Player Matchup

Ganesha
Ganesha
Ellesmera379
Ganesha
Level 26
God Stats
1W - 1L
1,458 SR
Queue Stats
8W - 11L
1,446 Elo+
Party 2
Hachiman
Hachiman
Flamith
Hachiman
Level 89
God Stats
4W - 2L
1,617 SR
Queue Stats
15W - 12L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
TrevahGotcha
Nu Wa
Level 120
God Stats
1W - 1L
1,491 SR
Queue Stats
45W - 53L
1,466 Elo+
Solo
Team Averages
Level 78
1,522 SR
1,475 Elo+

VS

Team Averages
Level 94
1,496 SR
1,449 Elo+
Medusa
Medusa
Pure X Da C
Medusa
Level 61
God Stats
35W - 35L
1,500 SR
Queue Stats
490W - 509L
1,417 Elo+
Party 1
Fenrir
Fenrir
SilentShadow876
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
ZxXxJACOBxXxZ
Baron Samedi
Level 120
God Stats
11W - 9L
1,488 SR
Queue Stats
212W - 206L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ellesmera379
Ganesha
15
1 / 2 / 13
10,828
722
6,507
11,254
11,611
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Flamith
Hachiman
15
9 / 4 / 4
12,313
821
15,894
12,840
5,486
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 3 / 9
12,221
815
11,692
9,202
3,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 2 / 4
11,971
798
10,229
10,968
4,216
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 9 / 4
10,915
728
6,771
17,227
5,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
ZxXxJACOBxXxZ
Baron Samedi
14
1 / 3 / 7
11,113
741
12,280
13,678
6,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
14
Kills
9
9
Deaths
14
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Ellesmera379
Ganesha
1
2
13
3.75
W
Hachiman
Flamith
Hachiman
9
4
4
2.75
L
Medusa
5
2
4
3.5
L
3
9
4
0.56
W
4
3
9
2.83
L
Baron Samedi
ZxXxJACOBxXxZ
Baron Samedi
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
29,280
33,296
Taken
41,873
20,557
Mitigated
16,083
4,015
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Ellesmera379
Ganesha
6,507
610
0
250
11,254
11,611
0
4,400
6,824
15,748
0
W
Hachiman
Flamith
Hachiman
15,894
8,441
0
2,689
12,840
5,486
1,174
5,312
7,528
0
50,589
L
Medusa
10,229
3,651
0
2,622
10,968
4,216
761
5,208
5,700
0
61,548
L
6,771
2,103
0
1,868
17,227
5,529
158
7,478
9,749
0
23,126
W
11,692
2,938
155
921
9,202
3,460
356
3,127
6,075
51,829
0
L
Baron Samedi
ZxXxJACOBxXxZ
Baron Samedi
12,280
295
1,201
3,687
13,678
6,338
81
5,983
7,587
58,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,362
Gold Earned
33,999
146
Minions Killed
197
0
Camps Cleared
0
785,069
Distance Traveled
805,469
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,828
722
0
0
0
295,469
0
W
Hachiman
12,313
821
71
5
0
258,168
5
L
Medusa
11,971
798
83
6
0
287,367
0
L
Fenrir
10,915
728
21
1
0
255,672
0
W
Nu Wa
12,221
815
75
5
0
231,432
0
L
Baron Samedi
11,113
741
93
6
0
262,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role