Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Fappytko
Charybdis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,419 Elo+
Solo
Osiris
Osiris
GalaxyFro67
Osiris
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
VanGzz
Guan Yu
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,464 Elo+
Solo
Hades
Hades
rynven04
Hades
Level 144
God Stats
3W - 2L
1,599 SR
Queue Stats
176W - 207L
1,394 Elo+
Solo
Team Averages
Level 95
1,520 SR
1,454 Elo+

VS

Team Averages
Level 90
1,477 SR
1,384 Elo+
Chang'e
Chang'e
DeathsBrat15
Chang'e
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,454 Elo+
Solo
Janus
Janus
LEXONAKER
Janus
Level 106
God Stats
1W - 3L
1,392 SR
Queue Stats
45W - 65L
1,340 Elo+
Party 2
Nox
Nox
LaSoffii
Nox
Level 38
God Stats
0W - 2L
1,294 SR
Queue Stats
30W - 58L
1,289 Elo+
Party 2
Ares
Ares
Robert199754
Ares
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 155L
1,421 Elo+
Solo
Agni
Agni
Tanis55
Agni
Level 112
God Stats
3W - 3L
1,698 SR
Queue Stats
322W - 380L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 1 / 15
11,495
884
6,008
14,028
19,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Fappytko
Charybdis
19
7 / 2 / 14
11,377
875
13,216
10,528
5,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
16
3 / 6 / 13
9,692
746
9,579
16,669
19,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
VanGzz
Guan Yu
16
1 / 4 / 15
10,054
773
4,914
15,859
13,455
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
rynven04
Hades
18
7 / 5 / 11
10,600
815
17,971
15,498
10,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeathsBrat15
Chang'e
17
7 / 6 / 10
10,272
790
13,864
17,117
9,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
LEXONAKER
Janus
19
7 / 3 / 10
11,087
853
17,804
8,877
4,258
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 10
8,521
655
7,249
9,677
5,631
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 9
9,368
721
4,819
17,529
22,998
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
Tanis55
Agni
14
2 / 6 / 9
8,777
675
13,831
10,709
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
66
22
Kills
18
18
Deaths
23
68
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
15
11.5
L
Chang'e
DeathsBrat15
Chang'e
7
6
10
2
W
Charybdis
Fappytko
Charybdis
7
2
14
7
W
Osiris
3
6
13
1.58
L
Janus
LEXONAKER
Janus
7
3
10
4
L
0
4
10
1.25
L
2
4
9
1.63
L
Agni
Tanis55
Agni
2
6
9
1.08
W
Guan Yu
VanGzz
Guan Yu
1
4
15
2.13
W
Hades
rynven04
Hades
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,688
Damage
57,567
72,582
Taken
63,909
68,682
Mitigated
47,513
32,437
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,008
593
1,004
4,233
14,028
19,994
811
11,653
2,303
16,827
0
L
Chang'e
DeathsBrat15
Chang'e
13,864
928
3,730
4,023
17,117
9,146
298
6,509
10,576
29,246
0
W
Charybdis
Fappytko
Charybdis
13,216
5,849
1,090
2,345
10,528
5,037
2,568
8,679
1,813
0
32,718
W
Osiris
9,579
2,777
1,222
1,282
16,669
19,700
1,411
10,822
5,741
0
25,206
L
Janus
LEXONAKER
Janus
17,804
527
1,850
1,446
8,877
4,258
834
3,970
4,775
33,613
0
L
7,249
1,282
717
878
9,677
5,631
870
3,136
6,541
17,896
0
L
4,819
84
200
916
17,529
22,998
217
5,909
11,605
10,043
0
L
Agni
Tanis55
Agni
13,831
856
314
345
10,709
5,480
50
4,784
5,925
22,657
0
W
Guan Yu
VanGzz
Guan Yu
4,914
1,216
8,991
5,006
15,859
13,455
1,890
12,559
3,300
0
15,253
W
Hades
rynven04
Hades
17,971
255
3,670
3,594
15,498
10,496
706
13,674
1,696
33,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,218
Gold Earned
48,025
137
Minions Killed
131
0
Camps Cleared
0
1,255,123
Distance Traveled
1,056,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,495
884
23
2
0
273,674
0
L
Chang'e
10,272
790
40
3
0
199,008
0
W
Charybdis
11,377
875
45
3
0
241,433
0
W
Osiris
9,692
746
24
2
0
247,002
0
L
Janus
11,087
853
33
3
0
255,950
0
L
Nox
8,521
655
23
2
0
228,170
0
L
Ares
9,368
721
8
1
0
173,672
0
L
Agni
8,777
675
27
2
0
199,531
0
W
Guan Yu
10,054
773
19
1
0
268,929
0
W
Hades
10,600
815
26
2
0
224,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role