Player Matchup

Amaterasu
Amaterasu
Platinum II
 
Amaterasu
Platinum II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
PrincęssTina
Kuzenbo
Platinum II
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 91L
1,832 MMR
Party 1
Da Ji
Da Ji
Platinum II
Quzisulevina
Da Ji
Platinum II
Level 48
God Stats
1W - 4L
1,231 SR
Queue Stats
173W - 173L
1,942 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
TrickZProject
Morgan Le Fay
Platinum I
Level 156
God Stats
6W - 4L
1,829 SR
Queue Stats
451W - 449L
1,983 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,512 SR
1,751 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 91
1,556 SR
1,904 MMR
Tyr
Tyr
Bronze III
 
Tyr
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
Baguetteaa
Hachiman
Platinum V
Level 118
God Stats
1W - 1L
1,493 SR
Queue Stats
38W - 36L
1,767 MMR
Solo
Agni
Agni
Diamond V
Bettersolowin
Agni
Diamond V
Level 87
God Stats
6W - 5L
1,607 SR
Queue Stats
145W - 130L
2,065 MMR
Solo
Susano
Susano
Platinum III
Ffoshaviatir
Susano
Platinum III
Level 41
God Stats
6W - 1L
1,500 SR
Queue Stats
353W - 349L
2,128 MMR
Solo
Thor
Thor
Diamond V
Vanden
Thor
Diamond V
Level 119
God Stats
7W - 3L
1,678 SR
Queue Stats
147W - 133L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
1 / 1 / 1
5,178
647
3,270
9,070
8,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 0 / 1
4,924
616
4,165
4,220
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
8
0 / 0 / 1
4,589
574
2,374
3,803
3,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 0
4,760
595
1,980
6,825
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
TrickZProject
Morgan Le Fay
9
0 / 1 / 0
4,846
606
3,917
4,717
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
RavanaAo KuangKali

VS

Bans
JanusAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
1 / 0 / 0
4,404
551
909
3,566
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Baguetteaa
Hachiman
8
0 / 0 / 0
4,103
513
2,389
5,690
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 0 / 0
5,192
649
3,196
4,819
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
9
0 / 2 / 1
4,949
619
5,434
6,850
2,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thor
Vanden
Thor
7
0 / 1 / 0
4,346
543
2,379
5,337
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
1
1
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
L
Tyr
 
Tyr
1
0
0
1
L
Hachiman
Baguetteaa
Hachiman
0
0
0
0
L
2
0
0
2
L
Susano
0
2
1
0.25
W
Kuzenbo
0
0
1
0.5
W
1
1
0
1
W
Morgan Le Fay
TrickZProject
Morgan Le Fay
0
1
0
0
L
Thor
Vanden
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,706
Damage
14,307
28,635
Taken
26,262
17,418
Mitigated
9,626
8,628
Healing
10,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
3,270
1,993
0
4,464
9,070
8,404
0
96
8,974
650
27,163
W
Ah Muzen Cab
 
Ah Muzen Cab
4,165
2,125
0
710
4,220
1,492
0
0
4,220
0
44,197
L
Tyr
 
Tyr
909
49
0
1,486
3,566
1,299
0
1,100
2,466
0
16,699
L
Hachiman
Baguetteaa
Hachiman
2,389
1,344
0
2,702
5,690
1,686
0
640
5,050
0
24,743
L
3,196
260
0
1,920
4,819
1,634
0
2,772
2,019
40,555
0
L
Susano
5,434
2,199
0
2,275
6,850
2,060
0
362
6,488
0
28,478
W
Kuzenbo
2,374
1,277
0
1,672
3,803
3,192
0
475
3,328
9,661
0
W
1,980
613
0
500
6,825
2,498
0
1,222
5,528
0
29,094
W
Morgan Le Fay
TrickZProject
Morgan Le Fay
3,917
475
0
1,282
4,717
1,832
0
1,459
3,258
38,990
0
L
Thor
Vanden
Thor
2,379
339
0
2,294
5,337
2,947
0
1,928
3,409
0
17,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,297
Gold Earned
22,994
266
Minions Killed
251
0
Camps Cleared
0
869,001
Distance Traveled
819,283
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,178
647
50
6
0
177,137
0
W
Ah Muzen Cab
4,924
616
69
9
0
180,998
2
L
Tyr
4,404
551
29
4
0
160,254
0
L
Hachiman
4,103
513
45
6
0
145,678
1
L
Agni
5,192
649
90
11
0
172,754
1
L
Susano
4,949
619
57
7
0
175,548
2
W
Kuzenbo
4,589
574
18
2
0
151,212
2
W
Da Ji
4,760
595
57
7
0
191,578
0
W
Morgan Le Fay
4,846
606
72
9
0
168,076
0
L
Thor
4,346
543
30
4
0
165,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role