Player Matchup

Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
FoX Savage2K
Cupid
Level 89
God Stats
5W - 7L
1,410 SR
Queue Stats
828W - 873L
1,408 Elo+
Party 1
Sol
Sol
LowLowDean
Sol
Level 136
God Stats
7W - 13L
1,376 SR
Queue Stats
384W - 444L
1,445 Elo+
Party 1
Hades
Hades
YoDarkShadow
Hades
Level 157
God Stats
281W - 257L
1,601 SR
Queue Stats
889W - 934L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ultralordsheen
Tsukuyomi
Level 89
God Stats
1W - 1L
1,289 SR
Queue Stats
71W - 71L
1,528 Elo+
Party 3
Team Averages
Level 116
1,435 SR
1,474 Elo+

VS

Team Averages
Level 114
1,550 SR
1,501 Elo+
Fenrir
Fenrir
 
Fenrir
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
AdamSenju
Thor
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,555 Elo+
Solo
Cthulhu
Cthulhu
CLB Boujee
Cthulhu
Level 56
God Stats
1W - 1L
1,717 SR
Queue Stats
9W - 17L
1,488 Elo+
Solo
Rama
Rama
thanamain01
Rama
Level 51
God Stats
4W - 3L
1,575 SR
Queue Stats
94W - 125L
1,443 Elo+
Solo
Sol
Sol
xXSrTaquitoXx
Sol
Level 172
God Stats
11W - 14L
1,459 SR
Queue Stats
588W - 540L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 1
5,442
544
3,370
8,057
3,974
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 1 / 4
6,334
633
5,737
5,875
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 0 / 5
5,807
581
7,124
6,882
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 0 / 3
6,528
653
6,525
8,477
4,309
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
ultralordsheen
Tsukuyomi
10
5 / 5 / 3
6,136
614
6,376
9,136
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 4
5,809
581
4,076
9,478
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
12
2 / 1 / 1
6,820
682
5,341
7,182
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
CLB Boujee
Cthulhu
6
0 / 4 / 2
4,622
462
2,721
8,705
6,065
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 3
5,195
520
3,045
9,269
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 1
5,642
564
5,842
8,159
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
4
7
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
1
0.5
L
Fenrir
 
Fenrir
2
4
4
1
L
Thor
2
1
1
2.5
L
Cthulhu
CLB Boujee
Cthulhu
0
4
2
0.25
W
5
1
4
7
W
4
0
5
6.5
W
2
0
3
3.5
L
0
4
3
0.38
W
Tsukuyomi
ultralordsheen
Tsukuyomi
5
5
3
1.3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
21,025
38,427
Taken
42,793
15,584
Mitigated
19,600
16,504
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,370
1,209
24
2,867
8,057
3,974
0
0
8,057
0
32,031
L
Fenrir
 
Fenrir
4,076
456
0
1,136
9,478
3,507
0
1,727
7,751
0
27,707
L
Thor
5,341
1,208
0
1,680
7,182
3,970
0
74
6,900
0
48,819
L
Cthulhu
CLB Boujee
Cthulhu
2,721
358
637
1,247
8,705
6,065
0
2,446
6,259
11,190
0
W
5,737
3,506
78
3,363
5,875
1,930
309
1,252
4,623
0
34,628
W
7,124
1,807
0
4,842
6,882
2,120
496
1,345
5,537
39,615
0
W
6,525
524
0
4,517
8,477
4,309
657
4,748
3,729
47,861
0
L
3,045
1,928
0
1,657
9,269
3,061
0
4,009
5,260
0
28,241
W
Tsukuyomi
ultralordsheen
Tsukuyomi
6,376
1,389
0
813
9,136
3,251
0
1,054
8,082
0
28,989
L
5,842
2,479
0
2,797
8,159
2,997
64
5,519
2,609
40,359
5,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
28,088
278
Minions Killed
269
0
Camps Cleared
0
1,008,996
Distance Traveled
935,799
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,442
544
53
5
0
199,240
0
L
Fenrir
5,809
581
37
4
0
222,773
0
L
Thor
6,820
682
85
9
0
181,007
2
L
Cthulhu
4,622
462
14
1
0
173,620
0
W
Cupid
6,334
633
65
7
0
175,231
0
W
Sol
5,807
581
52
5
0
202,767
0
W
Hades
6,528
653
73
7
0
184,557
0
L
Rama
5,195
520
53
5
0
183,755
0
W
Tsukuyomi
6,136
614
35
4
0
247,201
2
L
Sol
5,642
564
80
8
0
174,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role