Player Matchup

Horus
Horus
PERSEUS SOLAR10
Horus
Level 79
God Stats
24W - 20L
1,581 SR
Queue Stats
138W - 127L
1,519 Elo+
Party 3
Achilles
Achilles
Robb_a7x
Achilles
Level 63
God Stats
15W - 8L
1,591 SR
Queue Stats
210W - 208L
1,394 Elo+
Party 2
Sol
Sol
ThatSpore
Sol
Level 87
God Stats
19W - 16L
1,451 SR
Queue Stats
158W - 151L
1,409 Elo+
Party 3
Pele
Pele
geronimo78541
Pele
Level 119
God Stats
32W - 35L
1,475 SR
Queue Stats
172W - 151L
1,501 Elo+
Party 3
Raijin
Raijin
mikelegoldo
Raijin
Level 67
God Stats
7W - 7L
1,435 SR
Queue Stats
206W - 211L
1,402 Elo+
Party 2
Team Averages
Level 83
1,507 SR
1,445 Elo+

VS

Team Averages
Level 68
1,495 SR
1,413 Elo+
Cernunnos
Cernunnos
Army_Boy_PR_
Cernunnos
Level 54
God Stats
21W - 17L
1,529 SR
Queue Stats
30W - 30L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
BLADEAGE-
Jormungandr
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,468 Elo+
Party 1
Surtr
Surtr
Eduardo_Soler
Surtr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,199 Elo+
Party 1
Hades
Hades
Hashslangslasher
Hades
Level 89
God Stats
22W - 24L
1,571 SR
Queue Stats
378W - 351L
1,517 Elo+
Solo
Bakasura
Bakasura
JMittzz
Bakasura
Level 33
God Stats
11W - 13L
1,378 SR
Queue Stats
30W - 37L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
7,263
605
5,959
12,295
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Robb_a7x
Achilles
12
2 / 0 / 0
6,947
579
5,023
8,905
8,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
3 / 1 / 3
7,545
629
9,460
8,227
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 1
6,728
561
8,020
11,291
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
10
0 / 6 / 1
5,924
494
4,564
8,079
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Army_Boy_PR_
Cernunnos
10
1 / 3 / 1
5,794
483
4,892
8,714
3,129
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
BLADEAGE-
Jormungandr
11
2 / 3 / 2
6,577
548
5,381
11,020
7,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,802
484
3,837
7,861
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
3 / 0 / 3
6,607
551
8,767
10,371
4,979
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
JMittzz
Bakasura
13
5 / 2 / 2
7,819
652
9,789
12,546
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
11
11
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Army_Boy_PR_
Cernunnos
1
3
1
0.5
L
Jormungandr
BLADEAGE-
Jormungandr
2
3
2
1
L
0
2
0
0
L
3
0
3
4.5
L
Bakasura
JMittzz
Bakasura
5
2
2
3
W
3
2
5
2.75
W
Achilles
Robb_a7x
Achilles
2
0
0
2
W
3
1
3
4.5
W
2
2
1
1.25
W
Raijin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,026
Damage
32,666
48,797
Taken
50,512
29,544
Mitigated
24,572
15,608
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Army_Boy_PR_
Cernunnos
4,892
2,696
0
1,303
8,714
3,129
0
4,919
3,795
0
30,137
L
Jormungandr
BLADEAGE-
Jormungandr
5,381
1,386
0
2,060
11,020
7,104
0
4,412
6,608
21,082
0
L
3,837
1,567
0
1,352
7,861
4,053
0
0
7,180
340
27,753
L
8,767
227
490
6,641
10,371
4,979
0
3,330
7,041
50,921
0
L
Bakasura
JMittzz
Bakasura
9,789
5,784
0
2,751
12,546
5,307
402
1,572
10,930
0
64,207
W
5,959
2,534
488
3,411
12,295
11,052
0
3,589
7,239
753
22,706
W
Achilles
Robb_a7x
Achilles
5,023
500
0
2,736
8,905
8,695
0
184
8,350
0
41,811
W
9,460
2,982
143
4,997
8,227
2,840
800
1,765
6,410
67,650
0
W
8,020
1,788
0
2,613
11,291
4,285
0
4,026
6,855
0
58,717
W
Raijin
4,564
918
64
1,156
8,079
2,672
0
5,034
2,878
34,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
32,599
350
Minions Killed
300
0
Camps Cleared
0
1,193,295
Distance Traveled
1,197,850
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,794
483
43
4
0
224,735
0
L
Jormungandr
6,577
548
23
2
0
242,145
0
L
Surtr
5,802
484
41
3
0
215,236
0
L
Hades
6,607
551
77
6
0
218,834
0
L
Bakasura
7,819
652
116
10
0
296,900
0
W
Horus
7,263
605
39
3
0
237,342
1
W
Achilles
6,947
579
69
6
0
187,406
0
W
Sol
7,545
629
100
8
0
241,856
2
W
Pele
6,728
561
84
7
0
307,711
0
W
Raijin
5,924
494
58
5
0
218,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role