Player Matchup

Achilles
Achilles
Juanqui19
Achilles
Level 105
God Stats
1W - 1L
1,907 SR
Queue Stats
184W - 169L
1,504 Elo+
Party 1
Hachiman
Hachiman
LeoR1096
Hachiman
Level 45
God Stats
6W - 8L
1,475 SR
Queue Stats
63W - 78L
1,366 Elo+
Solo
Anubis
Anubis
TTVTylerpasta
Anubis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,296 Elo+
Solo
Ganesha
Ganesha
eLVIOSADO
Ganesha
Level 40
God Stats
3W - 2L
1,924 SR
Queue Stats
210W - 180L
1,484 Elo+
Party 1
Arachne
Arachne
swylus
Arachne
Level 143
God Stats
3W - 5L
1,729 SR
Queue Stats
312W - 300L
1,476 Elo+
Party 1
Team Averages
Level 84
1,707 SR
1,425 Elo+

VS

Team Averages
Level 128
1,398 SR
1,367 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Caldumiro
Amaterasu
Level 106
God Stats
11W - 6L
1,206 SR
Queue Stats
89W - 85L
1,320 Elo+
Party 3
Cerberus
Cerberus
DiamondF0X
Cerberus
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
460W - 445L
1,458 Elo+
Solo
Hades
Hades
ThroatPunchDaddy
Hades
Level 126
God Stats
1W - 1L
1,284 SR
Queue Stats
5W - 15L
1,213 Elo+
Party 2
Geb
Geb
UberJinx
Geb
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
93W - 98L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Juanqui19
Achilles
9
0 / 2 / 0
5,514
501
5,052
10,955
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
LeoR1096
Hachiman
9
0 / 1 / 1
5,034
458
5,129
7,241
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,715
338
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
eLVIOSADO
Ganesha
10
1 / 4 / 0
5,706
519
3,791
6,660
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
swylus
Arachne
12
3 / 1 / 1
6,588
599
4,798
10,370
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
2 / 1 / 0
6,192
563
6,051
6,398
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Caldumiro
Amaterasu
13
4 / 0 / 0
7,792
708
6,158
9,662
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
DiamondF0X
Cerberus
9
0 / 1 / 2
5,997
545
3,172
11,861
5,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 1
6,271
570
2,968
5,164
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 1
5,792
527
1,995
9,454
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
8
8
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
1
0
2
W
Amaterasu
Caldumiro
Amaterasu
4
0
0
4
W
Cerberus
DiamondF0X
Cerberus
0
1
2
1
L
Achilles
Juanqui19
Achilles
0
2
0
0
L
Hachiman
LeoR1096
Hachiman
0
1
1
0.5
L
0
0
0
0
W
1
0
1
1.5
W
1
2
1
0.75
L
Ganesha
eLVIOSADO
Ganesha
1
4
0
0.25
L
Arachne
swylus
Arachne
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,770
Damage
20,344
35,226
Taken
42,539
17,428
Mitigated
21,763
7,914
Healing
16,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,051
4,860
0
1,738
6,398
2,106
1,058
0
6,398
0
40,660
W
Amaterasu
Caldumiro
Amaterasu
6,158
2,449
0
3,790
9,662
7,590
381
2,928
6,283
0
50,465
W
Cerberus
DiamondF0X
Cerberus
3,172
875
1,309
3,992
11,861
5,887
104
0
11,861
22,867
0
L
Achilles
Juanqui19
Achilles
5,052
1,316
0
2,484
10,955
8,208
0
4,370
6,585
0
27,529
L
Hachiman
LeoR1096
Hachiman
5,129
2,622
0
3,364
7,241
2,281
0
1,364
5,877
0
29,174
L
0
0
0
0
0
0
0
0
0
0
0
W
2,968
89
131
3,179
5,164
2,275
458
0
5,164
39,227
0
W
1,995
37
0
2,679
9,454
3,905
140
431
8,990
34,335
0
L
Ganesha
eLVIOSADO
Ganesha
3,791
448
0
3
6,660
2,993
0
63
6,195
28,637
0
L
Arachne
swylus
Arachne
4,798
3,778
0
2,063
10,370
3,946
0
2,401
7,877
0
56,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,557
Gold Earned
32,044
237
Minions Killed
317
0
Camps Cleared
0
938,838
Distance Traveled
1,160,809
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,192
563
61
6
0
224,008
4
W
Amaterasu
7,792
708
82
7
0
213,837
1
W
Cerberus
5,997
545
31
3
0
227,740
4
L
Achilles
5,514
501
31
3
0
240,391
0
L
Hachiman
5,034
458
49
4
0
210,188
2
L
Anubis
3,715
338
0
0
0
0
0
W
Hades
6,271
570
87
8
0
225,318
0
W
Geb
5,792
527
56
5
0
269,906
3
L
Ganesha
5,706
519
57
5
0
216,399
0
L
Arachne
6,588
599
100
9
0
271,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role