Player Matchup

Sobek
Sobek
 
Sobek
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Legend-Nut
Thor
Level 149
God Stats
13W - 12L
1,521 SR
Queue Stats
183W - 170L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
PurpleKobi
Jing Wei
Level 141
God Stats
3W - 2L
1,458 SR
Queue Stats
134W - 124L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
oscar_bandz
Baron Samedi
Level 27
God Stats
39W - 40L
1,472 SR
Queue Stats
75W - 94L
1,400 Elo+
Party 1
Surtr
Surtr
yellowfoxtail
Surtr
Level 149
God Stats
20W - 15L
1,547 SR
Queue Stats
482W - 430L
1,537 Elo+
Solo
Team Averages
Level 115
1,499 SR
1,492 Elo+

VS

Team Averages
Level 129
1,451 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Andre19167456
Hel
Level 146
God Stats
1W - 5L
1,308 SR
Queue Stats
141W - 140L
1,472 Elo+
Party 2
Ne Zha
Ne Zha
TOXICxAres08
Ne Zha
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 41L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
UnkindOwen
Jormungandr
Level 142
God Stats
38W - 29L
1,595 SR
Queue Stats
267W - 255L
1,514 Elo+
Party 2
Ganesha
Ganesha
kermit33313
Ganesha
Level 85
God Stats
0W - 2L
1,353 SR
Queue Stats
88W - 77L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 4
8,037
536
6,496
18,163
14,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 1 / 2
9,394
626
11,681
15,050
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
PurpleKobi
Jing Wei
14
2 / 0 / 1
8,960
597
8,254
9,785
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
oscar_bandz
Baron Samedi
13
2 / 2 / 5
7,702
513
8,872
9,563
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 1
8,918
595
12,689
15,597
8,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 0 / 1
7,370
491
9,275
11,264
4,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 6 / 1
7,649
510
8,110
12,700
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
15
3 / 6 / 3
8,309
554
8,504
20,902
9,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
UnkindOwen
Jormungandr
14
1 / 1 / 1
8,055
537
8,097
15,095
11,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
kermit33313
Ganesha
12
0 / 2 / 4
7,376
492
6,601
14,639
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
15
Kills
7
7
Deaths
15
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
4
2
L
Neith
 
Neith
1
0
1
1.5
L
2
6
1
0.42
W
8
1
2
9
W
Jing Wei
PurpleKobi
Jing Wei
2
0
1
2.5
L
Ne Zha
3
6
3
0.75
L
Jormungandr
UnkindOwen
Jormungandr
1
1
1
1.5
L
Ganesha
kermit33313
Ganesha
0
2
4
1
W
Baron Samedi
oscar_bandz
Baron Samedi
2
2
5
2.25
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,992
Damage
40,587
68,158
Taken
74,600
37,679
Mitigated
42,765
25,137
Healing
26,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,496
1,316
158
8,182
18,163
14,659
345
6,124
12,039
29,500
0
L
Neith
 
Neith
9,275
2,929
0
5,859
11,264
4,208
249
2,527
8,737
0
69,234
L
8,110
474
1,040
3,492
12,700
4,540
252
5,501
7,197
52,713
0
W
11,681
3,429
0
2,159
15,050
6,280
0
4,341
10,345
0
86,113
W
Jing Wei
PurpleKobi
Jing Wei
8,254
6,954
0
5,370
9,785
3,909
700
1,255
8,530
0
79,301
L
Ne Zha
8,504
3,215
0
9,419
20,902
9,377
0
1,543
19,177
0
69,663
L
Jormungandr
UnkindOwen
Jormungandr
8,097
1,541
0
3,734
15,095
11,476
0
478
14,575
68,005
0
L
Ganesha
kermit33313
Ganesha
6,601
991
0
2,999
14,639
13,164
254
5,851
8,548
29,858
0
W
Baron Samedi
oscar_bandz
Baron Samedi
8,872
461
58
1,680
9,563
4,072
678
3,666
5,897
40,908
0
W
12,689
4,884
0
7,530
15,597
8,759
16
6,148
8,175
932
72,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,011
Gold Earned
38,759
456
Minions Killed
473
0
Camps Cleared
0
1,514,262
Distance Traveled
1,457,899
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,037
536
33
2
0
292,826
4
L
Neith
7,370
491
127
8
0
309,242
0
L
Hel
7,649
510
101
7
0
295,412
3
W
Thor
9,394
626
111
7
0
349,101
0
W
Jing Wei
8,960
597
128
9
0
281,025
0
L
Ne Zha
8,309
554
116
8
0
279,766
3
L
Jormungandr
8,055
537
124
8
0
267,286
4
L
Ganesha
7,376
492
5
0
0
306,193
4
W
Baron Samedi
7,702
513
72
5
0
305,557
0
W
Surtr
8,918
595
112
7
0
285,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role