Player Matchup

Fenrir
Fenrir
Jiayuo
Fenrir
Level 42
God Stats
7W - 6L
1,611 SR
Queue Stats
91W - 93L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
RougeJaww
Cthulhu
Level 54
God Stats
2W - 3L
1,501 SR
Queue Stats
137W - 129L
1,496 Elo+
Party 1
The Morrigan
The Morrigan
Squishyexpert
The Morrigan
Level 27
God Stats
1W - 1L
1,688 SR
Queue Stats
41W - 37L
1,487 Elo+
Party 1
Team Averages
Level 41
1,600 SR
1,490 Elo+

VS

Team Averages
Level 93
1,535 SR
1,373 Elo+
Ymir
Ymir
Brownishb3an23
Ymir
Level 60
God Stats
43W - 33L
1,775 SR
Queue Stats
200W - 232L
1,154 Elo+
Party 2
Gilgamesh
Gilgamesh
Kruschevv
Gilgamesh
Level 101
God Stats
25W - 15L
1,518 SR
Queue Stats
371W - 395L
1,477 Elo+
Party 2
Hera
Hera
Pigmaster100198
Hera
Level 119
God Stats
8W - 8L
1,312 SR
Queue Stats
42W - 54L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jiayuo
Fenrir
12
1 / 5 / 4
9,708
647
7,479
15,303
6,389
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
RougeJaww
Cthulhu
13
2 / 4 / 4
10,843
723
12,911
17,981
17,714
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
Squishyexpert
The Morrigan
12
3 / 5 / 3
10,838
723
9,371
9,766
4,043
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 9
11,052
737
5,384
17,441
20,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Kruschevv
Gilgamesh
15
4 / 0 / 10
11,661
777
11,245
17,498
19,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
9 / 2 / 3
12,506
834
18,606
8,349
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
6
Kills
14
14
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
5
9
1.1
L
Fenrir
Jiayuo
Fenrir
1
5
4
0.6
W
Gilgamesh
Kruschevv
Gilgamesh
4
0
10
9
W
9
2
3
5.25
L
Cthulhu
RougeJaww
Cthulhu
2
4
4
1
L
The Morrigan
Squishyexpert
The Morrigan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,761
Damage
35,235
43,050
Taken
43,288
28,146
Mitigated
43,904
2,816
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,384
215
0
1,521
17,441
20,461
206
7,033
10,408
24,904
0
L
Fenrir
Jiayuo
Fenrir
7,479
3,419
0
557
15,303
6,389
0
9,663
5,640
0
22,158
W
Gilgamesh
Kruschevv
Gilgamesh
11,245
1,766
0
5,620
17,498
19,338
71
8,719
8,779
340
48,420
W
18,606
3,958
267
3,052
8,349
4,105
1,848
4,721
3,628
69,413
0
L
Cthulhu
RougeJaww
Cthulhu
12,911
972
918
1,170
17,981
17,714
0
9,859
8,122
51,765
0
L
The Morrigan
Squishyexpert
The Morrigan
9,371
2,598
0
171
9,766
4,043
0
5,369
4,397
28,205
3,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,389
Gold Earned
35,219
118
Minions Killed
141
0
Camps Cleared
0
792,408
Distance Traveled
850,761
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,052
737
22
1
0
257,864
6
L
Fenrir
9,708
647
18
1
0
274,350
0
W
Gilgamesh
11,661
777
43
3
0
322,134
1
W
Hera
12,506
834
76
5
0
270,763
1
L
Cthulhu
10,843
723
60
4
0
277,610
0
L
The Morrigan
10,838
723
40
3
0
240,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role