Player Matchup

Ne Zha
Ne Zha
EisenSkrt
Ne Zha
Level 156
God Stats
14W - 3L
1,706 SR
Queue Stats
805W - 614L
1,625 Elo+
Party 1
Merlin
Merlin
Itаchі
Merlin
Level 193
God Stats
13W - 10L
1,555 SR
Queue Stats
508W - 342L
1,686 Elo+
Party 1
Bastet
Bastet
LostMoonman
Bastet
Level 104
God Stats
2W - 0L
1,831 SR
Queue Stats
104W - 58L
1,659 Elo+
Solo
Ishtar
Ishtar
TythelSapphire
Ishtar
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,666 Elo+
Solo
Geb
Geb
露易丝法兰西斯
Geb
Level 154
God Stats
7W - 5L
1,538 SR
Queue Stats
193W - 162L
1,540 Elo+
Solo
Team Averages
Level 133
1,626 SR
1,635 Elo+

VS

Team Averages
Level 146
1,555 SR
1,536 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KindaCringeBro
Hun Batz
Level 147
God Stats
10W - 12L
1,498 SR
Queue Stats
457W - 402L
1,583 Elo+
Solo
Lancelot
Lancelot
Tanskuuu
Lancelot
Level 170
God Stats
3W - 7L
1,468 SR
Queue Stats
110W - 129L
1,483 Elo+
Solo
Medusa
Medusa
jtorres
Medusa
Level 154
God Stats
9W - 11L
1,665 SR
Queue Stats
92W - 115L
1,539 Elo+
Solo
Kukulkan
Kukulkan
xxMus
Kukulkan
Level 167
God Stats
35W - 17L
1,643 SR
Queue Stats
1,311W - 1,176L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EisenSkrt
Ne Zha
13
3 / 3 / 4
8,260
635
8,363
12,641
10,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Itаchі
Merlin
15
7 / 1 / 2
9,021
694
9,080
5,940
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bastet
14
9 / 0 / 5
8,779
675
15,285
12,647
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,481
499
4,906
8,544
2,924
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 9
6,998
538
2,515
11,583
7,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 0
6,198
477
5,795
13,169
8,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
13
2 / 6 / 1
7,104
546
5,984
13,246
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
Tanskuuu
Lancelot
11
0 / 5 / 2
6,592
507
4,734
13,919
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
jtorres
Medusa
12
0 / 4 / 1
6,524
502
6,259
11,905
4,834
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
xxMus
Kukulkan
13
1 / 1 / 0
7,427
571
5,368
6,065
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
19
Kills
4
5
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
0
0.33
W
Ne Zha
EisenSkrt
Ne Zha
3
3
4
1.67
W
Merlin
Itаchі
Merlin
7
1
2
8
L
Hun Batz
2
6
1
0.42
W
Bastet
9
0
5
11.5
L
Lancelot
Tanskuuu
Lancelot
0
5
2
0.2
W
0
1
1
0.5
L
Medusa
jtorres
Medusa
0
4
1
0.13
L
Kukulkan
xxMus
Kukulkan
1
1
0
1
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,149
Damage
28,140
51,355
Taken
58,304
28,091
Mitigated
26,788
17,676
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,795
2,433
2,220
3,763
13,169
8,983
0
3,686
9,379
21,188
0
W
Ne Zha
EisenSkrt
Ne Zha
8,363
2,605
0
3,172
12,641
10,904
908
18
12,623
203
60,279
W
Merlin
Itаchі
Merlin
9,080
445
0
660
5,940
2,373
280
1,432
4,436
77,187
0
L
Hun Batz
5,984
2,101
0
883
13,246
4,848
0
3,445
9,617
0
60,613
W
Bastet
15,285
5,989
0
4,943
12,647
4,733
618
3,532
9,005
0
67,898
L
Lancelot
Tanskuuu
Lancelot
4,734
895
0
3,987
13,919
5,596
0
2,360
11,431
0
44,357
W
4,906
3,189
0
3,095
8,544
2,924
702
1,326
7,218
0
40,853
L
Medusa
jtorres
Medusa
6,259
2,890
0
3,187
11,905
4,834
805
466
11,439
0
50,382
L
Kukulkan
xxMus
Kukulkan
5,368
523
0
1,981
6,065
2,527
0
1,358
4,605
62,189
0
W
2,515
116
2,575
3,231
11,583
7,157
90
4,629
6,836
12,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,539
Gold Earned
33,845
371
Minions Killed
415
0
Camps Cleared
0
1,429,721
Distance Traveled
1,267,356
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,198
477
31
2
0
199,664
4
W
Ne Zha
8,260
635
81
6
0
272,833
0
W
Merlin
9,021
694
125
10
0
280,964
2
L
Hun Batz
7,104
546
92
7
0
300,171
0
W
Bastet
8,779
675
93
7
0
317,374
0
L
Lancelot
6,592
507
73
6
0
296,142
0
W
Ishtar
6,481
499
60
5
0
264,423
0
L
Medusa
6,524
502
75
6
0
229,624
3
L
Kukulkan
7,427
571
144
11
0
241,755
2
W
Geb
6,998
538
12
1
0
294,127
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role