Player Matchup

Izanami
Izanami
Cherepaksa
Izanami
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 68L
1,632 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Fairedino
Tsukuyomi
Level 129
God Stats
1W - 0L
1,356 SR
Queue Stats
42W - 24L
1,599 Elo+
Party 2
Ra
Ra
Pelmenator007
Ra
Level 28
God Stats
2W - 0L
1,797 SR
Queue Stats
24W - 32L
1,439 Elo+
Party 2
Mulan
Mulan
Viikeil
Mulan
Level 100
God Stats
5W - 2L
1,381 SR
Queue Stats
41W - 24L
1,505 Elo+
Party 2
Neith
Neith
blankichris
Neith
Level 147
God Stats
2W - 0L
1,723 SR
Queue Stats
26W - 50L
1,383 Elo+
Solo
Team Averages
Level 112
1,551 SR
1,511 Elo+

VS

Team Averages
Level 108
1,548 SR
1,475 Elo+
Ra
Ra
Cerbiu5
Ra
Level 120
God Stats
2W - 3L
1,501 SR
Queue Stats
615W - 606L
1,464 Elo+
Solo
Odin
Odin
DonGulla
Odin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 40L
1,361 Elo+
Party 1
Geb
Geb
Dovenfisen
Geb
Level 125
God Stats
1W - 1L
1,737 SR
Queue Stats
123W - 132L
1,521 Elo+
Party 1
Thoth
Thoth
Jallop
Thoth
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 152L
1,524 Elo+
Party 1
Serqet
Serqet
Saltefanden
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 89L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cherepaksa
Izanami
18
8 / 2 / 14
10,922
993
16,617
12,637
6,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Fairedino
Tsukuyomi
17
6 / 3 / 18
10,147
922
17,897
14,354
7,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 2 / 14
9,604
873
14,252
12,332
5,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Viikeil
Mulan
16
4 / 4 / 10
9,300
845
8,411
18,421
13,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 2 / 11
9,098
827
12,110
12,940
6,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 5
9,887
899
13,788
13,481
7,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
0 / 4 / 6
7,674
698
4,977
14,585
15,372
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 9
8,645
786
10,733
21,476
26,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thoth
Jallop
Thoth
16
2 / 5 / 8
8,871
806
20,139
11,372
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
16
6 / 6 / 7
10,076
916
10,396
15,792
17,336
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
48
25
Kills
13
13
Deaths
25
67
Assists
35
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
W
Izanami
Cherepaksa
Izanami
8
2
14
7.5
L
Odin
0
4
6
0.75
L
1
5
9
1.1
W
Tsukuyomi
Fairedino
Tsukuyomi
6
3
18
5
L
Thoth
Jallop
Thoth
2
5
8
1.2
W
4
2
14
5.5
L
Serqet
6
6
7
1.58
W
Mulan
Viikeil
Mulan
4
4
10
2.25
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,287
Damage
60,033
70,684
Taken
76,706
38,662
Mitigated
70,999
35,732
Healing
19,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,788
80
5,993
2,977
13,481
7,842
610
1,974
10,870
33,549
0
W
Izanami
Cherepaksa
Izanami
16,617
10,481
1,566
3,266
12,637
6,029
2,853
7,609
3,878
0
34,500
L
Odin
4,977
478
136
2,365
14,585
15,372
318
3,517
9,916
0
7,694
L
10,733
859
1,473
3,891
21,476
26,048
356
4,062
16,290
18,572
809
W
Tsukuyomi
Fairedino
Tsukuyomi
17,897
3,608
1,568
2,518
14,354
7,592
383
7,549
6,504
0
29,980
L
Thoth
Jallop
Thoth
20,139
189
665
851
11,372
4,401
902
1,276
9,709
37,568
0
W
14,252
786
9,808
6,196
12,332
5,590
227
8,499
2,957
29,148
0
L
Serqet
10,396
1,233
675
740
15,792
17,336
791
2,455
12,854
0
11,181
W
Mulan
Viikeil
Mulan
8,411
858
2,771
4,062
18,421
13,108
0
9,938
7,872
0
14,440
W
12,110
2,234
981
2,996
12,940
6,343
351
9,326
3,383
0
19,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,071
Gold Earned
45,153
144
Minions Killed
113
0
Camps Cleared
0
1,173,394
Distance Traveled
1,069,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,887
899
40
4
0
243,785
0
W
Izanami
10,922
993
53
5
0
218,861
0
L
Odin
7,674
698
7
1
0
211,769
0
L
Geb
8,645
786
15
1
0
194,312
0
W
Tsukuyomi
10,147
922
24
2
0
260,751
0
L
Thoth
8,871
806
40
4
0
203,608
0
W
Ra
9,604
873
39
4
0
228,046
0
L
Serqet
10,076
916
11
1
0
216,293
0
W
Mulan
9,300
845
8
1
0
225,504
0
W
Neith
9,098
827
20
2
0
240,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role