Player Matchup

Ullr
Ullr
Lsvy
Ullr
Level 107
God Stats
35W - 13L
1,908 SR
Queue Stats
138W - 113L
1,502 Elo+
Party 3
Hades
Hades
My Arctic Abyss
Hades
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
416W - 385L
1,491 Elo+
Party 3
Aphrodite
Aphrodite
Pandawannab
Aphrodite
Level 67
God Stats
0W - 8L
1,166 SR
Queue Stats
32W - 30L
1,396 Elo+
Party 2
Fenrir
Fenrir
Timoteo9042
Fenrir
Level 62
God Stats
1W - 6L
1,279 SR
Queue Stats
266W - 267L
1,476 Elo+
Solo
Skadi
Skadi
iiKuro
Skadi
Level 17
God Stats
3W - 4L
1,379 SR
Queue Stats
10W - 17L
1,280 Elo+
Party 2
Team Averages
Level 68
1,446 SR
1,429 Elo+

VS

Team Averages
Level 79
1,497 SR
1,464 Elo+
Achilles
Achilles
BabeePuncher
Achilles
Level 93
God Stats
6W - 9L
1,617 SR
Queue Stats
32W - 30L
1,471 Elo+
Party 1
Hachiman
Hachiman
LeoR1096
Hachiman
Level 45
God Stats
6W - 8L
1,396 SR
Queue Stats
63W - 78L
1,366 Elo+
Solo
Fenrir
Fenrir
doctorspud
Fenrir
Level 125
God Stats
9W - 12L
1,524 SR
Queue Stats
146W - 125L
1,483 Elo+
Solo
Nu Wa
Nu Wa
dogeatsdoritos
Nu Wa
Level 95
God Stats
13W - 16L
1,447 SR
Queue Stats
71W - 65L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
santos1s
Cthulhu
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Lsvy
Ullr
14
1 / 5 / 0
8,414
526
6,808
14,767
5,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 0
7,387
462
3,997
14,475
5,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
Pandawannab
Aphrodite
12
2 / 4 / 3
7,811
488
6,720
14,506
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
14
1 / 4 / 1
8,041
503
2,997
14,277
6,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Skadi
iiKuro
Skadi
12
1 / 3 / 2
7,027
439
5,562
8,198
2,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BabeePuncher
Achilles
17
6 / 0 / 2
9,857
616
13,010
15,474
15,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
LeoR1096
Hachiman
14
3 / 0 / 5
8,254
516
8,430
9,245
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
doctorspud
Fenrir
14
6 / 2 / 3
8,810
551
9,748
16,157
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 0 / 4
9,452
591
10,908
2,245
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
santos1s
Cthulhu
10
0 / 4 / 2
6,557
410
2,147
8,863
6,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
18
18
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
BabeePuncher
Achilles
6
0
2
7
W
Hachiman
LeoR1096
Hachiman
3
0
5
5.5
L
Ullr
Lsvy
Ullr
1
5
0
0.2
L
0
2
0
0
L
Aphrodite
Pandawannab
Aphrodite
2
4
3
0.88
L
Fenrir
1
4
1
0.38
W
Fenrir
doctorspud
Fenrir
6
2
3
3.75
W
3
0
4
5
L
Skadi
iiKuro
Skadi
1
3
2
0.67
W
Cthulhu
santos1s
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,084
Damage
44,243
66,223
Taken
51,984
28,632
Mitigated
33,142
24,631
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BabeePuncher
Achilles
13,010
1,794
0
5,766
15,474
15,058
0
1,014
14,296
217
70,964
W
Hachiman
LeoR1096
Hachiman
8,430
4,242
0
5,931
9,245
3,692
0
2,957
6,288
0
65,017
L
Ullr
Lsvy
Ullr
6,808
2,811
0
2,047
14,767
5,801
0
1,360
12,358
0
58,183
L
3,997
535
60
7,601
14,475
5,941
0
4,905
9,475
62,759
0
L
Aphrodite
Pandawannab
Aphrodite
6,720
1,251
855
6,132
14,506
7,875
323
3,387
11,119
49,345
0
L
Fenrir
2,997
1,196
0
6,554
14,277
6,221
0
1,900
12,034
0
70,139
W
Fenrir
doctorspud
Fenrir
9,748
1,878
0
2,148
16,157
7,542
0
3,798
12,359
0
73,038
W
10,908
1,893
0
394
2,245
811
956
748
1,497
73,215
0
L
Skadi
iiKuro
Skadi
5,562
2,678
0
1,382
8,198
2,794
110
1,790
6,408
0
36,054
W
Cthulhu
santos1s
Cthulhu
2,147
132
852
740
8,863
6,039
0
2,321
6,542
13,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,680
Gold Earned
42,930
475
Minions Killed
413
0
Camps Cleared
0
1,453,428
Distance Traveled
1,500,286
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,857
616
108
7
0
350,024
2
W
Hachiman
8,254
516
83
5
0
288,659
4
L
Ullr
8,414
526
126
8
0
267,345
3
L
Hades
7,387
462
108
7
0
299,843
0
L
Aphrodite
7,811
488
60
4
0
274,231
0
L
Fenrir
8,041
503
116
7
0
339,953
0
W
Fenrir
8,810
551
88
6
0
326,327
0
W
Nu Wa
9,452
591
112
7
0
309,419
6
L
Skadi
7,027
439
65
4
0
272,056
0
W
Cthulhu
6,557
410
22
1
0
225,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role