Player Matchup

Neith
Neith
ApexRoaR
Neith
Level 61
God Stats
1W - 5L
1,394 SR
Queue Stats
10W - 17L
1,372 Elo+
Party 1
Mulan
Mulan
BadBihBryan
Mulan
Level 98
God Stats
4W - 8L
1,308 SR
Queue Stats
61W - 64L
1,465 Elo+
Party 1
Jormungandr
Jormungandr
IRB__GOTTI
Jormungandr
Level 143
God Stats
127W - 109L
1,569 SR
Queue Stats
380W - 362L
1,488 Elo+
Solo
Agni
Agni
KrosElectric44
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 89L
1,442 Elo+
Party 1
Bastet
Bastet
Purge03
Bastet
Level 82
God Stats
16W - 3L
1,593 SR
Queue Stats
117W - 111L
1,462 Elo+
Party 1
Team Averages
Level 98
1,473 SR
1,446 Elo+

VS

Team Averages
Level 109
1,628 SR
1,488 Elo+
Hera
Hera
DarkBlade GT
Hera
Level 128
God Stats
3W - 6L
1,397 SR
Queue Stats
173W - 172L
1,487 Elo+
Party 3
Ah Puch
Ah Puch
DemoonBlack
Ah Puch
Level 157
God Stats
15W - 9L
1,641 SR
Queue Stats
557W - 542L
1,522 Elo+
Party 3
Shiva
Shiva
QuessLux
Shiva
Level 55
God Stats
46W - 36L
1,610 SR
Queue Stats
105W - 87L
1,513 Elo+
Party 2
Bakasura
Bakasura
RizzyJit
Bakasura
Level 84
God Stats
5W - 1L
1,823 SR
Queue Stats
45W - 45L
1,413 Elo+
Solo
Izanami
Izanami
pueblahan
Izanami
Level 121
God Stats
36W - 23L
1,670 SR
Queue Stats
150W - 126L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ApexRoaR
Neith
12
0 / 2 / 2
7,197
423
4,602
9,743
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 8 / 3
7,626
449
8,544
14,827
6,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
IRB__GOTTI
Jormungandr
13
5 / 4 / 5
8,406
494
9,655
17,422
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 6 / 3
8,591
505
11,521
12,112
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Purge03
Bastet
14
5 / 7 / 5
9,095
535
9,264
18,113
7,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 8
8,377
493
9,389
11,471
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
DemoonBlack
Ah Puch
17
10 / 1 / 6
11,000
647
16,454
11,873
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
QuessLux
Shiva
13
0 / 4 / 7
8,264
486
6,885
16,216
14,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
RizzyJit
Bakasura
17
13 / 4 / 3
11,090
652
10,855
17,392
8,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
pueblahan
Izanami
13
2 / 2 / 6
8,230
484
8,839
10,149
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
16
Kills
27
27
Deaths
16
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
ApexRoaR
Neith
0
2
2
0.5
L
2
8
3
0.44
W
2
5
8
1.2
W
Ah Puch
DemoonBlack
Ah Puch
10
1
6
13
L
Jormungandr
IRB__GOTTI
Jormungandr
5
4
5
1.88
L
4
6
3
0.92
L
Bastet
Purge03
Bastet
5
7
5
1.07
W
Shiva
QuessLux
Shiva
0
4
7
0.88
W
Bakasura
RizzyJit
Bakasura
13
4
3
3.63
W
Izanami
pueblahan
Izanami
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,586
Damage
52,422
72,217
Taken
67,101
34,107
Mitigated
35,323
12,201
Healing
20,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ApexRoaR
Neith
4,602
1,914
233
2,614
9,743
3,801
0
1,290
8,252
0
48,447
L
8,544
630
0
2,786
14,827
6,858
0
8,373
6,236
0
42,912
W
9,389
2,448
0
1,104
11,471
3,732
646
5,679
5,792
48,293
0
W
Ah Puch
DemoonBlack
Ah Puch
16,454
146
190
4,103
11,873
4,982
901
1,852
10,021
80,381
0
L
Jormungandr
IRB__GOTTI
Jormungandr
9,655
2,397
247
3,209
17,422
11,602
0
5,687
11,278
34,499
223
L
11,521
1,415
0
500
12,112
4,813
0
5,266
6,645
67,239
0
L
Bastet
Purge03
Bastet
9,264
2,262
0
2,612
18,113
7,033
0
5,498
12,410
0
61,930
W
Shiva
QuessLux
Shiva
6,885
1,114
920
5,166
16,216
14,507
282
6,736
9,480
246
22,717
W
Bakasura
RizzyJit
Bakasura
10,855
7,393
0
4,890
17,392
8,312
18
4,860
12,532
0
71,159
W
Izanami
pueblahan
Izanami
8,839
6,958
0
3,969
10,149
3,790
2,570
2,151
7,998
0
65,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,915
Gold Earned
46,961
412
Minions Killed
435
0
Camps Cleared
0
1,494,551
Distance Traveled
1,643,414
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,197
423
89
5
0
296,820
0
L
Mulan
7,626
449
72
4
0
249,754
3
W
Hera
8,377
493
70
4
0
312,280
0
W
Ah Puch
11,000
647
125
7
0
309,260
0
L
Jormungandr
8,406
494
42
2
0
306,954
0
L
Agni
8,591
505
135
8
0
297,606
0
L
Bastet
9,095
535
74
4
0
343,417
0
W
Shiva
8,264
486
29
2
0
337,449
2
W
Bakasura
11,090
652
115
7
0
377,643
2
W
Izanami
8,230
484
96
6
0
306,782
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role