Player Matchup

Janus
Janus
Barnsy92
Janus
Level 50
God Stats
2W - 4L
1,396 SR
Queue Stats
11W - 25L
1,332 Elo+
Party 1
Neith
Neith
BigMelt78
Neith
Level 8
God Stats
1W - 2L
1,484 SR
Queue Stats
1W - 5L
1,374 Elo+
Party 1
Amaterasu
Amaterasu
DagaKotawaru
Amaterasu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,374 Elo+
Party 1
Ymir
Ymir
IDingus
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Juno25
Thor
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,306 Elo+
Party 1
Team Averages
Level 32
1,476 SR
1,377 Elo+

VS

Team Averages
Level 82
1,463 SR
1,508 Elo+
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
MuXaJlbI4
Izanami
Level 28
God Stats
20W - 16L
1,239 SR
Queue Stats
104W - 94L
1,503 Elo+
Party 2
Tyr
Tyr
V4MPIRELORD
Tyr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 43L
1,496 Elo+
Solo
Janus
Janus
americanpolice
Janus
Level 77
God Stats
13W - 9L
1,589 SR
Queue Stats
123W - 111L
1,558 Elo+
Party 2
Bakasura
Bakasura
szVolcano
Bakasura
Level 89
God Stats
5W - 3L
1,485 SR
Queue Stats
232W - 214L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Barnsy92
Janus
9
0 / 4 / 0
5,295
481
2,681
6,318
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
BigMelt78
Neith
7
1 / 6 / 0
4,589
417
4,253
7,330
1,943
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
DagaKotawaru
Amaterasu
10
0 / 0 / 0
5,096
463
3,041
6,198
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
IDingus
Ymir
6
0 / 6 / 0
4,591
417
1,374
10,360
5,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Juno25
Thor
11
1 / 2 / 0
6,017
547
3,134
8,755
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 1 / 7
6,765
615
4,240
11,547
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
MuXaJlbI4
Izanami
11
6 / 0 / 5
7,117
647
6,952
4,993
1,895
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 0 / 0
6,971
634
2,242
7,062
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 2
7,220
656
5,450
3,778
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
szVolcano
Bakasura
13
5 / 0 / 2
7,387
672
7,009
9,931
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
2
Kills
18
18
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
7
6.5
L
Janus
Barnsy92
Janus
0
4
0
0
L
Neith
BigMelt78
Neith
1
6
0
0.17
L
Amaterasu
DagaKotawaru
Amaterasu
0
0
0
0
L
Ymir
IDingus
Ymir
0
6
0
0
L
Thor
Juno25
Thor
1
2
0
0.5
W
Izanami
MuXaJlbI4
Izanami
6
0
5
8.5
W
0
0
0
0
W
4
1
2
5
W
Bakasura
szVolcano
Bakasura
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,483
Damage
25,893
38,961
Taken
37,311
15,881
Mitigated
21,790
5,536
Healing
14,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,240
462
0
3,020
11,547
8,759
200
971
10,487
14,820
0
L
Janus
Barnsy92
Janus
2,681
188
0
1,000
6,318
1,665
0
3,569
2,555
33,640
0
L
Neith
BigMelt78
Neith
4,253
2,464
0
882
7,330
1,943
36
1,391
5,939
0
20,310
L
Amaterasu
DagaKotawaru
Amaterasu
3,041
1,127
0
1,889
6,198
3,711
0
0
5,938
0
22,020
L
Ymir
IDingus
Ymir
1,374
358
0
817
10,360
5,616
0
1,607
8,428
9,176
0
L
Thor
Juno25
Thor
3,134
705
0
948
8,755
2,946
0
2,872
5,309
0
48,492
W
Izanami
MuXaJlbI4
Izanami
6,952
5,033
0
2,255
4,993
1,895
474
329
4,584
0
50,636
W
2,242
130
0
3,163
7,062
5,847
0
0
6,659
0
43,949
W
5,450
194
0
80
3,778
1,288
971
1,375
2,305
48,085
0
W
Bakasura
szVolcano
Bakasura
7,009
5,489
0
5,958
9,931
4,001
0
1,126
8,669
0
56,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,588
Gold Earned
35,460
225
Minions Killed
392
0
Camps Cleared
0
970,604
Distance Traveled
1,158,596
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,765
615
16
1
0
226,191
0
L
Janus
5,295
481
67
6
0
194,269
0
L
Neith
4,589
417
27
2
0
150,996
0
L
Amaterasu
5,096
463
31
3
0
218,229
0
L
Ymir
4,591
417
13
1
0
168,843
0
L
Thor
6,017
547
87
8
0
238,267
0
W
Izanami
7,117
647
92
8
0
215,337
2
W
Tyr
6,971
634
78
7
0
190,783
0
W
Janus
7,220
656
97
9
0
224,930
0
W
Bakasura
7,387
672
109
10
0
301,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role