Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BRUH DID U FART
Skadi
Level 166
God Stats
2W - 3L
1,257 SR
Queue Stats
124W - 124L
1,483 Elo+
Solo
Izanami
Izanami
BadwolfRuNzPS
Izanami
Level 109
God Stats
31W - 24L
1,523 SR
Queue Stats
1,501W - 1,470L
1,441 Elo+
Solo
Loki
Loki
K4PtaiNInSAn0
Loki
Level 117
God Stats
12W - 5L
1,666 SR
Queue Stats
599W - 602L
1,509 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
stephenzhu
Morgan Le Fay
Level 115
God Stats
8W - 14L
1,328 SR
Queue Stats
817W - 868L
1,451 Elo+
Solo
Team Averages
Level 133
1,455 SR
1,477 Elo+

VS

Team Averages
Level 85
1,473 SR
1,454 Elo+
Khepri
Khepri
 
Khepri
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
KrumpyTheWise
Jing Wei
Level 29
God Stats
0W - 1L
1,284 SR
Queue Stats
28W - 32L
1,408 Elo+
Solo
Osiris
Osiris
Ninjakiwi3000
Osiris
Level 27
God Stats
1W - 1L
1,680 SR
Queue Stats
10W - 17L
1,419 Elo+
Solo
Agni
Agni
SolarScroll
Agni
Level 145
God Stats
4W - 4L
1,667 SR
Queue Stats
363W - 331L
1,530 Elo+
Solo
Janus
Janus
quadro-alpino
Janus
Level 41
God Stats
0W - 3L
1,236 SR
Queue Stats
73W - 79L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
6 / 1 / 9
12,792
984
8,147
10,716
5,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 3 / 10
10,655
820
7,893
11,370
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
19
3 / 5 / 10
10,942
842
10,154
14,578
6,983
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 1 / 7
11,115
855
11,164
10,239
4,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
stephenzhu
Morgan Le Fay
5
0 / 0 / 0
7,034
541
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
0 / 1 / 0
6,475
498
90
1,250
936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
KrumpyTheWise
Jing Wei
17
5 / 9 / 2
9,450
727
12,027
16,788
7,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 4 / 3
9,117
701
10,244
12,453
14,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 5 / 5
11,009
847
15,021
12,731
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 0
6,643
511
703
1,114
378

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
19
Kills
10
10
Deaths
19
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
1
9
10.5
L
Khepri
 
Khepri
0
1
0
0
W
3
3
10
2.67
W
Izanami
3
5
10
1.6
W
7
1
7
10.5
L
Jing Wei
KrumpyTheWise
Jing Wei
5
9
2
0.67
L
1
4
3
0.63
L
4
5
5
1.3
L
0
0
0
0
W
Morgan Le Fay
stephenzhu
Morgan Le Fay
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,358
Damage
38,085
46,903
Taken
44,336
22,999
Mitigated
28,149
17,424
Healing
6,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,147
570
1,824
3,794
10,716
5,632
1,871
3,008
7,232
39,327
0
L
Khepri
 
Khepri
90
0
257
0
1,250
936
0
486
764
90
0
W
7,893
2,011
843
2,493
11,370
5,428
1,146
4,676
6,353
0
18,026
W
Izanami
10,154
6,433
2,186
3,328
14,578
6,983
2,694
3,834
10,365
0
35,348
W
11,164
3,094
1,779
1,177
10,239
4,956
1,656
4,467
5,304
0
22,556
L
Jing Wei
KrumpyTheWise
Jing Wei
12,027
8,304
91
445
16,788
7,076
0
2,793
13,804
0
18,700
L
10,244
3,101
515
1,133
12,453
14,015
0
2,570
9,881
0
21,483
L
15,021
230
817
2,913
12,731
5,744
0
1,887
10,759
40,196
0
L
703
114
0
0
1,114
378
0
612
502
2,073
0
W
Morgan Le Fay
stephenzhu
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,538
Gold Earned
42,694
165
Minions Killed
98
0
Camps Cleared
0
1,025,747
Distance Traveled
730,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,792
984
62
5
0
267,152
0
L
Khepri
6,475
498
0
0
0
78,494
0
W
Skadi
10,655
820
20
2
0
239,423
0
W
Izanami
10,942
842
68
5
0
193,214
0
W
Loki
11,115
855
15
1
0
325,958
0
L
Jing Wei
9,450
727
20
2
0
180,633
0
L
Osiris
9,117
701
16
1
0
205,888
0
L
Agni
11,009
847
59
5
0
201,454
0
L
Janus
6,643
511
3
0
0
64,342
0
W
Morgan Le Fay
7,034
541
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role