Player Matchup

Olorun
Olorun
Abukara07
Olorun
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,509 Elo+
Solo
Hercules
Hercules
byhemecoital
Hercules
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,500 Elo+
Solo
Thor
Thor
gorpan
Thor
Level 129
God Stats
1W - 0L
1,516 SR
Queue Stats
4W - 2L
1,604 Elo+
Solo
Team Averages
Level 106
1,505 SR
1,538 Elo+

VS

Team Averages
Level 142
1,565 SR
1,547 Elo+
Horus
Horus
BanderAkaHopper
Horus
Level 139
God Stats
0W - 1L
1,703 SR
Queue Stats
6W - 5L
1,553 Elo+
Party 1
He Bo
He Bo
FranKiing
He Bo
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 36L
1,535 Elo+
Solo
Izanami
Izanami
zanarkenn
Izanami
Level 128
God Stats
0W - 3L
1,492 SR
Queue Stats
5W - 5L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Abukara07
Olorun
12
6 / 3 / 5
10,431
745
6,270
10,539
4,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
byhemecoital
Hercules
14
4 / 6 / 9
10,864
776
11,670
18,941
19,009
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
gorpan
Thor
10
3 / 2 / 7
9,537
681
6,109
6,498
2,397
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
10,447
746
8,892
14,436
14,085
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
FranKiing
He Bo
13
4 / 4 / 5
11,044
789
10,706
9,659
3,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
zanarkenn
Izanami
13
3 / 7 / 3
11,068
791
8,908
14,571
5,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
13
Kills
9
11
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
Abukara07
Olorun
6
3
5
2.83
L
2
4
5
1.13
L
He Bo
FranKiing
He Bo
4
4
5
1.63
W
Hercules
byhemecoital
Hercules
4
6
9
1.42
W
Thor
gorpan
Thor
3
2
7
3.25
L
Izanami
zanarkenn
Izanami
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,049
Damage
28,506
35,978
Taken
38,666
25,436
Mitigated
23,066
9,928
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Abukara07
Olorun
6,270
2,620
252
4,212
10,539
4,030
0
6,524
3,951
38,921
0
L
8,892
3,041
843
2,846
14,436
14,085
659
2,263
10,976
3,913
21,345
L
He Bo
FranKiing
He Bo
10,706
419
0
250
9,659
3,120
1,263
2,277
7,329
46,687
0
W
Hercules
byhemecoital
Hercules
11,670
3,007
0
5,274
18,941
19,009
0
4,151
14,557
239
27,225
W
Thor
gorpan
Thor
6,109
1,411
0
190
6,498
2,397
192
2,353
4,033
0
22,698
L
Izanami
zanarkenn
Izanami
8,908
5,247
0
795
14,571
5,861
611
3,312
11,259
0
47,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,832
Gold Earned
32,559
109
Minions Killed
142
0
Camps Cleared
0
530,838
Distance Traveled
725,826
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,431
745
61
4
0
153,194
0
L
Horus
10,447
746
20
1
0
264,542
0
L
He Bo
11,044
789
55
4
0
231,729
1
W
Hercules
10,864
776
19
1
0
230,804
2
W
Thor
9,537
681
29
2
0
146,840
0
L
Izanami
11,068
791
67
5
0
229,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role