Player Matchup

Danzaburou
Danzaburou
Gold IV
Dm0neyDmiZE11
Danzaburou
Gold IV
Level 139
God Stats
54W - 45L
1,697 SR
Queue Stats
859W - 918L
1,454 MMR
Solo
Ganesha
Ganesha
Gold II
TheElephantGod
Ganesha
Gold II
Level 158
God Stats
118W - 136L
1,572 SR
Queue Stats
435W - 482L
1,436 MMR
Solo
Nu Wa
Nu Wa
Bronze III
xOACA
Nu Wa
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,465 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,590 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,546 SR
1,454 MMR
Janus
Janus
Gold IV
Móhamedd
Janus
Gold IV
Level 152
God Stats
98W - 93L
1,558 SR
Queue Stats
181W - 202L
1,446 MMR
Solo
Heimdallr
Heimdallr
Platinum V
SNF Mantella
Heimdallr
Platinum V
Level 108
God Stats
5W - 5L
1,580 SR
Queue Stats
456W - 506L
1,479 MMR
Solo
Sylvanus
Sylvanus
Silver III
masche02
Sylvanus
Silver III
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dm0neyDmiZE11
Danzaburou
14
1 / 5 / 4
12,267
682
10,729
16,526
6,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 3 / 4
10,900
606
8,248
24,117
26,536
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
xOACA
Nu Wa
16
4 / 2 / 1
12,965
720
13,247
14,512
6,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SolAphroditeBacchusAchillesKumbhakarna

VS

Bans
VamanaJormungandrAthenaHerculesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Móhamedd
Janus
17
7 / 1 / 3
13,943
775
19,510
10,007
4,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
SNF Mantella
Heimdallr
16
3 / 2 / 3
13,460
748
21,827
15,461
8,236
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
masche02
Sylvanus
15
0 / 2 / 7
12,240
680
7,201
17,504
19,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
10
10
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dm0neyDmiZE11
Danzaburou
1
5
4
0.6
W
Janus
Móhamedd
Janus
7
1
3
8.5
W
Heimdallr
SNF Mantella
Heimdallr
3
2
3
2.25
L
0
3
4
0.67
W
Sylvanus
masche02
Sylvanus
0
2
7
1.75
L
Nu Wa
xOACA
Nu Wa
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,224
Damage
48,538
55,155
Taken
42,972
39,671
Mitigated
32,644
7,989
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dm0neyDmiZE11
Danzaburou
10,729
2,243
0
1,971
16,526
6,923
0
8,288
7,972
0
43,047
W
Janus
Móhamedd
Janus
19,510
603
152
2,072
10,007
4,860
74
5,177
4,830
78,260
0
W
Heimdallr
SNF Mantella
Heimdallr
21,827
10,026
0
2,961
15,461
8,236
2,661
7,315
8,022
0
86,177
L
8,248
431
0
2,422
24,117
26,536
0
11,599
12,334
30,316
1,196
W
Sylvanus
masche02
Sylvanus
7,201
2,278
4,007
5,731
17,504
19,548
119
8,619
8,877
38,878
0
L
Nu Wa
xOACA
Nu Wa
13,247
2,842
0
3,596
14,512
6,212
0
7,087
7,293
69,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,132
Gold Earned
39,643
202
Minions Killed
237
0
Camps Cleared
0
908,264
Distance Traveled
897,907
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,267
682
91
5
0
268,303
0
W
Janus
13,943
775
95
5
0
355,966
11
W
Heimdallr
13,460
748
101
6
0
270,715
0
L
Ganesha
10,900
606
3
0
0
319,464
0
W
Sylvanus
12,240
680
41
2
0
271,226
4
L
Nu Wa
12,965
720
108
6
0
320,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role