Player Matchup

Ymir
Ymir
GauntBloom74223
Ymir
Level 65
God Stats
2W - 1L
1,685 SR
Queue Stats
191W - 200L
1,372 Elo+
Solo
Sol
Sol
Popi soki 223
Sol
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,499 Elo+
Party 2
Da Ji
Da Ji
RyoshiSenju
Da Ji
Level 80
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
TokyoSandwich
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
redh4rlow
Hachiman
Level 80
God Stats
0W - 1L
1,711 SR
Queue Stats
5W - 5L
1,496 Elo+
Party 2
Team Averages
Level 66
1,626 SR
1,473 Elo+

VS

Team Averages
Level 100
1,629 SR
1,468 Elo+
Baron Samedi
Baron Samedi
AntwanThGOAT
Baron Samedi
Level 85
God Stats
7W - 3L
1,699 SR
Queue Stats
197W - 194L
1,406 Elo+
Solo
Guan Yu
Guan Yu
BusterBlack234
Guan Yu
Level 127
God Stats
1W - 1L
1,458 SR
Queue Stats
16W - 19L
1,473 Elo+
Party 1
Thanatos
Thanatos
CHECK2003
Thanatos
Level 68
God Stats
3W - 3L
1,473 SR
Queue Stats
174W - 161L
1,448 Elo+
Solo
Medusa
Medusa
Flex2xx
Medusa
Level 73
God Stats
1W - 0L
1,860 SR
Queue Stats
65W - 68L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
darkevil02100
Nu Wa
Level 149
God Stats
114W - 78L
1,656 SR
Queue Stats
258W - 233L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,658
444
2,133
9,864
9,039
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,734
449
1,012
9,203
2,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 5 / 1
7,036
469
4,514
16,219
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
8
0 / 5 / 0
5,778
385
1,012
8,599
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
redh4rlow
Hachiman
11
1 / 6 / 1
6,741
449
7,766
13,945
4,175
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AntwanThGOAT
Baron Samedi
10
1 / 2 / 3
7,659
511
3,187
8,499
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
9 / 0 / 2
9,378
625
10,616
11,877
11,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Thanatos
CHECK2003
Thanatos
15
7 / 1 / 4
9,565
638
10,999
14,249
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Flex2xx
Medusa
14
3 / 0 / 2
8,435
562
5,253
7,527
3,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 0 / 6
9,265
618
7,084
2,637
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
21
21
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AntwanThGOAT
Baron Samedi
1
2
3
1.25
W
9
0
2
10
W
Thanatos
CHECK2003
Thanatos
7
1
4
9
W
Medusa
Flex2xx
Medusa
3
0
2
4
L
1
2
1
0.75
L
0
3
1
0.17
L
1
5
1
0.3
L
Bellona
0
5
0
0
W
1
0
6
4
L
Hachiman
redh4rlow
Hachiman
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,437
Damage
37,139
57,830
Taken
44,789
24,719
Mitigated
29,150
9,950
Healing
24,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AntwanThGOAT
Baron Samedi
3,187
199
616
2,406
8,499
6,644
112
1,544
6,955
19,887
0
W
10,616
1,323
196
2,855
11,877
11,908
90
610
11,267
0
54,961
W
Thanatos
CHECK2003
Thanatos
10,999
4,369
0
13,133
14,249
6,454
0
1,179
13,070
0
87,051
W
Medusa
Flex2xx
Medusa
5,253
2,610
0
4,178
7,527
3,266
2,142
770
6,757
0
60,331
L
2,133
128
0
2,257
9,864
9,039
0
2,306
7,558
14,748
0
L
1,012
112
0
1,007
9,203
2,313
0
1,989
7,214
50,432
0
L
4,514
1,414
0
3,361
16,219
5,692
0
2,160
14,059
0
55,202
L
Bellona
1,012
722
0
460
8,599
3,500
209
1,310
7,289
0
10,796
W
7,084
1,901
0
804
2,637
878
2,655
35
2,602
66,681
0
L
Hachiman
redh4rlow
Hachiman
7,766
4,019
0
2,865
13,945
4,175
0
2,639
11,306
0
48,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
44,302
319
Minions Killed
418
0
Camps Cleared
0
1,266,538
Distance Traveled
1,436,744
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,659
511
15
1
0
263,089
0
W
Guan Yu
9,378
625
71
5
0
283,654
1
W
Thanatos
9,565
638
119
8
0
343,709
0
W
Medusa
8,435
562
95
6
0
269,408
2
L
Ymir
6,658
444
22
1
0
253,980
0
L
Sol
6,734
449
92
6
0
232,903
0
L
Da Ji
7,036
469
104
7
0
293,247
0
L
Bellona
5,778
385
18
1
0
233,709
0
W
Nu Wa
9,265
618
118
8
0
276,884
2
L
Hachiman
6,741
449
83
6
0
252,699
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role