Player Matchup

Tyr
Tyr
Entity
Tyr
Level 157
God Stats
2W - 0L
1,829 SR
Queue Stats
18W - 4L
1,881 Elo+
Party 1
Awilix
Awilix
Lovely
Awilix
Level 229
God Stats
8W - 2L
1,833 SR
Queue Stats
518W - 42L
2,060 Elo+
Party 1
Chernobog
Chernobog
Reformed
Chernobog
Level 160
God Stats
13W - 4L
1,891 SR
Queue Stats
834W - 56L
2,058 Elo+
Party 1
Tiamat
Tiamat
SmoLfax
Tiamat
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,601 Elo+
Solo
Kuzenbo
Kuzenbo
Zyon
Kuzenbo
Level 261
God Stats
2W - 0L
1,500 SR
Queue Stats
736W - 39L
1,935 Elo+
Party 1
Team Averages
Level 185
1,711 SR
1,907 Elo+

VS

Team Averages
Level 142
1,613 SR
1,613 Elo+
Jormungandr
Jormungandr
CabbageMan454
Jormungandr
Level 108
God Stats
4W - 6L
1,499 SR
Queue Stats
80W - 72L
1,571 Elo+
Party 2
Yemoja
Yemoja
Exileosi
Yemoja
Level 156
God Stats
7W - 3L
1,526 SR
Queue Stats
170W - 154L
1,752 Elo+
Solo
Loki
Loki
GetSkyJacked
Loki
Level 128
God Stats
34W - 28L
1,547 SR
Queue Stats
127W - 111L
1,579 Elo+
Party 2
Medusa
Medusa
QueezyHobo
Medusa
Level 157
God Stats
4W - 2L
1,850 SR
Queue Stats
120W - 92L
1,578 Elo+
Solo
Merlin
Merlin
THIZZL4MIC
Merlin
Level 159
God Stats
70W - 51L
1,641 SR
Queue Stats
884W - 825L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Entity
Tyr
13
2 / 1 / 9
7,418
742
6,274
9,547
9,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Lovely
Awilix
14
1 / 1 / 12
7,580
758
14,295
11,979
6,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Reformed
Chernobog
15
8 / 1 / 6
8,582
858
13,018
8,006
3,815
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
SmoLfax
Tiamat
15
4 / 0 / 6
7,906
791
6,637
5,598
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Zyon
Kuzenbo
14
4 / 1 / 13
7,649
765
9,166
11,159
13,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CabbageMan454
Jormungandr
13
1 / 3 / 1
7,046
705
7,451
9,864
9,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Exileosi
Yemoja
12
0 / 4 / 2
6,815
682
4,074
13,121
8,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 4 / 1
6,933
693
4,320
10,223
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
QueezyHobo
Medusa
15
1 / 4 / 3
7,796
780
10,075
11,299
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
THIZZL4MIC
Merlin
13
1 / 4 / 2
6,888
689
7,496
8,856
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
19
Kills
4
4
Deaths
19
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CabbageMan454
Jormungandr
1
3
1
0.5
W
Tyr
Entity
Tyr
2
1
9
6.5
L
Yemoja
Exileosi
Yemoja
0
4
2
0.25
L
1
4
1
0.38
W
Awilix
Lovely
Awilix
1
1
12
7
L
Medusa
QueezyHobo
Medusa
1
4
3
0.63
W
Chernobog
Reformed
Chernobog
8
1
6
11
W
Tiamat
SmoLfax
Tiamat
4
0
6
7
L
Merlin
THIZZL4MIC
Merlin
1
4
2
0.5
W
Kuzenbo
Zyon
Kuzenbo
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,390
Damage
33,416
46,289
Taken
53,363
36,997
Mitigated
30,301
11,964
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CabbageMan454
Jormungandr
7,451
1,596
0
697
9,864
9,508
0
2,927
6,678
20,380
0
W
Tyr
Entity
Tyr
6,274
769
0
2,550
9,547
9,590
189
3,808
5,616
723
16,975
L
Yemoja
Exileosi
Yemoja
4,074
422
2,176
2,614
13,121
8,447
0
3,691
9,140
11,298
0
L
4,320
815
0
461
10,223
3,986
0
2,803
7,207
0
19,432
W
Awilix
Lovely
Awilix
14,295
6,272
0
1,317
11,979
6,922
0
3,998
7,723
0
33,816
L
Medusa
QueezyHobo
Medusa
10,075
5,538
0
1,169
11,299
4,667
0
3,883
7,080
0
35,484
W
Chernobog
Reformed
Chernobog
13,018
8,992
0
3,298
8,006
3,815
898
3,481
4,392
0
39,566
W
Tiamat
SmoLfax
Tiamat
6,637
732
0
1,599
5,598
3,185
801
2,672
2,703
21,307
0
L
Merlin
THIZZL4MIC
Merlin
7,496
649
0
310
8,856
3,693
0
1,918
6,887
20,731
0
W
Kuzenbo
Zyon
Kuzenbo
9,166
3,225
0
3,200
11,159
13,485
131
4,265
6,607
15,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,135
Gold Earned
35,478
203
Minions Killed
190
0
Camps Cleared
0
1,114,419
Distance Traveled
930,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,046
705
38
4
0
188,324
0
W
Tyr
7,418
742
28
3
0
241,630
0
L
Yemoja
6,815
682
9
1
0
167,676
0
L
Loki
6,933
693
40
4
0
202,150
0
W
Awilix
7,580
758
54
5
0
242,947
0
L
Medusa
7,796
780
64
6
0
200,546
0
W
Chernobog
8,582
858
67
7
0
197,517
0
W
Tiamat
7,906
791
45
5
0
209,621
0
L
Merlin
6,888
689
39
4
0
171,549
0
W
Kuzenbo
7,649
765
9
1
0
222,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role