Player Matchup

Neith
Neith
 
Neith
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
GarraDeFranco
Sun Wukong
Level 102
God Stats
1W - 0L
1,274 SR
Queue Stats
42W - 23L
1,678 Elo+
Party 1
Terra
Terra
Nahlid
Terra
Level 120
God Stats
2W - 2L
1,531 SR
Queue Stats
357W - 384L
1,460 Elo+
Solo
Tiamat
Tiamat
oigres28
Tiamat
Level 129
God Stats
3W - 1L
1,522 SR
Queue Stats
79W - 48L
1,646 Elo+
Party 1
Team Averages
Level 140
1,465 SR
1,557 Elo+

VS

Team Averages
Level 112
1,523 SR
1,579 Elo+
Gilgamesh
Gilgamesh
Jeneir
Gilgamesh
Level 129
God Stats
1W - 4L
1,365 SR
Queue Stats
214W - 229L
1,511 Elo+
Solo
Athena
Athena
Odamita
Athena
Level 146
God Stats
8W - 6L
1,787 SR
Queue Stats
706W - 715L
1,597 Elo+
Solo
Chang'e
Chang'e
SecretlyCow
Chang'e
Level 157
God Stats
9W - 5L
1,461 SR
Queue Stats
396W - 345L
1,550 Elo+
Solo
Xbalanque
Xbalanque
XenobladeJIN
Xbalanque
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,518 Elo+
Solo
Shiva
Shiva
девочкауэнсдей
Shiva
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 2 / 12
9,325
933
17,363
11,696
5,862
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
 
Chronos
14
3 / 2 / 9
8,421
842
6,093
9,716
4,607
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
GarraDeFranco
Sun Wukong
17
9 / 1 / 8
9,973
997
14,976
20,163
19,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Nahlid
Terra
14
1 / 4 / 10
8,863
886
9,999
15,758
16,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
oigres28
Tiamat
16
3 / 3 / 8
9,001
900
12,807
10,425
8,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jeneir
Gilgamesh
11
0 / 2 / 3
6,377
638
6,619
9,178
7,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Odamita
Athena
17
6 / 2 / 5
9,663
966
8,251
18,509
17,360
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
SecretlyCow
Chang'e
16
5 / 3 / 5
8,843
884
14,089
15,242
7,961
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
XenobladeJIN
Xbalanque
11
1 / 4 / 3
6,863
686
10,845
8,760
3,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 8 / 6
6,868
687
6,291
16,162
8,333
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
19
Kills
12
12
Deaths
19
47
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
12
4.5
W
Chronos
 
Chronos
3
2
9
3.75
W
Sun Wukong
GarraDeFranco
Sun Wukong
9
1
8
13
L
Gilgamesh
Jeneir
Gilgamesh
0
2
3
0.75
W
Terra
Nahlid
Terra
1
4
10
1.5
L
Athena
Odamita
Athena
6
2
5
4.25
L
Chang'e
SecretlyCow
Chang'e
5
3
5
2.5
L
Xbalanque
XenobladeJIN
Xbalanque
1
4
3
0.63
W
Tiamat
oigres28
Tiamat
3
3
8
2.33
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,238
Damage
46,095
67,758
Taken
67,851
55,349
Mitigated
45,274
33,750
Healing
30,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,363
7,725
186
4,424
11,696
5,862
2,775
3,137
8,055
0
34,403
W
Chronos
 
Chronos
6,093
2,981
342
2,141
9,716
4,607
3,855
3,719
5,647
13,360
0
W
Sun Wukong
GarraDeFranco
Sun Wukong
14,976
4,342
1,341
9,618
20,163
19,475
259
6,187
13,096
0
24,511
L
Gilgamesh
Jeneir
Gilgamesh
6,619
1,220
95
664
9,178
7,716
0
4,976
3,975
0
10,063
W
Terra
Nahlid
Terra
9,999
388
7,239
4,717
15,758
16,564
0
6,040
9,426
16,237
0
L
Athena
Odamita
Athena
8,251
2,045
2,679
3,599
18,509
17,360
0
6,611
11,063
18,026
0
L
Chang'e
SecretlyCow
Chang'e
14,089
1,307
12,937
6,669
15,242
7,961
0
5,707
9,177
27,804
0
L
Xbalanque
XenobladeJIN
Xbalanque
10,845
1,803
0
1,495
8,760
3,904
0
2,972
5,738
0
19,583
W
Tiamat
oigres28
Tiamat
12,807
1,135
1,122
2,620
10,425
8,841
454
2,811
7,138
33,693
0
L
6,291
1,272
1,390
1,001
16,162
8,333
0
7,645
8,369
0
9,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,583
Gold Earned
38,614
126
Minions Killed
103
0
Camps Cleared
0
964,943
Distance Traveled
809,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,325
933
28
3
0
186,478
0
W
Chronos
8,421
842
12
1
0
185,019
0
W
Sun Wukong
9,973
997
29
3
0
201,290
0
L
Gilgamesh
6,377
638
12
1
0
152,379
0
W
Terra
8,863
886
10
1
0
209,466
0
L
Athena
9,663
966
16
2
0
211,201
0
L
Chang'e
8,843
884
35
4
0
188,805
0
L
Xbalanque
6,863
686
25
3
0
113,730
0
W
Tiamat
9,001
900
47
5
0
182,690
0
L
Shiva
6,868
687
15
2
0
143,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role