Player Matchup

Bakasura
Bakasura
Butts2Nutz
Bakasura
Level 156
God Stats
4W - 2L
1,544 SR
Queue Stats
639W - 619L
1,537 Elo+
Solo
Ix Chel
Ix Chel
KING_DRE_HOE
Ix Chel
Level 125
God Stats
4W - 1L
1,542 SR
Queue Stats
169W - 164L
1,556 Elo+
Solo
Sol
Sol
Kewocksi
Sol
Level 121
God Stats
1W - 2L
1,477 SR
Queue Stats
29W - 24L
1,569 Elo+
Party 2
Ishtar
Ishtar
LordTȳrant
Ishtar
Level 99
God Stats
2W - 1L
1,583 SR
Queue Stats
2W - 1L
1,718 Elo+
Solo
Cerberus
Cerberus
UncleFondele
Cerberus
Level 37
God Stats
1W - 0L
1,743 SR
Queue Stats
12W - 13L
1,538 Elo+
Party 2
Team Averages
Level 108
1,578 SR
1,584 Elo+

VS

Team Averages
Level 127
1,621 SR
1,487 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ADumbBaby
Thanatos
Level 128
God Stats
10W - 6L
1,597 SR
Queue Stats
100W - 107L
1,431 Elo+
Party 1
Mercury
Mercury
XxClutchxX98
Mercury
Level 90
God Stats
2W - 1L
1,868 SR
Queue Stats
269W - 239L
1,584 Elo+
Solo
Rama
Rama
ZapnZay
Rama
Level 147
God Stats
1W - 1L
1,639 SR
Queue Stats
104W - 115L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Butts2Nutz
Bakasura
12
10 / 1 / 4
7,770
648
8,436
11,594
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ix Chel
KING_DRE_HOE
Ix Chel
10
2 / 1 / 3
6,282
524
3,098
9,683
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 5
7,084
590
4,293
6,671
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
12
1 / 0 / 2
6,892
574
4,310
6,201
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
UncleFondele
Cerberus
12
1 / 1 / 1
6,714
560
4,398
11,717
8,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
1 / 2 / 0
7,431
619
7,191
10,684
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
 
Poseidon
11
0 / 4 / 1
6,177
515
6,009
5,423
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ADumbBaby
Thanatos
7
0 / 6 / 3
5,171
431
6,137
9,800
5,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
XxClutchxX98
Mercury
10
1 / 2 / 2
6,202
517
5,602
7,799
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
ZapnZay
Rama
10
1 / 3 / 0
6,291
524
3,655
8,954
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
3
3
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
2
0
0.5
L
Poseidon
 
Poseidon
0
4
1
0.13
L
Thanatos
ADumbBaby
Thanatos
0
6
3
0.25
W
Bakasura
Butts2Nutz
Bakasura
10
1
4
12
W
Ix Chel
KING_DRE_HOE
Ix Chel
2
1
3
3.5
W
2
0
5
4.5
W
Ishtar
1
0
2
2
W
Cerberus
UncleFondele
Cerberus
1
1
1
1.5
L
Mercury
XxClutchxX98
Mercury
1
2
2
1
L
Rama
ZapnZay
Rama
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,535
Damage
28,594
45,866
Taken
42,660
23,925
Mitigated
19,740
20,567
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,191
902
0
3,061
10,684
7,311
20
4,398
6,136
142
64,794
L
Poseidon
 
Poseidon
6,009
679
0
376
5,423
1,663
0
2,571
2,721
47,635
0
L
Thanatos
ADumbBaby
Thanatos
6,137
2,057
150
3,649
9,800
5,337
0
2,901
6,653
0
25,667
W
Bakasura
Butts2Nutz
Bakasura
8,436
5,918
0
3,741
11,594
4,332
0
1,313
10,242
0
38,786
W
Ix Chel
KING_DRE_HOE
Ix Chel
3,098
634
1,088
4,038
9,683
6,865
0
2,891
6,792
24,011
0
W
4,293
1,570
0
4,242
6,671
2,101
2,357
1,840
4,831
53,653
0
W
Ishtar
4,310
2,350
0
3,440
6,201
2,599
0
28
6,173
0
49,999
W
Cerberus
UncleFondele
Cerberus
4,398
367
0
4,018
11,717
8,028
0
142
11,575
51,677
0
L
Mercury
XxClutchxX98
Mercury
5,602
2,869
0
1,000
7,799
2,618
0
1,693
5,880
0
41,943
L
Rama
ZapnZay
Rama
3,655
3,175
0
3,614
8,954
2,811
0
331
7,938
0
40,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,742
Gold Earned
31,272
397
Minions Killed
370
0
Camps Cleared
0
1,236,338
Distance Traveled
1,217,991
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,431
619
108
9
0
227,299
0
L
Poseidon
6,177
515
85
7
0
263,853
0
L
Thanatos
5,171
431
27
2
0
244,368
2
W
Bakasura
7,770
648
67
6
0
315,895
1
W
Ix Chel
6,282
524
33
3
0
236,036
3
W
Sol
7,084
590
93
8
0
227,064
0
W
Ishtar
6,892
574
92
8
0
220,399
2
W
Cerberus
6,714
560
112
9
0
236,944
2
L
Mercury
6,202
517
71
6
0
266,162
0
L
Rama
6,291
524
79
7
0
216,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role