Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BVMN JUGGERNAUT
Chang'e
Level 151
God Stats
8W - 4L
1,499 SR
Queue Stats
159W - 158L
1,438 Elo+
Solo
Neith
Neith
FrostedPolo
Neith
Level 44
God Stats
10W - 4L
1,736 SR
Queue Stats
25W - 18L
1,424 Elo+
Party 2
Serqet
Serqet
T GODLIKE A
Serqet
Level 96
God Stats
2W - 6L
1,141 SR
Queue Stats
146W - 136L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
T KINDRED A
Kukulkan
Level 69
God Stats
4W - 3L
1,538 SR
Queue Stats
24W - 22L
1,436 Elo+
Party 2
Team Averages
Level 85
1,483 SR
1,455 Elo+

VS

Team Averages
Level 72
1,521 SR
1,456 Elo+
Raijin
Raijin
 
Raijin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BeastShrimpo
Chiron
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,516 Elo+
Solo
Tyr
Tyr
JoaMikael
Tyr
Level 84
God Stats
2W - 5L
1,755 SR
Queue Stats
108W - 98L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Lalojon_19
Cthulhu
Level 54
God Stats
17W - 20L
1,495 SR
Queue Stats
79W - 66L
1,484 Elo+
Party 1
Thanatos
Thanatos
jaker12p
Thanatos
Level 18
God Stats
14W - 16L
1,353 SR
Queue Stats
37W - 53L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 1 / 2
8,489
499
9,796
16,577
14,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 6
7,341
432
7,399
13,459
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
0 / 5 / 7
7,638
449
8,514
14,357
5,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
15
8 / 2 / 2
9,189
541
9,216
14,416
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
T KINDRED A
Kukulkan
15
10 / 4 / 1
9,538
561
12,054
12,594
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
3 / 8 / 1
8,073
475
10,093
13,404
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
16
8 / 1 / 1
10,049
591
10,153
10,421
4,293
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 1 / 2
8,650
509
10,626
17,446
17,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Lalojon_19
Cthulhu
12
3 / 1 / 4
7,597
447
14,204
14,069
10,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
jaker12p
Thanatos
11
1 / 8 / 2
6,544
385
5,148
12,948
4,897
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
15
15
Deaths
19
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
2
1
L
Raijin
 
Raijin
3
8
1
0.44
W
0
3
6
1
L
Chiron
8
1
1
8.5
W
0
5
7
0.7
L
0
1
2
1
L
Cthulhu
Lalojon_19
Cthulhu
3
1
4
5
W
Serqet
8
2
2
4.5
W
Kukulkan
T KINDRED A
Kukulkan
10
4
1
2.63
L
Thanatos
jaker12p
Thanatos
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,979
Damage
50,224
71,403
Taken
68,288
36,081
Mitigated
42,931
23,070
Healing
21,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,796
2,424
0
6,559
16,577
14,251
0
2,322
14,255
0
69,367
L
Raijin
 
Raijin
10,093
1,143
0
783
13,404
5,355
91
7,684
5,564
49,618
0
W
7,399
739
3,991
7,292
13,459
4,927
126
6,274
7,185
42,268
0
L
Chiron
10,153
5,351
164
4,635
10,421
4,293
900
2,565
7,759
0
81,008
W
8,514
3,784
0
3,585
14,357
5,265
504
5,116
9,241
0
48,885
L
10,626
1,224
0
6,196
17,446
17,628
0
1,227
15,673
0
81,557
L
Cthulhu
Lalojon_19
Cthulhu
14,204
1,144
413
5,772
14,069
10,758
112
4,754
9,315
41,933
0
W
Serqet
9,216
2,295
0
1,264
14,416
6,178
353
2,813
11,603
0
55,564
W
Kukulkan
T KINDRED A
Kukulkan
12,054
1,641
0
379
12,594
5,460
196
7,887
4,707
72,033
0
L
Thanatos
jaker12p
Thanatos
5,148
639
0
3,363
12,948
4,897
0
3,435
9,483
0
22,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,195
Gold Earned
40,913
467
Minions Killed
387
0
Camps Cleared
0
1,643,097
Distance Traveled
1,517,645
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,489
499
129
8
0
340,156
0
L
Raijin
8,073
475
98
6
0
273,109
0
W
Chang'e
7,341
432
59
3
0
294,296
3
L
Chiron
10,049
591
113
7
0
275,550
1
W
Neith
7,638
449
81
5
0
301,843
3
L
Tyr
8,650
509
111
7
0
304,325
0
L
Cthulhu
7,597
447
40
2
0
332,770
3
W
Serqet
9,189
541
77
5
0
393,008
5
W
Kukulkan
9,538
561
121
7
0
313,794
0
L
Thanatos
6,544
385
25
1
0
331,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role