Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
EvertonSaveiro
Jormungandr
Level 24
God Stats
3W - 5L
1,185 SR
Queue Stats
6W - 14L
1,202 Elo+
Party 2
Izanami
Izanami
HenriqueBorges6
Izanami
Level 87
God Stats
18W - 16L
1,504 SR
Queue Stats
27W - 32L
1,368 Elo+
Party 2
Ix Chel
Ix Chel
RagnarOver
Ix Chel
Level 146
God Stats
2W - 5L
1,311 SR
Queue Stats
291W - 236L
1,481 Elo+
Solo
Thoth
Thoth
TomiGonzz
Thoth
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,235 Elo+
Solo
Team Averages
Level 77
1,400 SR
1,357 Elo+

VS

Team Averages
Level 101
1,544 SR
1,491 Elo+
Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Prisoner788
Morgan Le Fay
Level 148
God Stats
13W - 5L
1,652 SR
Queue Stats
125W - 117L
1,547 Elo+
Party 1
Neith
Neith
Prisoner7894683
Neith
Level 102
God Stats
15W - 15L
1,505 SR
Queue Stats
19W - 25L
1,463 Elo+
Party 1
Thanatos
Thanatos
jimmy223344
Thanatos
Level 96
God Stats
24W - 20L
1,564 SR
Queue Stats
337W - 321L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 0 / 2
5,472
608
3,370
6,713
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
EvertonSaveiro
Jormungandr
9
0 / 2 / 3
5,225
581
3,703
7,433
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 3
5,391
599
4,349
4,435
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ix Chel
RagnarOver
Ix Chel
10
3 / 0 / 3
5,742
638
6,075
6,992
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thoth
TomiGonzz
Thoth
9
3 / 2 / 0
5,381
598
1,967
4,677
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 2 / 0
5,478
609
5,448
8,155
4,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
 
Cerberus
5
0 / 5 / 0
3,586
398
490
5,418
3,211
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Prisoner788
Morgan Le Fay
9
1 / 2 / 1
5,055
562
4,540
4,116
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 0
4,277
475
2,908
4,450
1,315
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
jimmy223344
Thanatos
8
1 / 3 / 1
4,807
534
2,692
8,016
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
4
4
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
Mulan
 
Mulan
2
2
0
1
L
Cerberus
 
Cerberus
0
5
0
0
W
Jormungandr
EvertonSaveiro
Jormungandr
0
2
3
0.75
W
3
0
3
4.5
L
Morgan Le Fay
Prisoner788
Morgan Le Fay
1
2
1
0.75
L
0
1
0
0
W
Ix Chel
RagnarOver
Ix Chel
3
0
3
4.5
W
Thoth
TomiGonzz
Thoth
3
2
0
1.5
L
Thanatos
jimmy223344
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,464
Damage
16,078
30,250
Taken
30,155
12,193
Mitigated
13,389
10,819
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,370
804
0
1,757
6,713
2,460
0
551
6,134
0
19,428
L
Mulan
 
Mulan
5,448
1,061
0
1,882
8,155
4,693
0
3,154
4,410
0
36,861
L
Cerberus
 
Cerberus
490
27
0
486
5,418
3,211
0
1,278
4,140
6,257
0
W
Jormungandr
EvertonSaveiro
Jormungandr
3,703
1,483
0
1,851
7,433
4,409
0
42
7,391
30,531
0
W
4,349
2,848
0
2,245
4,435
1,482
819
179
4,256
0
40,418
L
Morgan Le Fay
Prisoner788
Morgan Le Fay
4,540
1,107
0
607
4,116
1,446
0
2,920
1,052
28,456
0
L
2,908
744
0
1,088
4,450
1,315
0
1,374
3,076
0
26,880
W
Ix Chel
RagnarOver
Ix Chel
6,075
1,394
594
3,122
6,992
2,316
252
1,203
5,705
40,741
0
W
Thoth
TomiGonzz
Thoth
1,967
90
0
1,250
4,677
1,526
0
2,815
1,652
29,665
0
L
Thanatos
jimmy223344
Thanatos
2,692
1,337
0
3,213
8,016
2,724
0
2,259
5,683
0
25,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,211
Gold Earned
23,203
283
Minions Killed
204
0
Camps Cleared
0
849,888
Distance Traveled
775,400
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,472
608
31
3
0
208,444
0
L
Mulan
5,478
609
54
6
0
168,352
0
L
Cerberus
3,586
398
13
1
0
132,638
0
W
Jormungandr
5,225
581
54
6
0
144,627
0
W
Izanami
5,391
599
62
7
0
156,695
0
L
Morgan Le Fay
5,055
562
53
6
0
136,869
0
L
Neith
4,277
475
39
4
0
154,195
0
W
Ix Chel
5,742
638
74
8
0
164,057
0
W
Thoth
5,381
598
62
7
0
176,065
1
L
Thanatos
4,807
534
45
5
0
183,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role