Player Matchup

Medusa
Medusa
Koujaku
Medusa
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,632 Elo+
Party 1
Hel
Hel
Mythicalpirate
Hel
Level 27
God Stats
2W - 1L
1,264 SR
Queue Stats
6W - 3L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
TheRedsnowball
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,703 Elo+
Party 1
Team Averages
Level 54
1,421 SR
1,638 Elo+

VS

Team Averages
Level 108
1,489 SR
1,465 Elo+
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BratwurstBill
Mulan
Level 126
God Stats
0W - 1L
1,367 SR
Queue Stats
3W - 6L
1,627 Elo+
Party 2
Nu Wa
Nu Wa
Neelchen
Nu Wa
Level 60
God Stats
0W - 1L
1,601 SR
Queue Stats
0W - 4L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Koujaku
Medusa
13
6 / 0 / 3
9,199
836
14,067
6,880
3,004
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 8
8,258
751
3,288
5,398
3,821
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 4
8,126
739
7,424
10,341
10,104
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 4 / 0
7,190
654
5,842
13,957
11,677
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 1 / 0
7,346
668
5,687
9,629
9,029
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
Neelchen
Nu Wa
10
0 / 4 / 0
7,674
698
5,155
6,426
2,434
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
L
0
1
0
0
W
Medusa
Koujaku
Medusa
6
0
3
7.5
W
1
0
8
5
L
Nu Wa
Neelchen
Nu Wa
0
4
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
16,684
22,619
Taken
30,012
16,929
Mitigated
23,140
8,467
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,842
842
0
5,174
13,957
11,677
42
3,661
9,828
0
24,951
L
5,687
378
0
1,420
9,629
9,029
0
4,042
5,451
0
19,999
W
Medusa
Koujaku
Medusa
14,067
7,151
0
500
6,880
3,004
0
758
6,122
40
51,042
W
3,288
284
3,631
3,414
5,398
3,821
0
1,363
4,035
10,008
0
L
Nu Wa
Neelchen
Nu Wa
5,155
1,627
109
493
6,426
2,434
209
3,098
3,328
30,989
0
W
7,424
392
522
400
10,341
10,104
0
3,448
6,893
32,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
22,210
108
Minions Killed
103
0
Camps Cleared
0
652,671
Distance Traveled
589,263
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,190
654
18
2
0
205,223
6
L
Mulan
7,346
668
27
2
0
225,593
0
W
Medusa
9,199
836
56
5
0
220,136
2
W
Hel
8,258
751
11
1
0
227,313
1
L
Nu Wa
7,674
698
58
5
0
158,447
0
W
Cthulhu
8,126
739
41
4
0
205,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role