Player Matchup

Janus
Janus
 
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
Butts4Me
Rama
Level 18
God Stats
2W - 2L
1,899 SR
Queue Stats
18W - 13L
1,669 Elo+
Party 3
Eset
Eset
DraenorFishing
Eset
Level 72
God Stats
2W - 1L
1,499 SR
Queue Stats
53W - 56L
1,470 Elo+
Party 4
Fenrir
Fenrir
GetALifeBruh
Fenrir
Level 120
God Stats
3W - 1L
1,513 SR
Queue Stats
30W - 22L
1,643 Elo+
Party 3
Anubis
Anubis
jhonpro
Anubis
Level 128
God Stats
12W - 12L
1,263 SR
Queue Stats
131W - 119L
1,476 Elo+
Solo
Team Averages
Level 84
1,535 SR
1,551 Elo+

VS

Team Averages
Level 91
1,725 SR
1,517 Elo+
Susano
Susano
BigFellaD2
Susano
Level 68
God Stats
3W - 2L
1,650 SR
Queue Stats
48W - 40L
1,557 Elo+
Party 1
Sol
Sol
C2breexy2x
Sol
Level 29
God Stats
1W - 2L
1,702 SR
Queue Stats
36W - 30L
1,555 Elo+
Party 1
Ganesha
Ganesha
Eploiter
Ganesha
Level 153
God Stats
4W - 3L
1,705 SR
Queue Stats
520W - 471L
1,502 Elo+
Party 2
Hercules
Hercules
LordWilcero
Hercules
Level 154
God Stats
12W - 4L
1,741 SR
Queue Stats
203W - 179L
1,475 Elo+
Party 2
Hades
Hades
rrayzin
Hades
Level 52
God Stats
1W - 2L
1,825 SR
Queue Stats
211W - 201L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 2 / 5
8,077
577
5,348
7,897
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
14
4 / 1 / 5
8,193
585
5,776
7,605
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
3 / 0 / 8
8,257
590
6,738
8,393
7,663
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
13
8 / 4 / 2
8,639
617
12,838
14,291
6,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
jhonpro
Anubis
15
6 / 1 / 7
9,650
689
12,833
6,264
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BigFellaD2
Susano
12
3 / 4 / 3
7,300
521
5,860
11,792
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
7,158
511
5,205
9,025
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ganesha
Eploiter
Ganesha
10
1 / 4 / 3
6,805
486
3,119
13,850
11,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
LordWilcero
Hercules
11
0 / 7 / 0
6,523
466
2,007
15,182
10,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hades
rrayzin
Hades
13
3 / 5 / 2
7,724
552
7,793
12,423
6,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
24
Kills
8
8
Deaths
24
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
5
2.75
L
Susano
BigFellaD2
Susano
3
4
3
1.13
W
Rama
4
1
5
6.5
L
1
4
0
0.25
W
3
0
8
7
L
Ganesha
Eploiter
Ganesha
1
4
3
0.63
W
Fenrir
8
4
2
2.25
L
Hercules
LordWilcero
Hercules
0
7
0
0
W
Anubis
jhonpro
Anubis
6
1
7
9.5
L
Hades
rrayzin
Hades
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,533
Damage
23,984
44,450
Taken
62,272
23,731
Mitigated
34,527
12,841
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,348
158
0
1,170
7,897
3,201
192
3,543
4,354
57,743
0
L
Susano
BigFellaD2
Susano
5,860
1,695
0
750
11,792
4,044
0
4,016
7,620
0
36,738
W
Rama
5,776
4,335
0
3,324
7,605
3,179
714
4,393
3,212
0
45,174
L
5,205
2,216
0
1,307
9,025
2,566
1,082
2,101
6,864
51,030
0
W
6,738
639
1,078
2,921
8,393
7,663
64
3,914
4,479
30,584
0
L
Ganesha
Eploiter
Ganesha
3,119
193
0
2,553
13,850
11,361
0
4,534
9,202
20,854
0
W
Fenrir
12,838
6,218
0
3,369
14,291
6,289
230
4,040
10,251
0
54,747
L
Hercules
LordWilcero
Hercules
2,007
70
0
2,890
15,182
10,354
14
8,192
6,990
0
41,665
W
Anubis
jhonpro
Anubis
12,833
562
0
979
6,264
3,399
734
954
5,310
77,574
0
L
Hades
rrayzin
Hades
7,793
328
331
4,190
12,423
6,202
39
5,798
6,534
58,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,816
Gold Earned
35,510
410
Minions Killed
309
0
Camps Cleared
0
1,346,436
Distance Traveled
1,243,513
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,077
577
97
7
0
291,920
0
L
Susano
7,300
521
53
4
0
295,893
0
W
Rama
8,193
585
76
5
0
247,206
0
L
Sol
7,158
511
99
7
0
249,683
2
W
Eset
8,257
590
39
3
0
281,605
0
L
Ganesha
6,805
486
5
0
0
229,808
0
W
Fenrir
8,639
617
78
6
0
289,702
0
L
Hercules
6,523
466
66
5
0
232,680
1
W
Anubis
9,650
689
120
9
0
236,003
7
L
Hades
7,724
552
86
6
0
235,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role