Player Matchup

Mercury
Mercury
Goblinking-1st
Mercury
Level 8
God Stats
1W - 3L
1,198 SR
Queue Stats
80W - 141L
1,358 Elo+
Party 1
Neith
Neith
KLAZYK
Neith
Level 46
God Stats
2W - 16L
1,198 SR
Queue Stats
496W - 493L
1,417 Elo+
Solo
Thoth
Thoth
MrDoodlebob7-
Thoth
Level 69
God Stats
0W - 5L
980 SR
Queue Stats
298W - 360L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
dark_dimension56
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 34L
1,250 Elo+
Party 1
Tyr
Tyr
yearly-shadow0
Tyr
Level 68
God Stats
1W - 10L
1,141 SR
Queue Stats
172W - 255L
1,334 Elo+
Party 1
Team Averages
Level 39
1,203 SR
1,352 Elo+

VS

Team Averages
Level 43
1,377 SR
1,353 Elo+
Cerberus
Cerberus
FluffyCowboy
Cerberus
Level 45
God Stats
1W - 12L
1,318 SR
Queue Stats
155W - 179L
1,364 Elo+
Party 2
Kuzenbo
Kuzenbo
Overcaste
Kuzenbo
Level 16
God Stats
1W - 0L
1,192 SR
Queue Stats
63W - 73L
1,472 Elo+
Party 2
Vulcan
Vulcan
RoyallyBlue
Vulcan
Level 68
God Stats
21W - 35L
1,188 SR
Queue Stats
154W - 185L
1,343 Elo+
Party 2
Poseidon
Poseidon
TheEnchanter_Tim
Poseidon
Level 61
God Stats
5W - 1L
1,835 SR
Queue Stats
83W - 117L
1,361 Elo+
Party 2
Artemis
Artemis
TheToasterMuffn
Artemis
Level 23
God Stats
5W - 15L
1,351 SR
Queue Stats
17W - 37L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
7,312
430
5,313
13,194
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
KLAZYK
Neith
13
2 / 3 / 0
8,038
473
9,578
13,328
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
7,394
435
865
10,230
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
6,854
403
3,295
18,800
12,483
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 1
7,299
429
6,811
13,168
12,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FluffyCowboy
Cerberus
14
4 / 1 / 2
8,654
509
6,319
12,200
13,879
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Overcaste
Kuzenbo
14
7 / 0 / 4
9,251
544
7,002
9,127
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
15
3 / 0 / 3
9,062
533
6,428
4,029
1,880
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 2 / 3
9,979
587
11,083
14,461
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
2 / 2 / 7
8,141
479
13,430
8,899
3,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
23
23
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FluffyCowboy
Cerberus
4
1
2
5
L
3
6
1
0.58
L
Neith
KLAZYK
Neith
2
3
0
0.67
L
0
6
1
0.08
W
Kuzenbo
Overcaste
Kuzenbo
7
0
4
9
W
Vulcan
3
0
3
4.5
W
7
2
3
4.25
W
2
2
7
2.75
L
0
6
1
0.08
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,862
Damage
44,262
68,720
Taken
48,716
39,393
Mitigated
36,991
12,943
Healing
12,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FluffyCowboy
Cerberus
6,319
392
0
1,852
12,200
13,879
90
249
11,951
47,121
747
L
5,313
2,821
0
1,212
13,194
4,977
0
6,514
6,680
0
31,796
L
Neith
KLAZYK
Neith
9,578
1,582
0
4,038
13,328
5,216
0
2,676
10,533
0
70,684
L
865
138
0
0
10,230
4,135
818
7,663
2,567
40,991
0
W
Kuzenbo
Overcaste
Kuzenbo
7,002
3,669
0
1,555
9,127
12,106
124
1,743
7,174
20,388
235
W
Vulcan
6,428
2,398
0
1,081
4,029
1,880
766
436
3,593
60,672
0
W
11,083
1,539
0
5,040
14,461
5,178
784
873
13,588
103,722
0
W
13,430
7,860
0
3,292
8,899
3,948
854
1,313
7,586
0
66,396
L
3,295
774
929
3,018
18,800
12,483
1
5,734
13,066
26,735
0
L
6,811
894
0
3,746
13,168
12,582
0
7,705
5,463
82
40,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
45,087
358
Minions Killed
457
0
Camps Cleared
0
1,517,492
Distance Traveled
1,584,742
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,654
509
85
5
0
285,915
0
L
Mercury
7,312
430
58
3
0
365,496
0
L
Neith
8,038
473
127
7
0
304,435
0
L
Thoth
7,394
435
78
5
0
226,442
0
W
Kuzenbo
9,251
544
23
1
0
336,185
2
W
Vulcan
9,062
533
96
6
0
343,183
10
W
Poseidon
9,979
587
147
9
0
335,228
0
W
Artemis
8,141
479
106
6
0
284,231
0
L
Cthulhu
6,854
403
29
2
0
289,916
1
L
Tyr
7,299
429
66
4
0
331,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role