Player Matchup

Cupid
Cupid
ElusiveFiend101
Cupid
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 130L
1,453 Elo+
Party 2
Maui
Maui
ElusiveRogue296
Maui
Level 90
God Stats
3W - 4L
1,453 SR
Queue Stats
59W - 49L
1,487 Elo+
Party 2
Ao Kuang
Ao Kuang
FLASHflameBLADE
Ao Kuang
Level 148
God Stats
0W - 1L
1,827 SR
Queue Stats
158W - 149L
1,508 Elo+
Solo
Athena
Athena
HAHAyouDIED98
Athena
Level 85
God Stats
6W - 7L
1,487 SR
Queue Stats
37W - 30L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Solace_Regret
Nu Wa
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 190L
1,427 Elo+
Solo
Team Averages
Level 99
1,554 SR
1,466 Elo+

VS

Team Averages
Level 108
1,454 SR
1,450 Elo+
Artemis
Artemis
 
Artemis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Chorysupnormal0
Serqet
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 40L
1,516 Elo+
Party 1
Ravana
Ravana
RomanDR
Ravana
Level 108
God Stats
5W - 5L
1,257 SR
Queue Stats
69W - 72L
1,377 Elo+
Party 1
Hades
Hades
Tail_Or_Made1911
Hades
Level 107
God Stats
56W - 46L
1,572 SR
Queue Stats
161W - 169L
1,453 Elo+
Solo
Surtr
Surtr
TheBlackeousMix
Surtr
Level 101
God Stats
6W - 4L
1,442 SR
Queue Stats
80W - 80L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,474
421
2,073
9,489
2,797
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 2 / 4
5,963
459
2,358
11,186
7,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
10
3 / 5 / 1
6,347
488
6,383
12,025
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 0
5,936
457
2,039
10,552
9,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 0
5,567
428
3,517
8,306
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
4 / 1 / 3
6,914
532
8,786
5,732
1,912
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 4
7,398
569
6,179
10,501
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
RomanDR
Ravana
14
2 / 0 / 0
8,362
643
4,984
2,829
2,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 0 / 6
7,776
598
11,120
9,797
4,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 3 / 5
6,502
500
4,276
8,514
5,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
16
16
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
3
5.5
W
3
1
4
5
L
1
4
1
0.38
L
1
2
4
1.5
L
Ao Kuang
3
5
1
0.7
L
0
0
0
0
W
Ravana
RomanDR
Ravana
2
0
0
2
L
0
5
0
0
W
5
0
6
8
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,370
Damage
35,345
51,558
Taken
37,373
27,136
Mitigated
18,525
10,947
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,786
3,573
0
2,502
5,732
1,912
966
1,861
3,761
0
31,547
W
6,179
1,701
0
980
10,501
4,348
0
3,116
7,385
0
49,065
L
2,073
697
398
2,390
9,489
2,797
584
1,914
7,342
0
22,231
L
2,358
378
230
3,401
11,186
7,408
0
2,063
9,067
17,546
0
L
Ao Kuang
6,383
2,107
0
2,578
12,025
4,809
0
2,341
9,359
28,547
8,101
L
2,039
613
0
1,200
10,552
9,562
0
836
9,716
31,150
182
W
Ravana
RomanDR
Ravana
4,984
1,973
0
2,035
2,829
2,434
41
1,083
1,746
0
63,802
L
3,517
1,285
0
750
8,306
2,560
252
4,312
3,740
33,691
0
W
11,120
764
648
6,407
9,797
4,213
650
4,099
5,389
61,378
0
W
4,276
1,726
0
2,415
8,514
5,618
73
3,197
5,233
462
18,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,287
Gold Earned
36,952
223
Minions Killed
331
0
Camps Cleared
0
1,244,310
Distance Traveled
1,316,907
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,914
532
48
4
0
252,688
2
W
Serqet
7,398
569
64
5
0
325,441
0
L
Cupid
5,474
421
39
3
0
246,725
0
L
Maui
5,963
459
19
1
0
249,974
0
L
Ao Kuang
6,347
488
61
5
0
259,446
0
L
Athena
5,936
457
61
5
0
258,410
0
W
Ravana
8,362
643
107
8
0
248,724
0
L
Nu Wa
5,567
428
43
3
0
229,755
0
W
Hades
7,776
598
92
7
0
244,413
2
W
Surtr
6,502
500
20
2
0
245,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role