Player Matchup

Izanami
Izanami
 
Izanami
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Bewhizzy
Arachne
Level 154
God Stats
10W - 7L
1,521 SR
Queue Stats
399W - 389L
1,497 Elo+
Solo
Tiamat
Tiamat
Derpressed0
Tiamat
Level 105
God Stats
2W - 5L
1,047 SR
Queue Stats
28W - 25L
1,548 Elo+
Party 1
Nike
Nike
TrollsFolly
Nike
Level 69
God Stats
4W - 2L
1,575 SR
Queue Stats
47W - 36L
1,558 Elo+
Party 1
Horus
Horus
dabeastslayer666
Horus
Level 125
God Stats
23W - 18L
1,534 SR
Queue Stats
160W - 149L
1,515 Elo+
Solo
Team Averages
Level 107
1,435 SR
1,524 Elo+

VS

Team Averages
Level 67
1,452 SR
1,456 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
DEMON2813
Yu Huang
Level 104
God Stats
2W - 5L
1,473 SR
Queue Stats
40W - 49L
1,586 Elo+
Solo
Izanami
Izanami
Jharet
Izanami
Level 41
God Stats
27W - 21L
1,289 SR
Queue Stats
288W - 270L
1,453 Elo+
Party 3
Sobek
Sobek
Kleany
Sobek
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,464 Elo+
Party 2
Yemoja
Yemoja
newshadeskn
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,277 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
5,651
514
1,623
5,410
1,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Bewhizzy
Arachne
12
5 / 2 / 2
7,147
650
4,901
9,121
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiamat
11
2 / 1 / 1
6,679
607
3,399
4,761
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 1
6,857
623
6,054
8,703
4,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 2
6,088
553
3,397
7,313
4,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
0 / 2 / 0
5,318
483
2,329
8,323
2,401
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
DEMON2813
Yu Huang
11
0 / 2 / 1
5,815
529
2,556
5,663
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Jharet
Izanami
9
1 / 3 / 1
5,576
507
2,160
8,310
2,610
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Kleany
Sobek
9
3 / 3 / 0
5,532
503
3,290
8,274
4,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yemoja
9
1 / 1 / 0
5,418
493
2,088
3,496
2,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
10
Kills
5
6
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Xbalanque
 
Xbalanque
0
2
0
0
W
Arachne
Bewhizzy
Arachne
5
2
2
3
L
Yu Huang
DEMON2813
Yu Huang
0
2
1
0.25
W
Tiamat
2
1
1
2.5
L
Izanami
Jharet
Izanami
1
3
1
0.5
L
Sobek
Kleany
Sobek
3
3
0
1
W
3
2
1
1.75
W
0
1
2
1
L
Yemoja
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,374
Damage
12,423
35,308
Taken
34,066
16,579
Mitigated
13,846
11,932
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,623
944
104
1,798
5,410
1,732
1,046
949
4,393
0
36,058
L
Xbalanque
 
Xbalanque
2,329
550
0
2,722
8,323
2,401
0
0
8,323
0
40,469
W
Arachne
Bewhizzy
Arachne
4,901
3,298
0
2,185
9,121
3,460
0
1,143
7,978
0
40,707
L
Yu Huang
DEMON2813
Yu Huang
2,556
258
0
1,618
5,663
1,946
0
2,723
2,672
40,705
0
W
Tiamat
3,399
264
0
1,127
4,761
2,633
672
2,369
2,392
39,985
0
L
Izanami
Jharet
Izanami
2,160
1,111
0
1,792
8,310
2,610
0
50
8,260
0
31,428
L
Sobek
Kleany
Sobek
3,290
299
50
2,019
8,274
4,600
0
404
7,814
23,022
0
W
6,054
1,221
0
2,608
8,703
4,731
437
2,180
6,523
0
45,118
W
3,397
1,525
866
3,244
7,313
4,023
209
1,237
6,076
0
17,737
L
Yemoja
2,088
474
1,424
691
3,496
2,289
0
30
3,394
13,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,422
Gold Earned
27,659
301
Minions Killed
277
0
Camps Cleared
0
1,062,582
Distance Traveled
894,433
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,651
514
68
6
0
212,550
0
L
Xbalanque
5,318
483
77
7
0
159,861
0
W
Arachne
7,147
650
67
6
0
227,242
0
L
Yu Huang
5,815
529
91
8
0
188,782
0
W
Tiamat
6,679
607
87
8
0
204,926
0
L
Izanami
5,576
507
60
5
0
197,634
0
L
Sobek
5,532
503
34
3
0
168,853
1
W
Nike
6,857
623
65
6
0
194,112
0
W
Horus
6,088
553
14
1
0
223,752
2
L
Yemoja
5,418
493
15
1
0
179,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role