Player Matchup

Medusa
Medusa
AURSX
Medusa
Level 67
God Stats
2W - 0L
1,466 SR
Queue Stats
7W - 3L
1,498 Elo+
Party 2
Ix Chel
Ix Chel
Amtrocious
Ix Chel
Level 127
God Stats
2W - 6L
1,152 SR
Queue Stats
128W - 139L
1,474 Elo+
Solo
Vamana
Vamana
SoulEmper0r
Vamana
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
Tufat
Atlas
Level 105
God Stats
1W - 0L
1,544 SR
Queue Stats
7W - 4L
1,513 Elo+
Party 2
Pele
Pele
WoA dFuZe
Pele
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 76
1,433 SR
1,497 Elo+

VS

Team Averages
Level 61
1,496 SR
1,467 Elo+
Hachiman
Hachiman
 
Hachiman
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Tarheelboy_11
Ymir
Level 86
God Stats
0W - 2L
1,220 SR
Queue Stats
108W - 113L
1,429 Elo+
Party 1
Mulan
Mulan
This_Guy_1530
Mulan
Level 27
God Stats
1W - 2L
1,693 SR
Queue Stats
44W - 47L
1,437 Elo+
Party 1
Olorun
Olorun
isaquems
Olorun
Level 108
God Stats
28W - 21L
1,569 SR
Queue Stats
165W - 165L
1,512 Elo+
Solo
Thor
Thor
spikeisraw
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AURSX
Medusa
11
2 / 1 / 1
6,770
564
5,505
5,617
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Amtrocious
Ix Chel
11
1 / 2 / 1
6,168
514
6,568
8,985
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
11
1 / 3 / 0
6,112
509
3,082
7,848
4,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Tufat
Atlas
10
0 / 0 / 3
6,642
554
3,173
5,864
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
11
1 / 2 / 3
6,372
531
4,053
8,811
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 1 / 2
5,613
468
3,798
6,405
2,308
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,194
516
1,869
8,758
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 1
7,652
638
6,568
7,275
7,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Olorun
isaquems
Olorun
5
0 / 1 / 0
4,415
368
666
3,123
984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 2 / 1
6,640
553
5,863
10,859
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
8
8
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
2
1
W
Medusa
AURSX
Medusa
2
1
1
2.5
W
Ix Chel
Amtrocious
Ix Chel
1
2
1
0.75
W
Vamana
1
3
0
0.33
L
1
1
1
1.5
L
3
1
1
3.5
W
Atlas
Tufat
Atlas
0
0
3
1.5
W
Pele
1
2
3
1.25
L
Olorun
isaquems
Olorun
0
1
0
0
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,381
Damage
18,764
37,125
Taken
36,420
16,747
Mitigated
21,754
9,513
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,798
2,604
0
2,420
6,405
2,308
0
1,066
5,339
0
34,001
W
Medusa
AURSX
Medusa
5,505
2,337
0
2,364
5,617
2,236
627
799
4,818
0
45,958
W
Ix Chel
Amtrocious
Ix Chel
6,568
963
183
2,396
8,985
2,949
698
933
8,052
43,975
0
W
Vamana
3,082
2,187
0
1,129
7,848
4,092
0
75
7,290
0
25,711
L
1,869
187
0
1,599
8,758
6,271
0
2,367
6,391
21,153
0
L
6,568
1,979
0
2,992
7,275
7,663
367
77
7,198
160
48,039
W
Atlas
Tufat
Atlas
3,173
1,456
0
1,686
5,864
4,208
174
519
5,345
26,071
0
W
Pele
4,053
960
58
1,697
8,811
3,262
176
444
8,236
0
44,186
L
Olorun
isaquems
Olorun
666
237
0
942
3,123
984
0
1,610
1,513
14,190
0
L
5,863
1,207
0
500
10,859
4,528
0
4,716
6,143
0
45,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,064
Gold Earned
30,514
298
Minions Killed
261
0
Camps Cleared
0
1,182,321
Distance Traveled
1,053,561
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,613
468
67
6
0
214,212
0
W
Medusa
6,770
564
80
7
0
211,993
0
W
Ix Chel
6,168
514
73
6
0
208,981
2
W
Vamana
6,112
509
48
4
0
260,340
0
L
Ymir
6,194
516
25
2
0
240,376
0
L
Mulan
7,652
638
81
7
0
236,654
2
W
Atlas
6,642
554
38
3
0
233,781
3
W
Pele
6,372
531
59
5
0
267,226
0
L
Olorun
4,415
368
25
2
0
83,043
0
L
Thor
6,640
553
63
5
0
279,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role