Player Matchup

Baron Samedi
Baron Samedi
ComicBookGuy90
Baron Samedi
Level 64
God Stats
8W - 10L
1,500 SR
Queue Stats
164W - 182L
1,434 Elo+
Party 1
Lancelot
Lancelot
GrandpaHands
Lancelot
Level 125
God Stats
1W - 2L
1,618 SR
Queue Stats
292W - 333L
1,400 Elo+
Party 1
Achilles
Achilles
ProFessorX14365
Achilles
Level 63
God Stats
7W - 10L
1,317 SR
Queue Stats
178W - 210L
1,405 Elo+
Party 1
Medusa
Medusa
ProsciuttoPro92
Medusa
Level 65
God Stats
0W - 1L
1,549 SR
Queue Stats
172W - 204L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
runner1014
Sylvanus
Level 83
God Stats
2W - 5L
1,398 SR
Queue Stats
7W - 11L
1,374 Elo+
Party 1
Team Averages
Level 80
1,477 SR
1,410 Elo+

VS

Team Averages
Level 101
1,624 SR
1,495 Elo+
Izanami
Izanami
CesBlue
Izanami
Level 27
God Stats
9W - 5L
1,774 SR
Queue Stats
29W - 26L
1,545 Elo+
Party 2
The Morrigan
The Morrigan
GoldenChip
The Morrigan
Level 124
God Stats
1W - 0L
1,644 SR
Queue Stats
14W - 11L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
Maniac848
Sun Wukong
Level 122
God Stats
9W - 4L
1,630 SR
Queue Stats
27W - 26L
1,530 Elo+
Party 2
Geb
Geb
Vampwood
Geb
Level 142
God Stats
10W - 7L
1,570 SR
Queue Stats
51W - 71L
1,434 Elo+
Party 2
Horus
Horus
abahnur
Horus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ComicBookGuy90
Baron Samedi
13
2 / 5 / 9
7,327
733
7,958
9,472
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
GrandpaHands
Lancelot
14
3 / 4 / 8
7,806
781
10,113
11,548
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
14
3 / 4 / 9
7,581
758
8,052
15,960
13,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 4 / 5
7,597
760
9,239
10,031
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
runner1014
Sylvanus
13
1 / 6 / 8
6,834
683
8,293
15,819
13,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CesBlue
Izanami
15
6 / 2 / 11
8,709
871
10,885
8,539
3,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
GoldenChip
The Morrigan
15
6 / 2 / 10
8,357
836
13,143
7,757
3,414
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Maniac848
Sun Wukong
16
8 / 2 / 11
8,988
899
13,426
14,329
13,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 14
7,808
781
8,765
13,126
10,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
abahnur
Horus
14
2 / 3 / 13
7,725
773
7,328
9,308
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
82
12
Kills
23
23
Deaths
12
39
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Izanami
CesBlue
Izanami
6
2
11
5.75
L
Baron Samedi
ComicBookGuy90
Baron Samedi
2
5
9
1.3
W
The Morrigan
GoldenChip
The Morrigan
6
2
10
5.5
L
Lancelot
GrandpaHands
Lancelot
3
4
8
1.75
W
Sun Wukong
Maniac848
Sun Wukong
8
2
11
6.75
L
Achilles
3
4
9
1.88
L
3
4
5
1.38
W
1
3
14
2.67
W
Horus
abahnur
Horus
2
3
13
2.83
L
Sylvanus
runner1014
Sylvanus
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,655
Damage
53,547
62,830
Taken
53,059
42,128
Mitigated
38,413
15,612
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CesBlue
Izanami
10,885
9,176
0
2,034
8,539
3,589
984
1,717
6,390
0
26,961
L
Baron Samedi
ComicBookGuy90
Baron Samedi
7,958
838
934
799
9,472
5,033
162
2,826
6,489
19,630
0
W
The Morrigan
GoldenChip
The Morrigan
13,143
2,172
354
447
7,757
3,414
207
2,298
5,295
28,041
0
L
Lancelot
GrandpaHands
Lancelot
10,113
1,417
0
1,409
11,548
5,747
0
3,812
7,527
0
33,911
W
Sun Wukong
Maniac848
Sun Wukong
13,426
2,825
0
2,488
14,329
13,386
498
3,249
10,235
0
39,965
L
Achilles
8,052
1,495
0
3,495
15,960
13,448
0
5,920
9,574
0
16,846
L
9,239
3,615
0
2,106
10,031
4,441
0
3,259
6,591
0
29,724
W
8,765
813
1,229
3,409
13,126
10,032
60
3,767
8,478
15,019
0
W
Horus
abahnur
Horus
7,328
3,184
676
1,973
9,308
7,992
252
3,660
4,995
0
13,538
L
Sylvanus
runner1014
Sylvanus
8,293
2,890
3,489
3,380
15,819
13,459
157
5,872
9,445
12,436
1,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,145
Gold Earned
41,587
173
Minions Killed
174
0
Camps Cleared
0
1,017,801
Distance Traveled
1,032,749
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,709
871
45
5
0
190,668
0
L
Baron Samedi
7,327
733
30
3
0
175,374
0
W
The Morrigan
8,357
836
30
3
0
215,641
0
L
Lancelot
7,806
781
53
5
0
230,010
0
W
Sun Wukong
8,988
899
69
7
0
223,128
0
L
Achilles
7,581
758
26
3
0
230,772
0
L
Medusa
7,597
760
47
5
0
202,475
0
W
Geb
7,808
781
16
2
0
221,208
0
W
Horus
7,725
773
14
1
0
182,104
0
L
Sylvanus
6,834
683
17
2
0
179,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role