Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
Fireball7cat
Hades
Silver I
Level 140
God Stats
2W - 0L
1,610 SR
Queue Stats
46W - 45L
1,317 MMR
Party 1
Hera
Hera
Silver II
MrMeatScepter
Hera
Silver II
Level 127
God Stats
5W - 4L
1,876 SR
Queue Stats
20W - 19L
1,445 MMR
Party 1
Chaac
Chaac
Silver III
WolfzSD
Chaac
Silver III
Level 128
God Stats
1W - 0L
1,250 SR
Queue Stats
7W - 11L
1,311 MMR
Party 2
Sol
Sol
Gold V
l Zeroed l
Sol
Gold V
Level 147
God Stats
1W - 0L
1,800 SR
Queue Stats
54W - 60L
1,441 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,607 SR
1,403 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,517 SR
1,385 MMR
Rama
Rama
Gold V
BraverISorry
Rama
Gold V
Level 141
God Stats
2W - 3L
1,508 SR
Queue Stats
86W - 83L
1,457 MMR
Party 3
Terra
Terra
Silver IV
Commander_XX
Terra
Silver IV
Level 159
God Stats
11W - 6L
1,733 SR
Queue Stats
170W - 185L
1,376 MMR
Solo
Agni
Agni
Gold V
Garyjuana
Agni
Gold V
Level 146
God Stats
0W - 2L
1,332 SR
Queue Stats
42W - 46L
1,373 MMR
Solo
Jormungandr
Jormungandr
Silver IV
X1Ether
Jormungandr
Silver IV
Level 83
God Stats
1W - 1L
1,754 SR
Queue Stats
22W - 32L
1,298 MMR
Party 3
Thor
Thor
Bronze III
YTyoda04
Thor
Bronze III
Level 43
God Stats
3W - 2L
1,255 SR
Queue Stats
9W - 18L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 2 / 2
9,231
615
7,354
15,016
6,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 2
10,155
677
11,756
10,410
6,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 4 / 5
8,643
576
10,349
8,721
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
WolfzSD
Chaac
13
3 / 0 / 7
8,782
585
8,020
10,730
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 2 / 1
8,900
593
9,832
11,088
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Baba YagaAo KuangHorusKali

VS

Bans
RavanaMartichorasKing ArthurArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,671
511
5,010
13,715
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 3
6,913
461
3,042
13,219
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
13
1 / 5 / 4
7,955
530
8,721
9,228
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
X1Ether
Jormungandr
13
1 / 3 / 0
7,670
511
6,106
13,733
9,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
12
4 / 3 / 2
7,638
509
8,551
16,916
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
18
Kills
7
8
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
2
4
L
0
5
1
0.1
L
1
2
3
1.25
W
3
0
2
4
L
Agni
1
5
4
0.6
W
3
4
5
1.38
W
Chaac
WolfzSD
Chaac
3
0
7
6.5
L
Jormungandr
X1Ether
Jormungandr
1
3
0
0.33
L
Thor
4
3
2
1.67
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,311
Damage
31,430
55,965
Taken
66,811
28,208
Mitigated
34,852
25,711
Healing
15,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,354
2,169
0
5,068
15,016
6,222
348
2,923
12,093
0
73,770
L
5,010
4,187
0
4,887
13,715
5,532
0
8,895
4,820
0
64,593
L
3,042
138
280
3,072
13,219
9,375
0
3,988
9,145
16,295
0
W
11,756
1,746
664
8,447
10,410
6,857
1,718
5,236
5,174
86,415
0
L
Agni
8,721
725
0
1,250
9,228
3,574
280
4,819
4,073
68,340
0
W
10,349
2,324
0
510
8,721
2,946
679
5,083
3,638
55,952
0
W
Chaac
WolfzSD
Chaac
8,020
880
0
5,035
10,730
8,441
37
4,845
5,885
0
26,479
L
Jormungandr
X1Ether
Jormungandr
6,106
1,656
0
1,826
13,733
9,121
0
9,171
4,562
64,156
0
L
Thor
8,551
3,891
0
4,306
16,916
7,250
0
4,616
12,132
0
53,668
W
9,832
4,033
0
5,987
11,088
3,742
0
978
10,110
91,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,711
Gold Earned
37,847
526
Minions Killed
439
0
Camps Cleared
0
1,565,944
Distance Traveled
1,505,681
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,231
615
91
6
0
356,531
0
L
Rama
7,671
511
131
9
0
271,965
1
L
Terra
6,913
461
29
2
0
322,020
2
W
Hades
10,155
677
158
11
0
271,396
0
L
Agni
7,955
530
112
7
0
311,329
4
W
Hera
8,643
576
116
8
0
298,592
1
W
Chaac
8,782
585
29
2
0
334,401
2
L
Jormungandr
7,670
511
103
7
0
288,681
2
L
Thor
7,638
509
64
4
0
311,686
0
W
Sol
8,900
593
132
9
0
305,024
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role