Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
JoseRafael-23
Guan Yu
Level 143
God Stats
3W - 1L
1,507 SR
Queue Stats
377W - 391L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
Mightyconker
Sun Wukong
Level 109
God Stats
5W - 2L
1,544 SR
Queue Stats
516W - 495L
1,516 Elo+
Solo
Anhur
Anhur
RavenHeart21404
Anhur
Level 107
God Stats
4W - 4L
1,209 SR
Queue Stats
180W - 185L
1,468 Elo+
Solo
Bakasura
Bakasura
Rootciv
Bakasura
Level 87
God Stats
1W - 0L
1,466 SR
Queue Stats
12W - 6L
1,646 Elo+
Solo
Team Averages
Level 103
1,445 SR
1,545 Elo+

VS

Team Averages
Level 158
1,496 SR
1,486 Elo+
Bellona
Bellona
Strider2469
Bellona
Level 181
God Stats
5W - 5L
1,510 SR
Queue Stats
502W - 498L
1,385 Elo+
Solo
Charybdis
Charybdis
Talimane
Charybdis
Level 157
God Stats
2W - 7L
1,278 SR
Queue Stats
333W - 364L
1,562 Elo+
Solo
Guan Yu
Guan Yu
ThePaleKing9813
Guan Yu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,523 Elo+
Solo
Fenrir
Fenrir
bussin5000
Fenrir
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,430 Elo+
Solo
Xbalanque
Xbalanque
uSpector
Xbalanque
Level 159
God Stats
2W - 5L
1,692 SR
Queue Stats
188W - 191L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 2 / 16
8,760
876
7,941
12,010
18,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
15
2 / 1 / 17
8,483
848
6,181
16,147
13,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Mightyconker
Sun Wukong
15
3 / 0 / 17
8,611
861
12,372
9,975
12,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
8 / 2 / 9
9,125
913
9,665
8,748
3,973
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
Rootciv
Bakasura
15
7 / 2 / 9
9,314
931
12,349
10,545
7,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Strider2469
Bellona
12
1 / 5 / 4
7,090
709
7,715
14,525
13,610
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Talimane
Charybdis
13
1 / 4 / 4
7,576
758
12,177
9,970
3,832
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 3 / 3
8,094
809
4,246
11,167
8,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
bussin5000
Fenrir
10
1 / 5 / 3
6,652
665
3,708
8,632
8,186
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Xbalanque
uSpector
Xbalanque
13
2 / 4 / 2
7,993
799
13,925
8,224
3,610
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
23
21
Kills
7
7
Deaths
21
68
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
16
4.5
W
Guan Yu
2
1
17
10.5
W
Sun Wukong
Mightyconker
Sun Wukong
3
0
17
11.5
W
8
2
9
6.25
W
Bakasura
Rootciv
Bakasura
7
2
9
5.75
L
Bellona
Strider2469
Bellona
1
5
4
0.6
L
Charybdis
Talimane
Charybdis
1
4
4
0.75
L
2
3
3
1.17
L
Fenrir
bussin5000
Fenrir
1
5
3
0.5
L
Xbalanque
uSpector
Xbalanque
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,508
Damage
41,771
57,425
Taken
52,518
55,257
Mitigated
38,018
29,268
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,941
1,079
2,864
2,811
12,010
18,290
603
364
11,430
11,505
0
W
Guan Yu
6,181
980
7,107
7,657
16,147
13,610
754
439
15,708
0
17,045
W
Sun Wukong
Mightyconker
Sun Wukong
12,372
1,533
823
1,387
9,975
12,281
536
239
9,664
902
22,876
W
9,665
5,182
745
1,503
8,748
3,973
2,902
657
8,091
0
19,358
W
Bakasura
Rootciv
Bakasura
12,349
7,969
878
3,493
10,545
7,103
108
210
10,335
0
12,355
L
Bellona
Strider2469
Bellona
7,715
1,111
1,028
1,324
14,525
13,610
0
2,479
10,286
0
16,336
L
Charybdis
Talimane
Charybdis
12,177
3,788
282
1,585
9,970
3,832
0
1,124
8,333
0
27,123
L
4,246
419
3,397
3,195
11,167
8,780
0
1,758
8,679
0
7,772
L
Fenrir
bussin5000
Fenrir
3,708
230
46
999
8,632
8,186
0
1,325
6,549
2,691
5,178
L
Xbalanque
uSpector
Xbalanque
13,925
4,473
347
397
8,224
3,610
0
1,833
6,391
0
26,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,293
Gold Earned
37,405
109
Minions Killed
88
0
Camps Cleared
0
1,008,795
Distance Traveled
768,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,760
876
8
1
0
193,586
0
W
Guan Yu
8,483
848
15
2
0
192,826
0
W
Sun Wukong
8,611
861
28
3
0
220,291
0
W
Anhur
9,125
913
26
3
0
195,486
0
W
Bakasura
9,314
931
32
3
0
206,606
0
L
Bellona
7,090
709
18
2
0
162,309
0
L
Charybdis
7,576
758
33
3
0
160,352
0
L
Guan Yu
8,094
809
2
0
0
160,668
0
L
Fenrir
6,652
665
6
1
0
130,159
0
L
Xbalanque
7,993
799
29
3
0
155,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role