Player Matchup

Cthulhu
Cthulhu
Birsha
Cthulhu
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,772 Elo+
Party 1
Kuzenbo
Kuzenbo
OGsimp420
Kuzenbo
Level 72
God Stats
2W - 0L
1,965 SR
Queue Stats
21W - 3L
1,734 Elo+
Party 1
Horus
Horus
pimpjuice2000
Horus
Level 70
God Stats
46W - 44L
1,507 SR
Queue Stats
1,048W - 1,387L
1,438 Elo+
Solo
Nu Wa
Nu Wa
uwutah
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 12L
1,676 Elo+
Party 1
Martichoras
Martichoras
їEclipse
Martichoras
Level 158
God Stats
4W - 0L
1,268 SR
Queue Stats
70W - 67L
1,511 Elo+
Party 1
Team Averages
Level 89
1,548 SR
1,626 Elo+

VS

Team Averages
Level 87
1,625 SR
1,626 Elo+
Mercury
Mercury
 
Mercury
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Birdman12345
Janus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 18L
1,627 Elo+
Party 2
Chaac
Chaac
DereHick
Chaac
Level 49
God Stats
1W - 1L
1,762 SR
Queue Stats
8W - 4L
1,889 Elo+
Party 2
Maui
Maui
Lehmanade
Maui
Level 68
God Stats
1W - 1L
1,904 SR
Queue Stats
8W - 6L
1,720 Elo+
Party 2
Danzaburou
Danzaburou
MC1191
Danzaburou
Level 100
God Stats
216W - 237L
1,460 SR
Queue Stats
306W - 330L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Birsha
Cthulhu
11
3 / 0 / 7
5,569
928
6,649
5,884
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
OGsimp420
Kuzenbo
11
2 / 0 / 7
5,612
935
2,694
6,621
6,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 6
4,898
816
1,214
2,568
1,465
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nu Wa
uwutah
Nu Wa
12
3 / 0 / 7
5,608
935
8,079
3,147
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Martichoras
їEclipse
Martichoras
11
4 / 1 / 3
5,767
961
2,513
3,951
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 1 / 2
4,455
743
685
4,389
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 0
5,012
835
4,915
4,548
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
DereHick
Chaac
10
0 / 4 / 2
4,777
796
5,882
7,569
4,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
9
0 / 2 / 2
4,610
768
1,964
6,279
3,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MC1191
Danzaburou
8
0 / 4 / 2
4,232
705
1,948
4,999
1,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
13
Kills
2
2
Deaths
13
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
2
1
L
2
2
0
1
W
Cthulhu
Birsha
Cthulhu
3
0
7
6.5
L
Chaac
DereHick
Chaac
0
4
2
0.25
L
Maui
0
2
2
0.5
L
Danzaburou
MC1191
Danzaburou
0
4
2
0.25
W
Kuzenbo
OGsimp420
Kuzenbo
2
0
7
5.5
W
1
1
6
4
W
Nu Wa
uwutah
Nu Wa
3
0
7
6.5
W
Martichoras
їEclipse
Martichoras
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,149
Damage
15,394
22,171
Taken
27,784
15,795
Mitigated
13,595
6,638
Healing
3,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
685
345
0
1,000
4,389
1,548
0
2,385
1,823
0
7,064
L
4,915
237
0
0
4,548
1,715
0
3,116
1,331
17,470
0
W
Cthulhu
Birsha
Cthulhu
6,649
335
217
1,286
5,884
4,748
150
2,026
3,738
17,112
343
L
Chaac
DereHick
Chaac
5,882
704
0
1,105
7,569
4,703
0
3,939
3,394
0
18,202
L
Maui
1,964
339
407
573
6,279
3,762
0
3,403
2,528
7,527
0
L
Danzaburou
MC1191
Danzaburou
1,948
751
0
205
4,999
1,867
0
3,139
1,601
0
5,912
W
Kuzenbo
OGsimp420
Kuzenbo
2,694
1,295
0
1,938
6,621
6,943
145
1,566
5,004
9,830
0
W
1,214
474
960
783
2,568
1,465
0
1,184
1,280
0
2,386
W
Nu Wa
uwutah
Nu Wa
8,079
2,168
0
896
3,147
1,007
866
316
2,681
23,805
0
W
Martichoras
їEclipse
Martichoras
2,513
1,164
0
558
3,951
1,632
536
1,524
2,151
0
12,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
23,086
127
Minions Killed
105
0
Camps Cleared
0
651,147
Distance Traveled
550,956
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,455
743
12
2
0
127,108
0
L
Janus
5,012
835
37
6
0
110,991
0
W
Cthulhu
5,569
928
26
4
0
138,990
0
L
Chaac
4,777
796
32
5
0
104,552
1
L
Maui
4,610
768
12
2
0
123,222
2
L
Danzaburou
4,232
705
12
2
0
85,083
1
W
Kuzenbo
5,612
935
17
3
0
138,270
0
W
Horus
4,898
816
2
0
0
120,693
0
W
Nu Wa
5,608
935
53
9
0
127,794
0
W
Martichoras
5,767
961
29
5
0
125,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role