Player Matchup

Hachiman
Hachiman
IsntCreative
Hachiman
Level 87
God Stats
7W - 1L
1,741 SR
Queue Stats
357W - 325L
1,462 Elo+
Party 3
He Bo
He Bo
Troy8Man
He Bo
Level 88
God Stats
4W - 2L
1,598 SR
Queue Stats
106W - 94L
1,434 Elo+
Party 3
Izanami
Izanami
Yimmyyy
Izanami
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,618 Elo+
Solo
Anubis
Anubis
xMcLovin23_
Anubis
Level 100
God Stats
2W - 0L
1,616 SR
Queue Stats
38W - 38L
1,524 Elo+
Solo
Ares
Ares
xPICKLEDBABY
Ares
Level 88
God Stats
8W - 9L
1,495 SR
Queue Stats
471W - 449L
1,429 Elo+
Party 3
Team Averages
Level 96
1,590 SR
1,493 Elo+

VS

Team Averages
Level 91
1,555 SR
1,509 Elo+
Sun Wukong
Sun Wukong
FuzzyTurd33
Sun Wukong
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,449 Elo+
Party 2
Pele
Pele
IcyTWhite10
Pele
Level 94
God Stats
3W - 3L
1,573 SR
Queue Stats
302W - 286L
1,480 Elo+
Party 1
Skadi
Skadi
MC2LITTY
Skadi
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
53W - 41L
1,582 Elo+
Party 1
Hou Yi
Hou Yi
MainManager9895
Hou Yi
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 129L
1,504 Elo+
Party 2
Nemesis
Nemesis
aLlStArKaOtIc
Nemesis
Level 120
God Stats
1W - 1L
1,702 SR
Queue Stats
292W - 279L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IsntCreative
Hachiman
20
6 / 1 / 19
11,604
774
13,642
8,821
3,418
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Troy8Man
He Bo
18
4 / 5 / 18
10,956
730
11,330
9,917
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
Yimmyyy
Izanami
20
9 / 3 / 16
12,436
829
15,238
14,643
7,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
19
9 / 5 / 16
11,883
792
17,516
15,317
8,378
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 2 / 24
10,838
723
7,449
14,865
21,862
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FuzzyTurd33
Sun Wukong
18
4 / 7 / 5
11,230
749
8,215
15,220
14,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 8 / 5
9,444
630
9,479
17,007
7,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
MC2LITTY
Skadi
17
1 / 5 / 5
9,975
665
10,904
11,482
4,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
6 / 7 / 3
10,651
710
14,189
16,162
6,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
19
3 / 4 / 7
10,874
725
6,012
13,367
14,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
40
31
Kills
15
16
Deaths
31
93
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FuzzyTurd33
Sun Wukong
4
7
5
0.93
L
1
8
5
0.44
W
Hachiman
IsntCreative
Hachiman
6
1
19
15.5
L
Skadi
MC2LITTY
Skadi
1
5
5
0.7
L
6
7
3
1.07
W
He Bo
Troy8Man
He Bo
4
5
18
2.6
W
Izanami
Yimmyyy
Izanami
9
3
16
5.67
L
Nemesis
3
4
7
1.63
W
Anubis
9
5
16
3.4
W
3
2
24
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,175
Damage
48,799
63,563
Taken
73,238
45,619
Mitigated
47,843
22,857
Healing
13,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FuzzyTurd33
Sun Wukong
8,215
1,261
984
1,014
15,220
14,747
0
8,356
6,426
0
19,284
L
9,479
963
278
1,838
17,007
7,218
0
6,504
10,141
0
22,253
W
Hachiman
IsntCreative
Hachiman
13,642
10,604
856
2,628
8,821
3,418
3,966
114
8,156
0
37,126
L
Skadi
MC2LITTY
Skadi
10,904
3,364
875
1,586
11,482
4,964
10
5,407
5,995
0
28,081
L
14,189
4,623
828
2,838
16,162
6,283
0
9,985
6,089
0
26,752
W
He Bo
Troy8Man
He Bo
11,330
227
2,167
794
9,917
4,250
537
84
9,473
16,147
0
W
Izanami
Yimmyyy
Izanami
15,238
9,729
1,313
3,969
14,643
7,711
2,314
14
14,104
0
47,190
L
Nemesis
6,012
671
667
2,725
13,367
14,631
0
4,843
8,204
0
15,248
W
Anubis
17,516
736
0
4,636
15,317
8,378
831
19
14,350
40,053
0
W
7,449
426
3,533
2,961
14,865
21,862
584
146
13,729
11,950
1,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,717
Gold Earned
52,174
188
Minions Killed
145
0
Camps Cleared
0
1,280,513
Distance Traveled
1,318,488
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,230
749
21
1
0
254,253
0
L
Pele
9,444
630
30
2
0
266,446
0
W
Hachiman
11,604
774
54
4
0
258,299
1
L
Skadi
9,975
665
44
3
0
259,236
0
L
Hou Yi
10,651
710
19
1
0
235,387
0
W
He Bo
10,956
730
9
1
0
242,903
0
W
Izanami
12,436
829
66
4
0
249,773
0
L
Nemesis
10,874
725
31
2
0
303,166
0
W
Anubis
11,883
792
48
3
0
237,355
0
W
Ares
10,838
723
11
1
0
292,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role