Player Matchup

Kukulkan
Kukulkan
Helios
Kukulkan
Level 143
God Stats
0W - 2L
1,246 SR
Queue Stats
83W - 61L
1,604 Elo+
Party 1
Sun Wukong
Sun Wukong
Justus1986
Sun Wukong
Level 149
God Stats
2W - 5L
1,497 SR
Queue Stats
183W - 164L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KuroEvo
Ah Muzen Cab
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,687 Elo+
Party 3
Ymir
Ymir
PonýSalvaje
Ymir
Level 127
God Stats
2W - 1L
1,864 SR
Queue Stats
7W - 5L
1,674 Elo+
Party 3
Serqet
Serqet
SpookyJinx
Serqet
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,566 Elo+
Party 1
Team Averages
Level 140
1,521 SR
1,608 Elo+

VS

Team Averages
Level 138
1,655 SR
1,506 Elo+
Hou Yi
Hou Yi
DrakFaster
Hou Yi
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
MisterLîster
Cthulhu
Level 120
God Stats
2W - 0L
1,748 SR
Queue Stats
153W - 119L
1,511 Elo+
Solo
Raijin
Raijin
SorryForGanking
Raijin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,542 Elo+
Party 2
Horus
Horus
WHY DEJ
Horus
Level 93
God Stats
16W - 11L
1,651 SR
Queue Stats
44W - 42L
1,458 Elo+
Solo
Set
Set
dayrο
Set
Level 156
God Stats
3W - 5L
1,877 SR
Queue Stats
225W - 192L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Helios
Kukulkan
14
1 / 2 / 2
8,507
500
7,799
7,450
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Justus1986
Sun Wukong
15
0 / 3 / 0
8,818
519
5,992
18,400
19,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
KuroEvo
Ah Muzen Cab
15
2 / 3 / 0
8,761
515
7,510
8,341
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 0
7,237
426
4,417
16,744
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
SpookyJinx
Serqet
13
2 / 1 / 1
7,973
469
4,994
13,523
6,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DrakFaster
Hou Yi
15
0 / 1 / 0
8,894
523
2,609
7,281
3,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
14
1 / 0 / 8
9,405
553
6,564
16,027
13,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 4 / 5
9,722
572
6,474
10,642
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
WHY DEJ
Horus
16
1 / 0 / 4
9,693
570
9,044
11,221
10,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Set
dayrο
Set
17
11 / 0 / 2
10,913
642
20,166
17,703
9,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
14
14
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DrakFaster
Hou Yi
0
1
0
0
L
Kukulkan
Helios
Kukulkan
1
2
2
1
L
Sun Wukong
Justus1986
Sun Wukong
0
3
0
0
L
Ah Muzen Cab
KuroEvo
Ah Muzen Cab
2
3
0
0.67
W
Cthulhu
1
0
8
5
L
0
5
0
0
W
1
4
5
0.88
L
Serqet
SpookyJinx
Serqet
2
1
1
2.5
W
Horus
WHY DEJ
Horus
1
0
4
3
W
Set
dayrο
Set
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
44,857
64,458
Taken
62,874
47,015
Mitigated
40,339
10,923
Healing
20,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DrakFaster
Hou Yi
2,609
931
0
1,854
7,281
3,227
1,238
477
6,638
0
69,561
L
Kukulkan
Helios
Kukulkan
7,799
1,232
0
820
7,450
2,863
0
1,463
5,987
71,915
0
L
Sun Wukong
Justus1986
Sun Wukong
5,992
1,026
0
3,479
18,400
19,301
0
1,035
16,337
1,588
69,398
L
Ah Muzen Cab
KuroEvo
Ah Muzen Cab
7,510
1,441
0
843
8,341
3,293
0
3,057
5,228
0
82,090
W
Cthulhu
6,564
417
2,826
4,867
16,027
13,580
149
4,352
11,091
42,637
0
L
4,417
530
0
1,627
16,744
15,118
0
4,881
11,620
26,964
0
W
6,474
419
0
898
10,642
4,038
631
3,341
6,710
81,971
0
L
Serqet
SpookyJinx
Serqet
4,994
827
0
4,154
13,523
6,440
0
2,420
11,103
0
49,297
W
Horus
WHY DEJ
Horus
9,044
3,725
600
3,805
11,221
10,444
293
1,299
9,902
0
62,872
W
Set
dayrο
Set
20,166
9,329
0
5,892
17,703
9,050
513
3,220
13,713
0
110,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,296
Gold Earned
48,627
516
Minions Killed
599
0
Camps Cleared
0
1,699,284
Distance Traveled
1,746,437
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,894
523
143
8
0
314,525
3
L
Kukulkan
8,507
500
148
9
0
332,596
2
L
Sun Wukong
8,818
519
129
8
0
311,312
2
L
Ah Muzen Cab
8,761
515
132
8
0
307,672
2
W
Cthulhu
9,405
553
60
4
0
370,249
7
L
Ymir
7,237
426
35
2
0
330,327
1
W
Raijin
9,722
572
150
9
0
317,414
0
L
Serqet
7,973
469
72
4
0
417,377
2
W
Horus
9,693
570
115
7
0
338,660
3
W
Set
10,913
642
131
8
0
405,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role