Player Matchup

Hercules
Hercules
PR1M3AR0D
Hercules
Level 148
God Stats
4W - 3L
1,602 SR
Queue Stats
147W - 125L
1,562 Elo+
Solo
Poseidon
Poseidon
SLEEPYxSOWERS26
Poseidon
Level 88
God Stats
1W - 2L
1,381 SR
Queue Stats
88W - 99L
1,489 Elo+
Party 3
Janus
Janus
jayven70
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,147 Elo+
Party 3
Achilles
Achilles
m4s3dawgg
Achilles
Level 16
God Stats
3W - 4L
1,244 SR
Queue Stats
12W - 15L
1,421 Elo+
Party 3
Thanatos
Thanatos
turnkeyeagle42
Thanatos
Level 2
God Stats
1W - 1L
1,302 SR
Queue Stats
2W - 1L
1,427 Elo+
Party 3
Team Averages
Level 52
1,406 SR
1,409 Elo+

VS

Team Averages
Level 166
1,678 SR
1,604 Elo+
Tyr
Tyr
PapayaPenetrater
Tyr
Level 196
God Stats
5W - 10L
1,511 SR
Queue Stats
547W - 424L
1,578 Elo+
Party 2
Nu Wa
Nu Wa
Ristau34
Nu Wa
Level 136
God Stats
208W - 117L
1,669 SR
Queue Stats
971W - 948L
1,427 Elo+
Solo
Atlas
Atlas
itachiiuwu
Atlas
Level 206
God Stats
15W - 9L
1,726 SR
Queue Stats
449W - 345L
1,625 Elo+
Party 2
Hun Batz
Hun Batz
斜陽晚照
Hun Batz
Level 135
God Stats
3W - 3L
1,767 SR
Queue Stats
69W - 38L
1,782 Elo+
Party 1
Scylla
Scylla
花間持酒
Scylla
Level 157
God Stats
6W - 8L
1,718 SR
Queue Stats
180W - 137L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PR1M3AR0D
Hercules
16
3 / 2 / 2
7,979
798
8,953
12,710
12,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
12
0 / 9 / 1
6,636
664
4,023
11,128
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
jayven70
Janus
13
2 / 6 / 0
7,431
743
3,149
8,848
2,810
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
m4s3dawgg
Achilles
12
0 / 2 / 2
6,509
651
2,219
10,631
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thanatos
11
0 / 6 / 0
6,296
630
1,524
8,794
3,285

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 12
8,647
865
6,435
5,771
5,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Nu Wa
Ristau34
Nu Wa
15
4 / 2 / 11
8,426
843
10,301
6,918
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
14
2 / 1 / 9
8,142
814
5,799
6,956
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
斜陽晚照
Hun Batz
15
8 / 2 / 3
8,911
891
11,817
10,612
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
15
5 / 0 / 7
8,481
848
11,855
3,175
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
25
25
Deaths
5
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
PR1M3AR0D
Hercules
3
2
2
2
L
6
0
12
12
L
Nu Wa
Ristau34
Nu Wa
4
2
11
4.75
W
Poseidon
0
9
1
0.06
L
Atlas
2
1
9
6.5
W
Janus
jayven70
Janus
2
6
0
0.33
W
Achilles
m4s3dawgg
Achilles
0
2
2
0.5
W
Thanatos
0
6
0
0
L
Hun Batz
斜陽晚照
Hun Batz
8
2
3
4.75
L
Scylla
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,868
Damage
46,207
52,111
Taken
33,432
30,080
Mitigated
21,472
6,870
Healing
3,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
PR1M3AR0D
Hercules
8,953
3,589
0
4,471
12,710
12,582
0
9,459
3,165
0
35,140
L
6,435
94
0
561
5,771
5,245
0
1,829
3,897
974
23,854
L
Nu Wa
Ristau34
Nu Wa
10,301
2,716
12
403
6,918
2,884
1,268
614
6,260
39,983
0
W
Poseidon
4,023
519
0
110
11,128
3,497
0
2,640
8,488
22,888
0
L
Atlas
5,799
2,564
0
1,066
6,956
7,267
0
1,020
5,815
12,156
0
W
Janus
jayven70
Janus
3,149
887
0
832
8,848
2,810
0
4,869
3,979
11,404
0
W
Achilles
m4s3dawgg
Achilles
2,219
333
0
675
10,631
7,906
0
6,592
3,986
0
5,289
W
Thanatos
1,524
324
0
782
8,794
3,285
0
4,992
3,802
0
5,164
L
Hun Batz
斜陽晚照
Hun Batz
11,817
3,048
0
625
10,612
4,868
0
2,962
7,338
0
31,973
L
Scylla
11,855
1,561
0
515
3,175
1,208
1,256
999
2,098
37,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
42,607
139
Minions Killed
240
0
Camps Cleared
0
924,200
Distance Traveled
1,084,335
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,979
798
68
7
0
222,084
0
L
Tyr
8,647
865
44
4
0
194,917
0
L
Nu Wa
8,426
843
55
6
0
209,189
3
W
Poseidon
6,636
664
43
4
0
192,403
0
L
Atlas
8,142
814
21
2
0
211,117
0
W
Janus
7,431
743
16
2
0
151,882
0
W
Achilles
6,509
651
5
1
0
200,051
0
W
Thanatos
6,296
630
7
1
0
157,780
0
L
Hun Batz
8,911
891
52
5
0
263,150
0
L
Scylla
8,481
848
68
7
0
205,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role