Player Matchup

Chaac
Chaac
Smokesify-
Chaac
Level 21
God Stats
5W - 10L
1,425 SR
Queue Stats
111W - 129L
1,279 Elo+
Party 1
Ix Chel
Ix Chel
TankDestroyr621
Ix Chel
Level 105
God Stats
0W - 2L
1,297 SR
Queue Stats
14W - 17L
1,440 Elo+
Solo
Vamana
Vamana
cordes_trio
Vamana
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 148L
1,345 Elo+
Party 1
Team Averages
Level 58
1,407 SR
1,354 Elo+

VS

Team Averages
Level 49
1,532 SR
1,360 Elo+
Tyr
Tyr
NicoBlek
Tyr
Level 40
God Stats
15W - 7L
1,602 SR
Queue Stats
46W - 27L
1,501 Elo+
Solo
Thoth
Thoth
SoBlessed719
Thoth
Level 64
God Stats
63W - 61L
1,487 SR
Queue Stats
170W - 165L
1,368 Elo+
Solo
Izanami
Izanami
qbuf
Izanami
Level 44
God Stats
14W - 9L
1,507 SR
Queue Stats
24W - 22L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 3 / 0
7,692
699
2,996
10,869
10,139
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
7,793
708
6,165
7,137
2,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
9
0 / 6 / 0
7,282
662
3,013
11,638
6,854
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
9,126
830
7,468
9,959
9,597
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 0 / 7
9,544
868
11,349
1,574
627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
qbuf
Izanami
12
4 / 0 / 8
9,232
839
4,390
4,808
1,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Chaac
0
3
0
0
W
4
0
7
7.5
L
0
3
0
0
L
Vamana
0
6
0
0
W
Izanami
qbuf
Izanami
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,174
Damage
23,207
29,644
Taken
16,341
19,515
Mitigated
12,112
5,376
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,468
491
0
1,234
9,959
9,597
0
4,680
5,279
1,444
16,103
L
Chaac
2,996
553
0
3,318
10,869
10,139
0
3,584
7,285
0
24,580
W
11,349
78
225
157
1,574
627
833
685
889
48,071
0
L
6,165
650
458
1,308
7,137
2,522
0
3,385
3,752
35,704
0
L
Vamana
3,013
886
0
292
11,638
6,854
0
5,830
5,760
0
24,344
W
Izanami
qbuf
Izanami
4,390
1,968
0
908
4,808
1,888
728
1,534
3,274
0
32,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,767
Gold Earned
27,902
127
Minions Killed
139
0
Camps Cleared
0
610,026
Distance Traveled
671,434
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,126
830
19
2
0
240,136
1
L
Chaac
7,692
699
40
4
0
227,311
0
W
Thoth
9,544
868
75
7
0
229,450
5
L
Ix Chel
7,793
708
54
5
0
185,545
3
L
Vamana
7,282
662
33
3
0
197,170
0
W
Izanami
9,232
839
45
4
0
201,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role