Player Matchup

Hel
Hel
Muakise
Hel
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,373 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NUFFDUNK
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,496 Elo+
Party 1
Ullr
Ullr
fanil123
Ullr
Level 7
God Stats
0W - 1L
1,243 SR
Queue Stats
8W - 4L
1,692 Elo+
Party 1
Team Averages
Level 28
1,414 SR
1,520 Elo+

VS

Team Averages
Level 90
1,500 SR
1,564 Elo+
Merlin
Merlin
IIAirbornII
Merlin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 37L
1,700 Elo+
Solo
Yemoja
Yemoja
InVayduh
Yemoja
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,414 Elo+
Solo
Lancelot
Lancelot
SMGJADE
Lancelot
Level 95
God Stats
3W - 1L
1,501 SR
Queue Stats
112W - 44L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
1 / 7 / 2
9,449
727
4,846
16,354
9,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
NUFFDUNK
Cu Chulainn
11
2 / 5 / 3
9,780
752
12,485
24,157
23,029
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
12
2 / 8 / 2
10,011
770
6,552
15,484
5,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
12 / 3 / 7
12,173
936
21,276
10,226
4,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
InVayduh
Yemoja
14
1 / 0 / 17
10,577
814
9,396
6,916
6,698
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
SMGJADE
Lancelot
13
7 / 2 / 9
11,199
861
15,847
13,600
6,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
5
Kills
20
20
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
12
3
7
5.17
W
Yemoja
InVayduh
Yemoja
1
0
17
9.5
L
Hel
1
7
2
0.29
L
Cu Chulainn
NUFFDUNK
Cu Chulainn
2
5
3
0.7
W
Lancelot
SMGJADE
Lancelot
7
2
9
5.75
L
Ullr
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,883
Damage
46,519
55,995
Taken
30,742
37,765
Mitigated
18,481
10,460
Healing
8,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
21,276
2,406
0
250
10,226
4,909
1,086
1,748
8,388
66,534
0
W
Yemoja
InVayduh
Yemoja
9,396
2,282
3,396
2,290
6,916
6,698
868
964
5,876
21,664
0
L
Hel
4,846
96
2,849
3,242
16,354
9,024
0
8,377
7,977
32,339
0
L
Cu Chulainn
NUFFDUNK
Cu Chulainn
12,485
2,029
225
3,573
24,157
23,029
0
14,675
9,482
0
27,299
W
Lancelot
SMGJADE
Lancelot
15,847
3,552
0
2,427
13,600
6,874
1,109
2,630
10,910
0
47,261
L
Ullr
6,552
3,948
0
571
15,484
5,712
0
8,013
7,471
0
20,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,240
Gold Earned
33,949
92
Minions Killed
146
0
Camps Cleared
0
643,711
Distance Traveled
782,134
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,173
936
70
5
0
222,778
0
W
Yemoja
10,577
814
21
2
0
265,751
0
L
Hel
9,449
727
39
3
0
221,698
3
L
Cu Chulainn
9,780
752
20
2
0
246,249
4
W
Lancelot
11,199
861
55
4
0
293,605
0
L
Ullr
10,011
770
33
3
0
175,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role