Player Matchup

Sobek
Sobek
FARESRU
Sobek
Level 64
God Stats
13W - 13L
1,375 SR
Queue Stats
186W - 201L
1,430 Elo+
Solo
Fenrir
Fenrir
Hawaii_sodaa
Fenrir
Level 47
God Stats
3W - 3L
1,324 SR
Queue Stats
117W - 147L
1,443 Elo+
Solo
Surtr
Surtr
Tolewom_8
Surtr
Level 76
God Stats
1W - 1L
1,744 SR
Queue Stats
83W - 83L
1,403 Elo+
Solo
Neith
Neith
ZAPATA_VINCENT
Neith
Level 106
God Stats
2W - 7L
1,234 SR
Queue Stats
3W - 7L
1,250 Elo+
Solo
Hel
Hel
jornV17
Hel
Level 109
God Stats
0W - 1L
1,591 SR
Queue Stats
66W - 61L
1,505 Elo+
Solo
Team Averages
Level 80
1,454 SR
1,406 Elo+

VS

Team Averages
Level 102
1,729 SR
1,504 Elo+
Bacchus
Bacchus
J-o-n-Yy
Bacchus
Level 66
God Stats
11W - 5L
1,986 SR
Queue Stats
268W - 304L
1,495 Elo+
Solo
Hou Yi
Hou Yi
Qumanity
Hou Yi
Level 95
God Stats
2W - 0L
1,769 SR
Queue Stats
46W - 47L
1,468 Elo+
Solo
Eset
Eset
baddiecupkKaKe
Eset
Level 46
God Stats
4W - 2L
1,691 SR
Queue Stats
20W - 9L
1,654 Elo+
Solo
Sun Wukong
Sun Wukong
canariiiiiiius
Sun Wukong
Level 127
God Stats
18W - 12L
1,639 SR
Queue Stats
105W - 112L
1,413 Elo+
Solo
Anubis
Anubis
juanfr1
Anubis
Level 175
God Stats
22W - 17L
1,558 SR
Queue Stats
395W - 365L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FARESRU
Sobek
10
2 / 3 / 2
6,939
463
4,702
15,755
15,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
1 / 3 / 6
7,704
514
7,185
14,010
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Tolewom_8
Surtr
12
0 / 3 / 1
7,138
476
5,456
13,852
11,135
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

11
0 / 5 / 1
6,535
436
3,991
8,093
2,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
15
5 / 2 / 1
9,200
613
8,132
9,034
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
J-o-n-Yy
Bacchus
11
0 / 1 / 8
7,182
479
5,429
12,093
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
Qumanity
Hou Yi
13
2 / 1 / 3
7,654
510
6,121
7,626
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
11 / 2 / 2
10,218
681
12,826
12,682
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
canariiiiiiius
Sun Wukong
15
2 / 1 / 1
8,839
589
9,065
13,280
9,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Anubis
juanfr1
Anubis
13
1 / 4 / 2
7,469
498
7,845
10,237
4,819
Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
16
16
Deaths
9
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
FARESRU
Sobek
2
3
2
1
L
Fenrir
1
3
6
1.33
W
Bacchus
J-o-n-Yy
Bacchus
0
1
8
4
W
Hou Yi
Qumanity
Hou Yi
2
1
3
3.5
L
Surtr
Tolewom_8
Surtr
0
3
1
0.17
L
0
5
1
0.1
W
11
2
2
6
W
Sun Wukong
canariiiiiiius
Sun Wukong
2
1
1
2.5
L
Hel
5
2
1
2.75
W
Anubis
juanfr1
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,466
Damage
41,286
60,744
Taken
55,918
38,483
Mitigated
33,348
23,446
Healing
24,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
FARESRU
Sobek
4,702
928
0
3,683
15,755
15,152
0
9,786
5,702
19,298
0
L
Fenrir
7,185
1,126
0
3,120
14,010
5,970
0
5,414
8,596
0
62,898
W
Bacchus
J-o-n-Yy
Bacchus
5,429
1,008
0
3,568
12,093
10,434
0
4,405
7,688
21,340
0
W
Hou Yi
Qumanity
Hou Yi
6,121
2,505
0
4,333
7,626
2,854
651
1,755
5,871
0
53,070
L
Surtr
Tolewom_8
Surtr
5,456
2,479
0
6,536
13,852
11,135
0
678
13,174
646
52,252
L
3,991
1,270
166
1,337
8,093
2,713
0
3,475
4,618
0
44,709
W
12,826
1,464
264
5,649
12,682
5,422
0
1,546
11,048
103,054
0
W
Sun Wukong
canariiiiiiius
Sun Wukong
9,065
2,196
0
5,315
13,280
9,819
335
269
13,011
0
70,855
L
Hel
8,132
925
2,724
5,880
9,034
3,513
0
6,730
2,174
77,482
0
W
Anubis
juanfr1
Anubis
7,845
307
0
5,201
10,237
4,819
0
5,204
4,985
54,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,516
Gold Earned
41,362
394
Minions Killed
475
0
Camps Cleared
0
1,426,852
Distance Traveled
1,431,745
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,939
463
18
1
0
295,434
4
L
Fenrir
7,704
514
91
6
0
324,930
0
W
Bacchus
7,182
479
22
1
0
289,750
1
W
Hou Yi
7,654
510
88
6
0
281,456
3
L
Surtr
7,138
476
78
5
0
267,685
0
L
Neith
6,535
436
79
5
0
237,667
0
W
Eset
10,218
681
146
10
0
321,723
0
W
Sun Wukong
8,839
589
119
8
0
282,160
0
L
Hel
9,200
613
128
9
0
301,136
2
W
Anubis
7,469
498
100
7
0
256,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role