Player Matchup

Ix Chel
Ix Chel
Gold I
Banxy
Ix Chel
Gold I
Level 141
God Stats
0W - 3L
1,445 SR
Queue Stats
175W - 198L
1,686 MMR
Party 1
Serqet
Serqet
Gold I
Fasenator
Serqet
Gold I
Level 104
God Stats
3W - 4L
1,627 SR
Queue Stats
167W - 186L
1,655 MMR
Party 1
Cupid
Cupid
Gold II
LordHobbit
Cupid
Gold II
Level 118
God Stats
54W - 54L
1,628 SR
Queue Stats
186W - 234L
1,682 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,567 SR
1,674 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 91
1,502 SR
1,743 MMR
Medusa
Medusa
Gold V
EvilFox221
Medusa
Gold V
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 42L
1,658 MMR
Solo
Discordia
Discordia
Gold I
ShanaScarlet
Discordia
Gold I
Level 146
God Stats
6W - 14L
1,715 SR
Queue Stats
105W - 78L
1,871 MMR
Party 2
Horus
Horus
Gold III
SoyNegro
Horus
Gold III
Level 67
God Stats
2W - 3L
1,291 SR
Queue Stats
64W - 66L
1,700 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Banxy
Ix Chel
11
0 / 6 / 2
8,354
696
3,161
11,457
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Fasenator
Serqet
11
1 / 4 / 2
8,570
714
2,788
12,165
13,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
12
2 / 2 / 1
9,152
763
8,143
8,320
3,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HachimanAchillesMartichorasThothKuzenbo

VS

Bans
XbalanqueHou YiAtlasGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EvilFox221
Medusa
13
7 / 0 / 5
10,598
883
13,080
5,261
2,856
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
ShanaScarlet
Discordia
12
3 / 2 / 7
9,817
818
8,026
5,775
2,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
SoyNegro
Horus
12
2 / 1 / 10
9,453
788
4,557
10,462
10,976
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Banxy
Ix Chel
0
6
2
0.17
W
Medusa
EvilFox221
Medusa
7
0
5
9.5
L
Serqet
Fasenator
Serqet
1
4
2
0.5
L
Cupid
2
2
1
1.25
W
Discordia
ShanaScarlet
Discordia
3
2
7
3.25
W
Horus
SoyNegro
Horus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,092
Damage
25,663
31,942
Taken
21,498
21,184
Mitigated
16,648
6,077
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Banxy
Ix Chel
3,161
509
1,894
1,657
11,457
4,309
0
3,441
8,016
34,267
0
W
Medusa
EvilFox221
Medusa
13,080
7,045
0
579
5,261
2,856
2,267
1,252
3,855
0
49,937
L
Serqet
Fasenator
Serqet
2,788
564
0
529
12,165
13,689
0
2,438
9,727
334
11,728
L
Cupid
8,143
3,466
277
1,720
8,320
3,186
0
3,254
5,066
0
41,311
W
Discordia
ShanaScarlet
Discordia
8,026
240
0
250
5,775
2,816
716
777
4,896
43,713
0
W
Horus
SoyNegro
Horus
4,557
1,157
1,972
2,452
10,462
10,976
400
1,913
8,385
935
11,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,076
Gold Earned
29,868
105
Minions Killed
127
0
Camps Cleared
0
675,279
Distance Traveled
715,893
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,354
696
49
4
0
200,065
6
W
Medusa
10,598
883
43
4
0
239,216
0
L
Serqet
8,570
714
7
1
0
239,248
5
L
Cupid
9,152
763
49
4
0
235,966
0
W
Discordia
9,817
818
65
5
0
234,230
0
W
Horus
9,453
788
19
2
0
242,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role