Player Matchup

Ares
Ares
Animmo
Ares
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
207W - 183L
1,331 Elo+
Party 2
Horus
Horus
Charismatica96
Horus
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
260W - 268L
1,503 Elo+
Solo
Hun Batz
Hun Batz
MrSatisfaction1
Hun Batz
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 69L
1,370 Elo+
Party 2
Danzaburou
Danzaburou
SmokyChilla
Danzaburou
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
201W - 213L
1,393 Elo+
Party 2
Bellona
Bellona
santecio
Bellona
Level 152
God Stats
4W - 3L
1,517 SR
Queue Stats
181W - 128L
1,495 Elo+
Solo
Team Averages
Level 123
1,503 SR
1,418 Elo+

VS

Team Averages
Level 80
1,622 SR
1,498 Elo+
Anhur
Anhur
 
Anhur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Capricorm
Ravana
Level 126
God Stats
3W - 3L
1,796 SR
Queue Stats
273W - 294L
1,496 Elo+
Solo
Khepri
Khepri
DerBeweger
Khepri
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 117L
1,504 Elo+
Party 1
Ra
Ra
rdekkerr
Ra
Level 29
God Stats
4W - 2L
1,635 SR
Queue Stats
196W - 199L
1,462 Elo+
Solo
Surtr
Surtr
zuhausbeiderman
Surtr
Level 71
God Stats
2W - 1L
1,681 SR
Queue Stats
148W - 130L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Animmo
Ares
12
3 / 0 / 7
6,669
1,112
4,038
4,639
4,207
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 8
6,291
1,049
2,180
8,538
6,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
12
2 / 0 / 7
6,687
1,115
3,574
5,442
2,794
Danzaburou
SmokyChilla
Danzaburou
12
2 / 2 / 6
6,411
1,069
6,307
7,143
3,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
santecio
Bellona
12
3 / 1 / 6
6,679
1,113
7,361
8,364
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 2
5,870
978
5,122
5,379
2,917
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Capricorm
Ravana
5
0 / 0 / 0
4,560
760
0
0
0
Khepri
DerBeweger
Khepri
11
1 / 3 / 1
6,018
1,003
2,594
6,733
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 2
6,052
1,009
9,044
4,954
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 3 / 4
5,650
942
7,057
8,987
11,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
10
Kills
4
5
Deaths
10
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
2
1
W
Ares
Animmo
Ares
3
0
7
6.5
L
Ravana
Capricorm
Ravana
0
0
0
0
W
0
2
8
2
L
Khepri
DerBeweger
Khepri
1
3
1
0.5
W
Hun Batz
2
0
7
5.5
W
Danzaburou
SmokyChilla
Danzaburou
2
2
6
2.5
L
2
2
2
1.5
W
Bellona
santecio
Bellona
3
1
6
6
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,460
Damage
23,817
34,126
Taken
26,053
23,816
Mitigated
24,511
10,597
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,122
2,827
283
636
5,379
2,917
0
797
4,582
0
12,737
W
Ares
Animmo
Ares
4,038
454
1,828
994
4,639
4,207
354
1,743
2,896
5,335
0
L
Ravana
Capricorm
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
2,180
995
1,912
2,528
8,538
6,257
229
3,633
4,718
0
6,036
L
Khepri
DerBeweger
Khepri
2,594
212
852
439
6,733
7,326
0
1,191
5,346
3,664
0
W
Hun Batz
3,574
642
81
962
5,442
2,794
575
1,650
3,597
0
14,350
W
Danzaburou
SmokyChilla
Danzaburou
6,307
2,307
725
653
7,143
3,970
185
1,283
5,860
0
20,517
L
9,044
414
2,506
832
4,954
2,746
0
726
4,184
19,040
0
W
Bellona
santecio
Bellona
7,361
1,347
0
914
8,364
6,588
393
3,279
5,085
0
10,843
L
7,057
1,669
362
1,581
8,987
11,522
0
1,428
7,559
205
11,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,737
Gold Earned
28,150
84
Minions Killed
66
0
Camps Cleared
0
635,725
Distance Traveled
446,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,870
978
21
4
0
105,751
0
W
Ares
6,669
1,112
4
1
0
130,886
0
L
Ravana
4,560
760
0
0
0
0
0
W
Horus
6,291
1,049
10
2
0
115,298
0
L
Khepri
6,018
1,003
7
1
0
116,283
0
W
Hun Batz
6,687
1,115
28
5
0
154,145
0
W
Danzaburou
6,411
1,069
26
4
0
109,003
0
L
Ra
6,052
1,009
26
4
0
109,620
0
W
Bellona
6,679
1,113
16
3
0
126,393
0
L
Surtr
5,650
942
12
2
0
115,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role