Player Matchup

Shiva
Shiva
DatAs1anGuy
Shiva
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 255L
1,482 Elo+
Party 1
Lancelot
Lancelot
DoubleAbomb
Lancelot
Level 131
God Stats
4W - 0L
1,794 SR
Queue Stats
179W - 162L
1,500 Elo+
Solo
Kukulkan
Kukulkan
NonstopCargo64
Kukulkan
Level 116
God Stats
57W - 41L
1,667 SR
Queue Stats
518W - 419L
1,504 Elo+
Solo
Sol
Sol
Ochilles
Sol
Level 119
God Stats
20W - 13L
1,652 SR
Queue Stats
246W - 207L
1,554 Elo+
Party 1
Mercury
Mercury
TakeoNavaEngres
Mercury
Level 129
God Stats
3W - 1L
1,433 SR
Queue Stats
52W - 48L
1,419 Elo+
Solo
Team Averages
Level 124
1,609 SR
1,492 Elo+

VS

Team Averages
Level 134
1,535 SR
1,494 Elo+
King Arthur
King Arthur
Drunk_Vikings
King Arthur
Level 142
God Stats
95W - 87L
1,527 SR
Queue Stats
410W - 400L
1,449 Elo+
Solo
Ra
Ra
ElTumpo
Ra
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
177W - 173L
1,398 Elo+
Solo
Sol
Sol
FearThePuppeTyr
Sol
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 111L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
H1tM4n82
Erlang Shen
Level 118
God Stats
10W - 6L
1,575 SR
Queue Stats
87W - 82L
1,508 Elo+
Solo
Surtr
Surtr
THE INMORTAL997
Surtr
Level 140
God Stats
43W - 31L
1,571 SR
Queue Stats
956W - 976L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
8,143
582
6,587
12,436
8,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
DoubleAbomb
Lancelot
15
6 / 3 / 4
9,131
652
14,290
16,292
11,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
15
4 / 1 / 6
8,690
621
7,183
5,436
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 5
8,565
612
8,470
10,957
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
8 / 1 / 5
9,234
660
10,086
10,827
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Drunk_Vikings
King Arthur
13
3 / 5 / 0
7,945
568
10,328
16,519
15,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 0
7,945
568
3,020
10,629
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 0
8,771
627
6,764
8,461
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
H1tM4n82
Erlang Shen
12
0 / 6 / 3
7,247
518
5,285
16,899
8,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 10 / 0
6,453
461
5,938
17,408
8,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
27
Kills
7
7
Deaths
27
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Lancelot
DoubleAbomb
Lancelot
6
3
4
2.67
L
King Arthur
Drunk_Vikings
King Arthur
3
5
0
0.6
L
1
4
0
0.25
L
2
2
0
1
L
Erlang Shen
H1tM4n82
Erlang Shen
0
6
3
0.25
W
Kukulkan
4
1
6
7
W
3
1
5
5.5
L
1
10
0
0.1
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,616
Damage
31,335
55,948
Taken
69,916
30,577
Mitigated
39,866
18,729
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,587
1,462
1,761
3,922
12,436
8,443
0
3,402
9,034
0
25,321
W
Lancelot
DoubleAbomb
Lancelot
14,290
3,897
0
5,247
16,292
11,098
320
246
15,730
0
67,137
L
King Arthur
Drunk_Vikings
King Arthur
10,328
1,294
0
2,760
16,519
15,300
0
181
16,137
0
64,186
L
3,020
257
381
4,039
10,629
4,345
0
3,776
6,853
64,528
0
L
6,764
2,825
0
4,498
8,461
3,145
1,205
4,323
4,138
67,346
0
L
Erlang Shen
H1tM4n82
Erlang Shen
5,285
2,794
0
3,169
16,899
8,488
216
3,614
13,216
0
53,821
W
Kukulkan
7,183
1,129
0
487
5,436
2,539
142
1,153
4,233
73,002
0
W
8,470
4,298
0
5,604
10,957
3,870
1,900
3,243
7,714
77,910
0
L
5,938
1,761
0
3,104
17,408
8,588
3
3,945
13,223
605
30,138
W
10,086
4,819
0
1,708
10,827
4,627
0
2,177
8,554
0
78,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,763
Gold Earned
38,361
518
Minions Killed
467
0
Camps Cleared
0
1,532,670
Distance Traveled
1,256,448
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,143
582
32
2
0
315,580
2
W
Lancelot
9,131
652
101
7
0
284,941
1
L
King Arthur
7,945
568
90
6
0
232,429
0
L
Ra
7,945
568
130
9
0
258,117
0
L
Sol
8,771
627
122
9
0
262,662
2
L
Erlang Shen
7,247
518
78
6
0
282,087
1
W
Kukulkan
8,690
621
140
10
0
291,293
6
W
Sol
8,565
612
126
9
0
298,749
1
L
Surtr
6,453
461
47
3
0
221,153
0
W
Mercury
9,234
660
119
9
0
342,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role