Player Matchup

Merlin
Merlin
Mac Slizzurp
Merlin
Level 153
God Stats
2W - 8L
1,500 SR
Queue Stats
458W - 446L
1,492 Elo+
Solo
Da Ji
Da Ji
PJWeber1
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,252 Elo+
Solo
Raijin
Raijin
TruthUNnamed
Raijin
Level 147
God Stats
13W - 16L
1,580 SR
Queue Stats
654W - 635L
1,486 Elo+
Solo
Achilles
Achilles
Xelor93
Achilles
Level 120
God Stats
5W - 8L
1,401 SR
Queue Stats
381W - 361L
1,577 Elo+
Party 2
Xbalanque
Xbalanque
originalginger21
Xbalanque
Level 94
God Stats
4W - 4L
1,933 SR
Queue Stats
184W - 185L
1,517 Elo+
Party 2
Team Averages
Level 106
1,583 SR
1,465 Elo+

VS

Team Averages
Level 108
1,483 SR
1,529 Elo+
He Bo
He Bo
Crunchtime3
He Bo
Level 155
God Stats
8W - 6L
1,492 SR
Queue Stats
473W - 480L
1,479 Elo+
Solo
Ishtar
Ishtar
GonGreymore
Ishtar
Level 159
God Stats
1W - 0L
1,383 SR
Queue Stats
99W - 62L
1,611 Elo+
Party 1
Hun Batz
Hun Batz
RYDERHIPERDOOM
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
SyiLenSa
Da Ji
Level 87
God Stats
2W - 1L
1,538 SR
Queue Stats
43W - 47L
1,555 Elo+
Solo
Fafnir
Fafnir
lulo9423
Fafnir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 3 / 10
9,084
699
8,910
7,093
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
PJWeber1
Da Ji
10
0 / 4 / 5
7,228
556
278
5,417
2,259
Raijin
18
3 / 3 / 9
9,920
763
10,257
8,707
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Xelor93
Achilles
19
11 / 2 / 6
10,895
838
14,420
16,125
19,732
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
15
2 / 6 / 8
8,666
667
9,487
12,271
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
9,044
696
9,237
9,301
4,580
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
18
4 / 3 / 11
9,904
762
12,433
11,228
6,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
14
0 / 5 / 5
8,303
639
1,885
8,572
3,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
SyiLenSa
Da Ji
18
7 / 3 / 2
10,067
774
7,575
8,454
4,326
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
lulo9423
Fafnir
18
3 / 5 / 12
11,315
870
8,453
14,761
23,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
55
18
Kills
17
18
Deaths
19
38
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Ishtar
4
3
11
3.17
L
Merlin
2
3
10
2.33
L
Da Ji
PJWeber1
Da Ji
0
4
5
0.63
W
Hun Batz
0
5
5
0.5
W
Da Ji
SyiLenSa
Da Ji
7
3
2
2.67
L
Raijin
3
3
9
2.5
L
Achilles
Xelor93
Achilles
11
2
6
7
W
Fafnir
lulo9423
Fafnir
3
5
12
1.8
L
Xbalanque
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,352
Damage
39,583
49,613
Taken
52,316
33,554
Mitigated
42,333
11,052
Healing
12,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,237
963
253
503
9,301
4,580
0
3,080
6,185
25,145
0
W
Ishtar
12,433
8,190
1,081
2,503
11,228
6,327
1,211
5,974
5,254
0
32,772
L
Merlin
8,910
247
927
1,330
7,093
2,858
470
1,399
5,662
24,004
0
L
Da Ji
PJWeber1
Da Ji
278
47
0
0
5,417
2,259
0
1,279
4,138
0
1,875
W
Hun Batz
1,885
194
0
359
8,572
3,975
318
2,440
6,132
0
9,080
W
Da Ji
SyiLenSa
Da Ji
7,575
1,858
1,666
1,266
8,454
4,326
1,120
3,181
5,182
0
13,210
L
Raijin
10,257
1,066
1,707
1,211
8,707
3,996
111
2,021
6,686
30,028
0
L
Achilles
Xelor93
Achilles
14,420
1,466
1,309
2,310
16,125
19,732
196
7,328
8,663
0
24,633
W
Fafnir
lulo9423
Fafnir
8,453
2,361
2,347
2,873
14,761
23,125
234
4,454
10,195
15,273
0
L
Xbalanque
9,487
6,203
940
1,318
12,271
4,709
198
5,908
6,355
0
16,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
48,633
130
Minions Killed
125
0
Camps Cleared
0
1,081,070
Distance Traveled
1,093,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,044
696
41
3
0
213,845
0
W
Ishtar
9,904
762
48
4
0
217,757
0
L
Merlin
9,084
699
37
3
0
213,946
0
L
Da Ji
7,228
556
5
0
0
155,196
0
W
Hun Batz
8,303
639
16
1
0
207,110
0
W
Da Ji
10,067
774
13
1
0
239,114
0
L
Raijin
9,920
763
51
4
0
222,368
0
L
Achilles
10,895
838
21
2
0
274,164
0
W
Fafnir
11,315
870
7
1
0
216,052
0
L
Xbalanque
8,666
667
16
1
0
215,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role