Player Matchup

Bakasura
Bakasura
RUSTY BLADES71
Bakasura
Level 47
God Stats
5W - 0L
1,864 SR
Queue Stats
39W - 57L
1,331 Elo+
Solo
Aphrodite
Aphrodite
SpawntasticMoose
Aphrodite
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 72L
1,452 Elo+
Solo
Cernunnos
Cernunnos
TheDamnedKing
Cernunnos
Level 76
God Stats
3W - 1L
1,670 SR
Queue Stats
65W - 50L
1,473 Elo+
Party 2
Hades
Hades
TheSatanicClown
Hades
Level 45
God Stats
4W - 5L
1,415 SR
Queue Stats
18W - 19L
1,363 Elo+
Party 2
Agni
Agni
UGT Kraken
Agni
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 48L
1,483 Elo+
Party 2
Team Averages
Level 57
1,590 SR
1,420 Elo+

VS

Team Averages
Level 58
1,469 SR
1,364 Elo+
Neith
Neith
ElSeveen
Neith
Level 67
God Stats
2W - 4L
1,642 SR
Queue Stats
547W - 509L
1,433 Elo+
Solo
Ymir
Ymir
TaxingWaFfLeS
Ymir
Level 18
God Stats
0W - 1L
1,424 SR
Queue Stats
2W - 3L
1,390 Elo+
Party 1
Anubis
Anubis
VarietalMedal5
Anubis
Level 80
God Stats
5W - 3L
1,500 SR
Queue Stats
75W - 70L
1,387 Elo+
Solo
Chang'e
Chang'e
hokizo
Chang'e
Level 82
God Stats
3W - 5L
1,635 SR
Queue Stats
7W - 8L
1,249 Elo+
Party 1
Nemesis
Nemesis
mikeymtv
Nemesis
Level 44
God Stats
1W - 4L
1,145 SR
Queue Stats
42W - 68L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
3 / 4 / 6
9,805
545
10,111
21,262
7,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Aphrodite
13
0 / 3 / 6
8,840
491
5,107
16,444
14,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cernunnos
TheDamnedKing
Cernunnos
13
1 / 1 / 0
7,704
428
8,089
14,281
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 6 / 7
9,407
523
10,112
15,540
6,734
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
11 / 6 / 3
10,429
579
17,223
12,708
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElSeveen
Neith
14
2 / 2 / 2
8,488
472
13,346
12,279
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 1
7,124
396
5,775
15,280
13,634
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
7 / 3 / 4
10,902
606
12,702
10,713
5,564
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
hokizo
Chang'e
13
2 / 6 / 4
8,885
494
8,044
17,939
6,008
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
mikeymtv
Nemesis
16
6 / 3 / 3
9,929
552
10,374
13,932
5,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
18
Kills
18
20
Deaths
18
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
ElSeveen
Neith
2
2
2
1.5
W
Bakasura
3
4
6
1.5
W
Aphrodite
0
3
6
1
L
1
4
1
0.38
W
Cernunnos
TheDamnedKing
Cernunnos
1
1
0
1
W
3
6
7
1.08
W
11
6
3
2.08
L
7
3
4
3
L
Chang'e
hokizo
Chang'e
2
6
4
0.67
L
Nemesis
mikeymtv
Nemesis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,642
Damage
50,241
80,235
Taken
70,143
40,881
Mitigated
35,680
22,000
Healing
20,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ElSeveen
Neith
13,346
5,535
0
6,575
12,279
4,930
1,127
3,761
8,518
0
57,525
W
Bakasura
10,111
6,922
0
5,296
21,262
7,966
385
7,627
13,365
0
73,638
W
Aphrodite
5,107
1,022
3,865
6,437
16,444
14,907
158
4,443
11,861
36,409
0
L
5,775
970
0
3,020
15,280
13,634
155
6,586
8,430
32,763
0
W
Cernunnos
TheDamnedKing
Cernunnos
8,089
3,152
0
4,291
14,281
6,107
923
1,673
12,608
0
53,604
W
10,112
1,439
0
1,623
15,540
6,734
0
5,971
9,417
45,346
0
W
17,223
2,760
0
488
12,708
5,167
255
6,411
6,147
57,779
0
L
12,702
637
0
4,613
10,713
5,564
873
6,323
4,320
75,556
0
L
Chang'e
hokizo
Chang'e
8,044
629
320
5,377
17,939
6,008
1,336
10,375
7,404
52,824
0
L
Nemesis
mikeymtv
Nemesis
10,374
4,013
0
356
13,932
5,544
0
5,550
7,892
0
73,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,185
Gold Earned
45,328
400
Minions Killed
410
0
Camps Cleared
0
1,664,208
Distance Traveled
1,654,693
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,488
472
69
4
0
316,494
2
W
Bakasura
9,805
545
119
7
0
361,193
2
W
Aphrodite
8,840
491
48
3
0
321,945
2
L
Ymir
7,124
396
42
2
0
350,322
0
W
Cernunnos
7,704
428
91
5
0
344,137
1
W
Hades
9,407
523
53
3
0
315,022
0
W
Agni
10,429
579
89
5
0
321,911
0
L
Anubis
10,902
606
122
7
0
272,519
2
L
Chang'e
8,885
494
85
5
0
325,167
0
L
Nemesis
9,929
552
92
5
0
390,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role