Player Matchup

Merlin
Merlin
Awesome_Benny
Merlin
Level 124
God Stats
3W - 5L
1,641 SR
Queue Stats
35W - 49L
1,390 Elo+
Party 2
Nemesis
Nemesis
BlackStar1069
Nemesis
Level 67
God Stats
5W - 2L
1,665 SR
Queue Stats
54W - 69L
1,418 Elo+
Party 2
Sol
Sol
JPx4
Sol
Level 109
God Stats
6W - 4L
1,409 SR
Queue Stats
179W - 174L
1,512 Elo+
Solo
Cu Chulainn
Cu Chulainn
TacoScorpion
Cu Chulainn
Level 81
God Stats
8W - 3L
1,561 SR
Queue Stats
137W - 110L
1,437 Elo+
Solo
Thor
Thor
vDreki
Thor
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 89
1,555 SR
1,451 Elo+

VS

Team Averages
Level 109
1,570 SR
1,437 Elo+
Osiris
Osiris
BloodyThebes
Osiris
Level 116
God Stats
156W - 172L
1,543 SR
Queue Stats
914W - 840L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
Deathmonkeyz3D
Baron Samedi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,391 Elo+
Party 1
Charybdis
Charybdis
Pandzilla
Charybdis
Level 129
God Stats
2W - 1L
1,795 SR
Queue Stats
128W - 146L
1,438 Elo+
Party 1
Kukulkan
Kukulkan
PickleRiiick 01
Kukulkan
Level 119
God Stats
5W - 8L
1,303 SR
Queue Stats
106W - 133L
1,411 Elo+
Party 1
Awilix
Awilix
SansOMGkiller45
Awilix
Level 65
God Stats
7W - 3L
1,708 SR
Queue Stats
443W - 405L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,657
690
8,592
6,865
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
16
5 / 1 / 2
9,210
658
8,750
11,491
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
JPx4
Sol
11
0 / 5 / 0
6,657
476
5,033
9,662
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
TacoScorpion
Cu Chulainn
13
0 / 1 / 3
7,880
563
9,783
12,420
11,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
vDreki
Thor
11
1 / 3 / 1
6,640
474
3,693
11,066
8,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 3 / 0
7,890
564
10,268
18,102
19,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Deathmonkeyz3D
Baron Samedi
12
3 / 1 / 5
7,739
553
7,192
9,454
8,332
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Pandzilla
Charybdis
13
5 / 1 / 2
7,954
568
9,652
12,185
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
12
0 / 3 / 0
7,494
535
1,642
6,393
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 0
5,519
394
1,005
8,274
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
9
10
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Nemesis
5
1
2
6
L
Osiris
1
3
0
0.33
L
Baron Samedi
Deathmonkeyz3D
Baron Samedi
3
1
5
5.5
W
Sol
JPx4
Sol
0
5
0
0
L
Charybdis
Pandzilla
Charybdis
5
1
2
6
L
Kukulkan
0
3
0
0
L
0
4
0
0
W
Cu Chulainn
TacoScorpion
Cu Chulainn
0
1
3
1.5
W
Thor
vDreki
Thor
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,851
Damage
29,759
51,504
Taken
54,408
30,512
Mitigated
37,501
7,952
Healing
19,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,592
195
0
1,755
6,865
2,614
340
1,270
5,595
73,275
0
W
Nemesis
8,750
5,401
0
901
11,491
5,005
0
2,243
9,248
0
84,408
L
Osiris
10,268
3,947
0
7,708
18,102
19,291
0
508
17,550
0
64,853
L
Baron Samedi
Deathmonkeyz3D
Baron Samedi
7,192
759
1,192
3,738
9,454
8,332
100
4,156
5,155
24,636
0
W
Sol
JPx4
Sol
5,033
1,336
0
2,893
9,662
2,887
968
1,515
8,147
55,089
0
L
Charybdis
Pandzilla
Charybdis
9,652
5,672
0
5,604
12,185
5,064
722
4,653
7,495
0
66,121
L
Kukulkan
1,642
430
0
371
6,393
2,368
0
3,041
3,186
51,156
0
L
1,005
314
0
595
8,274
2,446
0
815
7,369
0
24,588
W
Cu Chulainn
TacoScorpion
Cu Chulainn
9,783
1,323
0
863
12,420
11,162
0
56
12,364
0
59,050
W
Thor
vDreki
Thor
3,693
1,012
57
1,483
11,066
8,844
46
3,836
7,230
0
17,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
36,596
459
Minions Killed
414
0
Camps Cleared
0
1,452,586
Distance Traveled
1,216,272
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,657
690
146
10
0
273,594
4
W
Nemesis
9,210
658
122
9
0
343,507
0
L
Osiris
7,890
564
113
8
0
238,005
0
L
Baron Samedi
7,739
553
31
2
0
261,312
6
W
Sol
6,657
476
85
6
0
257,200
0
L
Charybdis
7,954
568
117
8
0
266,752
0
L
Kukulkan
7,494
535
112
8
0
253,709
1
L
Awilix
5,519
394
41
3
0
196,494
0
W
Cu Chulainn
7,880
563
89
6
0
292,183
4
W
Thor
6,640
474
17
1
0
286,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role