Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NELSON1013
Ares
Level 143
God Stats
3W - 3L
1,514 SR
Queue Stats
283W - 275L
1,564 Elo+
Party 2
Lancelot
Lancelot
Ryuushiii
Lancelot
Level 110
God Stats
31W - 20L
1,680 SR
Queue Stats
218W - 192L
1,569 Elo+
Party 2
Rama
Rama
bigdogcook18
Rama
Level 141
God Stats
15W - 10L
1,618 SR
Queue Stats
348W - 313L
1,565 Elo+
Party 2
Anubis
Anubis
jibley98
Anubis
Level 157
God Stats
38W - 40L
1,516 SR
Queue Stats
880W - 834L
1,568 Elo+
Solo
Team Averages
Level 136
1,566 SR
1,553 Elo+

VS

Team Averages
Level 139
1,517 SR
1,594 Elo+
Ishtar
Ishtar
Gelatø
Ishtar
Level 103
God Stats
4W - 3L
1,672 SR
Queue Stats
113W - 71L
1,731 Elo+
Party 1
Fenrir
Fenrir
HeLLbOy5464
Fenrir
Level 135
God Stats
1W - 3L
1,388 SR
Queue Stats
73W - 50L
1,561 Elo+
Solo
Tyr
Tyr
KARASU96
Tyr
Level 149
God Stats
1W - 3L
1,745 SR
Queue Stats
244W - 236L
1,528 Elo+
Solo
Ymir
Ymir
LeaveBots
Ymir
Level 206
God Stats
0W - 1L
1,281 SR
Queue Stats
349W - 254L
1,680 Elo+
Party 1
Janus
Janus
xXSw1tchXx
Janus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 0 / 0
5,967
663
3,112
6,408
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 0 / 2
5,845
649
3,511
8,349
4,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Ryuushiii
Lancelot
10
1 / 1 / 3
5,619
624
2,463
7,783
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 2
5,996
666
4,270
6,722
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
jibley98
Anubis
11
0 / 0 / 1
6,067
674
1,301
1,478
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Gelatø
Ishtar
9
2 / 2 / 0
5,262
585
6,058
6,292
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
0 / 3 / 0
5,156
573
2,607
7,757
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,424
603
3,096
6,528
5,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
0 / 1 / 2
5,003
556
2,903
5,438
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Janus
1
0 / 0 / 0
1,865
207
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
2
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
L
Ishtar
Gelatø
Ishtar
2
2
0
1
L
Fenrir
0
3
0
0
L
0
1
0
0
L
Ymir
0
1
2
1
W
3
0
2
4
W
Lancelot
Ryuushiii
Lancelot
1
1
3
2.5
W
2
1
2
3
W
Anubis
jibley98
Anubis
0
0
1
0.5
L
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,657
Damage
14,664
30,740
Taken
26,015
15,536
Mitigated
14,656
11,541
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,112
1,060
0
2,855
6,408
4,568
0
132
6,276
0
38,015
L
Ishtar
Gelatø
Ishtar
6,058
3,491
0
3,003
6,292
2,303
0
1,520
4,772
0
38,358
L
Fenrir
2,607
924
0
3,070
7,757
2,843
0
1,613
6,070
0
32,158
L
3,096
435
0
2,055
6,528
5,790
0
0
6,528
239
35,991
L
Ymir
2,903
1,443
0
2,148
5,438
3,720
0
1,622
3,808
15,492
0
W
3,511
239
0
2,705
8,349
4,534
0
1,632
6,717
19,865
0
W
Lancelot
Ryuushiii
Lancelot
2,463
642
0
2,137
7,783
3,222
0
1,128
6,655
0
44,146
W
4,270
3,777
0
2,929
6,722
2,544
0
867
5,811
0
41,241
W
Anubis
jibley98
Anubis
1,301
49
0
915
1,478
668
141
0
1,478
50,317
0
L
Janus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,494
Gold Earned
22,710
358
Minions Killed
211
0
Camps Cleared
0
998,996
Distance Traveled
751,810
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,967
663
75
8
0
210,124
0
L
Ishtar
5,262
585
73
8
0
165,600
0
L
Fenrir
5,156
573
54
6
0
218,676
0
L
Tyr
5,424
603
61
7
0
188,442
1
L
Ymir
5,003
556
23
3
0
179,092
0
W
Ares
5,845
649
21
2
0
199,008
2
W
Lancelot
5,619
624
77
9
0
227,215
0
W
Rama
5,996
666
74
8
0
171,093
2
W
Anubis
6,067
674
111
12
0
191,556
4
L
Janus
1,865
207
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role