Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
AoD13
Ra
Gold II
Level 87
God Stats
12W - 4L
1,767 SR
Queue Stats
316W - 314L
1,447 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
Devilntor2000
Morgan Le Fay
Gold II
Level 158
God Stats
16W - 18L
1,568 SR
Queue Stats
327W - 332L
1,417 MMR
Solo
Ne Zha
Ne Zha
Gold IV
S3rusia
Ne Zha
Gold IV
Level 156
God Stats
40W - 31L
1,586 SR
Queue Stats
196W - 187L
1,489 MMR
Solo
Sol
Sol
Gold III
buster-corless31
Sol
Gold III
Level 144
God Stats
5W - 11L
1,463 SR
Queue Stats
425W - 442L
1,414 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,577 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,648 SR
1,431 MMR
Horus
Horus
Gold IV
IBlitzbear
Horus
Gold IV
Level 68
God Stats
7W - 5L
1,791 SR
Queue Stats
457W - 471L
1,413 MMR
Solo
Susano
Susano
Bronze III
LoveMyWaifu
Susano
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,454 MMR
Solo
Janus
Janus
Gold II
christian_rj13
Janus
Gold II
Level 122
God Stats
14W - 12L
1,505 SR
Queue Stats
122W - 127L
1,577 MMR
Party 1
Danzaburou
Danzaburou
Bronze IV
kever-THC-
Danzaburou
Bronze IV
Level 119
God Stats
0W - 1L
1,540 SR
Queue Stats
0W - 4L
1,362 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
sirfue17
Sun Wukong
Gold V
Level 122
God Stats
24W - 14L
1,907 SR
Queue Stats
147W - 160L
1,350 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 1
3,535
707
1,551
3,270
1,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
6
0 / 1 / 0
3,544
709
1,277
2,349
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Devilntor2000
Morgan Le Fay
6
0 / 2 / 0
3,352
670
3,009
3,475
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
S3rusia
Ne Zha
7
2 / 0 / 0
3,829
766
1,177
4,164
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,080
616
1,889
2,088
635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
MerlinBakasuraHe BoHachiman

VS

Bans
ArachneThorYmirAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
5
0 / 0 / 0
3,033
607
370
3,878
1,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
6
2 / 1 / 0
3,637
727
3,945
3,952
1,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 1
3,628
726
2,139
2,366
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
kever-THC-
Danzaburou
1
0 / 0 / 0
2,470
494
0
60
14
Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
sirfue17
Sun Wukong
6
1 / 0 / 1
3,861
772
1,674
4,249
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
1
0.5
W
Ra
0
1
0
0
W
Morgan Le Fay
Devilntor2000
Morgan Le Fay
0
2
0
0
L
Horus
0
0
0
0
L
Susano
2
1
0
2
W
Ne Zha
S3rusia
Ne Zha
2
0
0
2
W
0
1
0
0
L
1
1
1
1.5
L
Danzaburou
kever-THC-
Danzaburou
0
0
0
0
L
Sun Wukong
sirfue17
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,903
Damage
8,128
15,346
Taken
14,505
5,177
Mitigated
5,774
5,650
Healing
5,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,551
289
414
1,303
3,270
1,656
0
304
2,846
10,866
0
W
Ra
1,277
287
228
928
2,349
728
0
1,088
1,151
22,968
0
W
Morgan Le Fay
Devilntor2000
Morgan Le Fay
3,009
546
0
1,005
3,475
941
0
24
3,451
19,474
0
L
Horus
370
222
303
1,729
3,878
1,898
0
1,779
2,099
0
6,066
L
Susano
3,945
1,359
0
976
3,952
1,254
0
1,710
2,161
0
14,558
W
Ne Zha
S3rusia
Ne Zha
1,177
769
0
1,226
4,164
1,217
0
322
3,818
0
19,562
W
1,889
905
0
546
2,088
635
419
305
1,743
15,066
3,092
L
2,139
246
0
900
2,366
661
0
1,134
1,232
18,519
0
L
Danzaburou
kever-THC-
Danzaburou
0
0
0
7
60
14
0
0
60
0
934
L
Sun Wukong
sirfue17
Sun Wukong
1,674
408
0
1,115
4,249
1,947
0
2,667
1,344
0
22,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,340
Gold Earned
16,629
162
Minions Killed
106
0
Camps Cleared
0
499,176
Distance Traveled
408,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,535
707
15
3
0
98,785
0
W
Ra
3,544
709
43
9
0
92,413
0
W
Morgan Le Fay
3,352
670
36
7
0
100,758
0
L
Horus
3,033
607
8
2
0
91,612
0
L
Susano
3,637
727
21
4
0
105,983
0
W
Ne Zha
3,829
766
36
7
0
112,882
0
W
Sol
3,080
616
32
6
0
94,338
0
L
Janus
3,628
726
42
8
0
97,293
0
L
Danzaburou
2,470
494
3
1
0
13,264
0
L
Sun Wukong
3,861
772
32
6
0
99,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role