Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
 
Heimdallr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
DragonFlameKid34
Shiva
Level 155
God Stats
5W - 4L
1,707 SR
Queue Stats
501W - 493L
1,475 Elo+
Party 2
Jormungandr
Jormungandr
Gallta
Jormungandr
Level 62
God Stats
22W - 15L
1,571 SR
Queue Stats
42W - 45L
1,501 Elo+
Party 3
Set
Set
nouchi25tyu
Set
Level 101
God Stats
9W - 13L
1,430 SR
Queue Stats
304W - 306L
1,508 Elo+
Solo
Team Averages
Level 113
1,542 SR
1,497 Elo+

VS

Team Averages
Level 119
1,511 SR
1,467 Elo+
Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Dariofofo
Vamana
Level 107
God Stats
14W - 12L
1,510 SR
Queue Stats
141W - 153L
1,473 Elo+
Solo
Ix Chel
Ix Chel
FearedTennessee
Ix Chel
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,444 Elo+
Party 1
Yemoja
Yemoja
TheSage929
Yemoja
Level 113
God Stats
8W - 10L
1,334 SR
Queue Stats
51W - 52L
1,462 Elo+
Party 1
Skadi
Skadi
milk3 cand3
Skadi
Level 126
God Stats
9W - 4L
1,713 SR
Queue Stats
50W - 53L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 2 / 2
7,444
573
9,489
10,064
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
 
Heimdallr
9
2 / 4 / 2
5,779
445
4,914
8,645
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 2
6,026
464
7,926
9,855
7,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Jormungandr
Gallta
Jormungandr
12
1 / 1 / 1
7,268
559
7,141
9,774
10,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 1 / 0
6,701
515
4,596
11,728
6,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 1 / 3
8,238
634
6,967
10,377
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Dariofofo
Vamana
12
1 / 2 / 1
6,737
518
4,622
12,276
8,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 1
6,505
500
4,241
7,023
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Yemoja
TheSage929
Yemoja
11
0 / 3 / 6
6,030
464
5,486
9,851
5,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
7 / 2 / 1
7,618
586
6,983
9,999
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
11
12
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
2
2
1.5
L
Heimdallr
 
Heimdallr
2
4
2
0.75
W
Loki
 
Loki
3
1
3
4.5
W
Vamana
Dariofofo
Vamana
1
2
1
0.75
L
2
4
2
0.75
W
0
2
1
0.25
L
Jormungandr
Gallta
Jormungandr
1
1
1
1.5
W
Yemoja
TheSage929
Yemoja
0
3
6
1
W
7
2
1
3.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,066
Damage
28,299
50,066
Taken
49,526
31,346
Mitigated
24,935
7,518
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,489
263
0
4,072
10,064
3,899
480
3,475
6,187
58,872
0
L
Heimdallr
 
Heimdallr
4,914
1,571
0
640
8,645
3,120
0
1,335
6,884
0
23,205
W
Loki
 
Loki
6,967
2,663
0
5,040
10,377
4,117
327
1,586
8,791
0
74,752
W
Vamana
Dariofofo
Vamana
4,622
3,092
0
1,722
12,276
8,461
264
6,189
6,087
0
42,372
L
7,926
1,568
411
740
9,855
7,136
0
1,814
7,388
0
33,249
W
4,241
524
282
1,182
7,023
2,779
0
5,774
1,249
39,052
0
L
Jormungandr
Gallta
Jormungandr
7,141
2,181
0
623
9,774
10,470
216
65
9,709
54,253
679
W
Yemoja
TheSage929
Yemoja
5,486
1,047
1,165
1,024
9,851
5,413
245
2,402
7,449
21,586
0
W
6,983
2,740
0
3,075
9,999
4,165
2,836
0
9,996
0
47,118
L
4,596
2,265
0
1,032
11,728
6,721
0
2,345
9,195
0
51,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,218
Gold Earned
35,128
357
Minions Killed
377
0
Camps Cleared
0
1,158,314
Distance Traveled
1,308,883
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,444
573
113
9
0
225,161
2
L
Heimdallr
5,779
445
45
3
0
177,770
0
W
Loki
8,238
634
119
9
0
298,780
2
W
Vamana
6,737
518
68
5
0
243,140
0
L
Shiva
6,026
464
41
3
0
199,617
4
W
Ix Chel
6,505
500
87
7
0
244,788
4
L
Jormungandr
7,268
559
80
6
0
235,218
0
W
Yemoja
6,030
464
37
3
0
226,624
3
W
Skadi
7,618
586
66
5
0
295,551
0
L
Set
6,701
515
78
6
0
320,548
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role