095
7,728
0
1,494
10,555
0
14,604
W
Ao Kuang
11,259
2,702
0
3,995
11,190
4,490
658
3,942
7,248
73,622
0
W
Ishtar
7,768
5,589
0
4,521
10,450
4,018
1,135
1,130
9,271
0
64,380
W
3,922
220
715
1,479
5,846
2,279
0
3,199
2,647
66,465
0
L
Aphrodite
DJ-REDRUMM
Aphrodite
2,638
134
1,061
5,366
9,568
5,257
0
6,456
3,092
31,124
0
W
3,574
1,779
704
3,205
12,250
8,597
82
1,759
10,491
0
15,171
L
Ishtar
Jagwhyr
Ishtar
6,361
4,238
0
2,921
12,966
4,082
0
0
12,966
0
48,911
L
9,095
1,349
0
1,346
7,577
2,741
0
3,178
4,143
74,985
0
L
5,354
1,146
0
2,499
12,943
4,448
0
3,858
9,065
0
34,863
W
Thanatos
foolish657
Thanatos
12,035
4,905
0
15,286
13,164
5,250
0
1,669
11,447
0
79,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,051
Gold Earned
42,107
337
Minions Killed
472
0
Camps Cleared
0
1,352,500
Distance Traveled
1,498,043
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,783
485
18
1
0
294,865
2
W
Ao Kuang
9,097
650
113
8
0
298,776
0
W
Ishtar
8,654
618
110
8
0
251,710
0
W
Ra
8,407
601
124
9
0
324,362
0
L
Aphrodite
6,113
437
60
4
0
217,610
0
W
Horus
6,932
495
8
1
0
314,205
1
L
Ishtar
6,995
500
69
5
0
261,562
0
L
Nu Wa
7,952
568
134
10
0
284,247
2
L
Fenrir
7,208
515
56
4
0
294,216
2
W
Thanatos
9,017
644
117
8
0
308,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role